# PTFO :  "Move, soldier!" - NEW GAMEPLAY MECHANIC IDEA -/ moving boundaries / trench warfare

**URL:** <https://battlefieldforum.co/t/ptfo-move-soldier-new-gameplay-mechanic-idea-moving-boundaries-trench-warfare/101242>\
**Category:** General Discussion\
**Created:** [May 13, 2016, 5:52pm UTC](https://battlefieldforum.co/t/ptfo-move-soldier-new-gameplay-mechanic-idea-moving-boundaries-trench-warfare/101242 "2016-05-13T17:52:00Z")\
**Posts on this page:** 14\
**Page:** 2

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**Author:** ![B3ANTOWN\_B3A5T](https://battlefieldforum.co/user_avatar/battlefieldforum.co/b3antown_b3a5t/32/101262_2.png) [@B3ANTOWN\_B3A5T](https://battlefieldforum.co/u/B3ANTOWN_B3A5T)\
**Post date:** [May 13, 2016, 8:10pm UTC](https://battlefieldforum.co/t/ptfo-move-soldier-new-gameplay-mechanic-idea-moving-boundaries-trench-warfare/101242/21 "2016-05-13T20:10:00Z")

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I always flank to the closest cap point to the enemy’s spawn so they have to backtrack and deal with me, thus taking away some of their resources from the front line. This is how I like to play.

Some people like to hang out on their own side of the map and defend the objectives close to their own spawn, while others like to float around the middle. Forcing people to abandon the way they like to play would just about everyone off.

I like the idea of commander orders, but instead of mandatory it should be optional, and as an incentive to follow said orders you get huge bonus points for successfully completing them.

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**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 13, 2016, 8:11pm UTC](https://battlefieldforum.co/t/ptfo-move-soldier-new-gameplay-mechanic-idea-moving-boundaries-trench-warfare/101242/22 "2016-05-13T20:11:00Z")

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im telling you straight up, that your new mode idea is stupid. it doesnt matter how much you want to get objective play, literally forcing people to follow orders under the threat of death is not what anyone wants to do. no one’s going to play it. its a terrible idea.

that’s not PTFO, that’s a hostage situation.

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**Author:** ![StuffyChunk](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/71c47a/32.png) [@StuffyChunk](https://battlefieldforum.co/u/StuffyChunk)\
**Post date:** [May 13, 2016, 8:31pm UTC](https://battlefieldforum.co/t/ptfo-move-soldier-new-gameplay-mechanic-idea-moving-boundaries-trench-warfare/101242/23 "2016-05-13T20:31:00Z")

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> [@Sir-xer21](#):
>
> no one would play your terrible mode.
> 
> No one wants to play a mode where they’re forced to follow some random person under threat of death. That’s not a game, that’s the Trail of Tears.

You’re a funny guy…I’m sure we’d be friends if we knew each other.

My proposed PTFO mode may not be for you. But with the right implementation I know it could work and be fun…

example 1:

Q: Private Giveadarn is a guy 3 trenches back while your team is pushing towards a new objective in rush?

A: Col. PTFO shows up and warns, harasses, and then shoots Pvt. Giveadarn squarely in the face.

example 2:

Q: Lieutenant Snipeandmiss sitting on a hilltop 2 miles away instead of taking objective Charlie as commanded?

A: Col PTFO warns, harasses, then he sits on hilltop too long and he’s obliterated by an artillery shell or dies of trenchfoot.

It’s was surely NOT an uncommon occurrence in WWI or any other operations for deserters, cowards, and otherwise good men to freeze-up during a battle and hide or not be of use. Again…it happens today. Don’t like my game mode? Don’t play the mode. Go play traditional Conquest with Pvt. Snipeandmiss.

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**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 13, 2016, 8:36pm UTC](https://battlefieldforum.co/t/ptfo-move-soldier-new-gameplay-mechanic-idea-moving-boundaries-trench-warfare/101242/24 "2016-05-13T20:36:00Z")

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Its not that the mode isnt for me. its that the mode isnt for anyone. that’s intrinsically bad game design. its masochism for the sake of YOU being frustrated when people dont automatically flock to YOU in game.

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**Author:** ![StuffyChunk](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/71c47a/32.png) [@StuffyChunk](https://battlefieldforum.co/u/StuffyChunk)\
**Post date:** [May 13, 2016, 8:44pm UTC](https://battlefieldforum.co/t/ptfo-move-soldier-new-gameplay-mechanic-idea-moving-boundaries-trench-warfare/101242/25 "2016-05-13T20:44:00Z")

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OK…well…I didn’t come here to argue…I specifically asked :

“So…how to solve PTFO? How to make sure a group of randoms helps you take trenches, etc.  
then said : Am I wrong? Constructive thoughts / suggestions welcomed!”

You seem to think that I am unhappy / bad player / ‘frustrated’ / hurt or something…that’s far from the truth…I love the franchise. I’ve been an avid player of this franchise for approx 10 years now and I’m only trying to improve the game based on my experience(s)…that said…I still have not heard an idea from you…only that you are in the “I don’t think this is a good idea at all” category.

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**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 13, 2016, 8:46pm UTC](https://battlefieldforum.co/t/ptfo-move-soldier-new-gameplay-mechanic-idea-moving-boundaries-trench-warfare/101242/26 "2016-05-13T20:46:00Z")

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> [@StuffyChunk](#):
>
> ..I still have not heard an idea from you…only that you are in the “I don’t think this is a good idea at all” category.

thats my idea. my idea is to abandon this one.

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**Author:** ![KaaDaver](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kaadaver/32/102448_2.png) [@KaaDaver](https://battlefieldforum.co/u/KaaDaver)\
**Post date:** [May 13, 2016, 8:49pm UTC](https://battlefieldforum.co/t/ptfo-move-soldier-new-gameplay-mechanic-idea-moving-boundaries-trench-warfare/101242/27 "2016-05-13T20:49:00Z")

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The only way some people will ptfo is if we can get the option to physically lift them and use them as a meat shield as we advance our frontlines

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**Author:** ![StuffyChunk](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/71c47a/32.png) [@StuffyChunk](https://battlefieldforum.co/u/StuffyChunk)\
**Post date:** [May 13, 2016, 8:52pm UTC](https://battlefieldforum.co/t/ptfo-move-soldier-new-gameplay-mechanic-idea-moving-boundaries-trench-warfare/101242/28 "2016-05-13T20:52:00Z")

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> [@B3ANTOWN\_\_B3A5T](#):
>
> I always flank to the closest cap point to the enemy’s spawn so they have to backtrack and deal with me, thus taking away some of their resources from the front line. This is how I like to play.
> 
> Some people like to hang out on their own side of the map and defend the objectives close to their own spawn, while others like to float around the middle. Forcing people to abandon the way they like to play would just about everyone off.
> 
> I like the idea of commander orders, but instead of mandatory it should be optional, and as an incentive to follow said orders you get huge bonus points for successfully completing them.

You make a fine point. Flanking is a good / and necessary tactic. It’s definitely something to consider and I will let you know if I think of a way this could work…again…perhaps there would be a system for this…the only thing I think of immediately is probably bad idea that ‘permission granted’ or ‘going lone’ if you were part of a squad. It’s hard to say if this would be feasible…again…there may be a timer or some-thing in play or to add to the commander’s tool-box to allow such things…good comment.

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**Author:** ![StuffyChunk](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/71c47a/32.png) [@StuffyChunk](https://battlefieldforum.co/u/StuffyChunk)\
**Post date:** [May 13, 2016, 8:55pm UTC](https://battlefieldforum.co/t/ptfo-move-soldier-new-gameplay-mechanic-idea-moving-boundaries-trench-warfare/101242/29 "2016-05-13T20:55:00Z")

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> [@KaaDaver](#):
>
> The only way some people will ptfo is if we can get the option to physically lift them and use them as a meat shield as we advance our frontlines

LOL…

I will add to the growing list of productive and thought-provoking discussion.

LOL

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**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 13, 2016, 9:01pm UTC](https://battlefieldforum.co/t/ptfo-move-soldier-new-gameplay-mechanic-idea-moving-boundaries-trench-warfare/101242/30 "2016-05-13T21:01:00Z")

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> [@StuffyChunk](#):
>
> > [@KaaDaver](#):
> >
> > The only way some people will ptfo is if we can get the option to physically lift them and use them as a meat shield as we advance our frontlines
> 
> LOL…
> 
> I will add to the growing list of productive and thought-provoking discussion.
> 
> LOL

dont make an inane thread and expect anything more in response.

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**Author:** ![Space8all](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/edb3f5/32.png) [@Space8all](https://battlefieldforum.co/u/Space8all)\
**Post date:** [May 13, 2016, 9:04pm UTC](https://battlefieldforum.co/t/ptfo-move-soldier-new-gameplay-mechanic-idea-moving-boundaries-trench-warfare/101242/31 "2016-05-13T21:04:00Z")

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Surely this can be tackled by just revamping the skill system from its ridiculous setup in BF4. Rather your skill increasing or decreasing based on the rank of the person you kill or get killed by it goes up or down based on how you play your class and objective whether individually or in a squad?

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**Author:** ![StuffyChunk](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/71c47a/32.png) [@StuffyChunk](https://battlefieldforum.co/u/StuffyChunk)\
**Post date:** [May 13, 2016, 9:10pm UTC](https://battlefieldforum.co/t/ptfo-move-soldier-new-gameplay-mechanic-idea-moving-boundaries-trench-warfare/101242/32 "2016-05-13T21:10:00Z")

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> [@Space8all](#):
>
> Surely this can be tackled by just revamping the skill system from its ridiculous setup in BF4. Rather your skill increasing or decreasing based on the rank of the person you kill or get killed by it goes up or down based on how you play your class and objective whether individually or in a squad?

Yeah…I’ve been for an increased and decreased skill system ever since BF2…make it mean something again and then you can have servers or games where only certain skill level players there…good idea…and while I’m on similar thoughts it’s a good idea to not display K/D at end of round only objective points / bring back win or loss montage animation at end of round from BC2 as well…perhaps match highlights similar to FIFA would be cool…showing objectives taken and battle moments…maybe a separate thread for that idea.

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**Author:** ![StuffyChunk](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/71c47a/32.png) [@StuffyChunk](https://battlefieldforum.co/u/StuffyChunk)\
**Post date:** [May 13, 2016, 9:17pm UTC](https://battlefieldforum.co/t/ptfo-move-soldier-new-gameplay-mechanic-idea-moving-boundaries-trench-warfare/101242/33 "2016-05-13T21:17:00Z")

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> [@Sir-xer21](#):
>
> > [@StuffyChunk](#):
> >
> > > [@KaaDaver](#):
> > >
> > > The only way some people will ptfo is if we can get the option to physically lift them and use them as a meat shield as we advance our frontlines
> > 
> > LOL…
> > 
> > I will add to the growing list of productive and thought-provoking discussion.
> > 
> > LOL
> 
> dont make an inane thread and expect anything more in response.

There have been several ideas floating in…not just dumb comments on a dumb idea. That’s what I wanted was a starting point for some sort of discussion for those in the community that agree something ‘could’ be done…whether it ‘should’ be done or how are up for debate.

You’re obviously on a board about a game that has not been released…we both want that game to be good…if you’ve got a suggestion I would like to hear it…if not…your idea that ‘nothing’ needs to be done is noted.

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**Author:** ![Truffleshuffle03](https://battlefieldforum.co/user_avatar/battlefieldforum.co/truffleshuffle03/32/103895_2.png) [@Truffleshuffle03](https://battlefieldforum.co/u/Truffleshuffle03)\
**Post date:** [May 14, 2016, 11:56am UTC](https://battlefieldforum.co/t/ptfo-move-soldier-new-gameplay-mechanic-idea-moving-boundaries-trench-warfare/101242/34 "2016-05-14T11:56:00Z")

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> [@StuffyChunk](#):
>
> > [@KaaDaver](#):
> >
> > The only way some people will ptfo is if we can get the option to physically lift them and use them as a meat shield as we advance our frontlines
> 
> LOL…
> 
> I will add to the growing list of productive and thought-provoking discussion.
> 
> LOL

LOL Yes KAA hit it on the head. I have actually done this sort of. I sometimes take a jeep or EOD bot and drag my camping team mates across the map into objectives. They don’t seem to be to happy about it though lol. I also will drag them out of bounds or get them killed in action too though.

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