Care to read my thoughts on this whole situation.
Some backround,
Before battlefield, I played a ton of CS, as a part of friends we founded a clan, participated in local tournaments, this time was GOLDEN.
We grew apart, moved to other games and I found about BATTLEFIELD.
As of now I can say I am a long time veteran of battlefield, started playing with battlefield: vietnam.
From that time on, bought every single BF title apart from HARDLINE, which I beta tested and did not enjoy at all.
I enjoyed all of those game to some degree, even in their worst time, like the battlefield 4 launch. (we cannot forget about that one can we?
)
All those battlefields had something I really did not enjoy comming from a 100% skilled based game like CS.
Suppression, random bullet deviation, 3d spotting, always on minimap gameplay, random gun handling.
When I first started BFV, throught all its controversy, I instantly fell in love with the game.
It was the EXACT battlefield I ever wanted. Skilled gunplay, predictable, no random barriers to stop me from killing weak players, I could dominate, went streaking 80+.
I could play stealth, pop out of cover punish players who did not know the positions, the flanking routes, safe map movement, chokepoints, objectives, capture radiuses.
No matter the weapon I was using, players who did silly mistakes would get dropped. That is definition of SKILL. CS is a completely different game, however, that games BTK, is 1HS from AK no matter the range.
Strong players profit, get rewarded for their time playing the game, the knowledge of maps. This is how BFV felt to me when it launched.
5.2
The way to balance guns, is not to reduce their DAMAGE across effective range, but to make it HARDER to use at those ranges.
Hence, unique recoil patterns for different guns would solve this easily.
The snipers were untouched, which will only lead to more snipers on a team with no sniper limiter, thus a very unbalanced game. Another feature I would like to see is class limiter, like Rising Storm 2 uses, to keep the game balanced.
The biggest hit for me is the autospotting, I cannot stress how much I dislike this new feature “cough BF3 to BF1”, its automatic, you dont even have to press Q to light a dorito. After all those years, you finaly thought about removing this
noobfriendly feature, by your words “we dont want you to play UI” you reintroduce it, what the hell.
Im so dissapointed after this patch, It turned the only FPS I was playing into WWII BF4, whats with the triangles on the minimap???
As a long time supporter, I invested time and money (base price and MTX) in this title only it to be slowly casualised for players of lower skill.
Less recoil means less skill, lower damage at range, makes range combat obsolete on maps designed for long range.. cant understand this descision..
The attrition, which I equaly enjoyed is almost non existant atm. Another step to make the game EASY, so players dont have to chceck their supplies.
Thanks for the experience to this day, as of now, I will not play the game until the spotting is removed and the gunplay fixed.
Regards,