# Q/A with weapons designer

**URL:** <https://battlefieldforum.co/t/q-a-with-weapons-designer/101717>\
**Category:** General Discussion\
**Created:** [June 7, 2016, 9:21am UTC](https://battlefieldforum.co/t/q-a-with-weapons-designer/101717 "2016-06-07T09:21:00Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [June 7, 2016, 9:21am UTC](https://battlefieldforum.co/t/q-a-with-weapons-designer/101717/1 "2016-06-07T09:21:00Z")

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\*edited my title Bc I didn’t know there was already a thread about the trailer on the next page.

See second post for confirmations from the Q@A with Julian Schimek. As well as a link to the source

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**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [June 7, 2016, 9:27am UTC](https://battlefieldforum.co/t/q-a-with-weapons-designer/101717/2 "2016-06-07T09:27:00Z")

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Also a video with some info about the teaser, the new info on the website and the pictures, from Jackfrags

[![Video: BATTLEFIELD 1 - New Gameplay Trailer, Mechanics + Art!](https://battlefieldforum.co/uploads/default/original/3X/d/7/d774dab1894dd56724ac5a2a0a6659f3d667148e.jpeg "BATTLEFIELD 1 - New Gameplay Trailer, Mechanics + Art!") ](https://www.youtube.com/watch?v=w7QreK8QT_A)

Confirmed:  
-Most weapons allow bayonets, altering handling, adjusting magnification, skins.  
-Sniper rifles most effective when you’re at the right distance.  
-Melee weapons have different stats as well as attack speeds.  
-Bullet velocity increased.  
-6 classes of weapons. Shotguns, smgs, semi auto, lmgs, side arms, sniper rifles.  
-Weapons can blast holes in walls (?)  
-Weapons are more focused and also have presets. Some have up to 3  
-grenades, frag, incendiary, gas and more  
-firing sound changes when ammo is low.  
-video is referencing official website, interview with weapons designer Julian Schimak.

- source : [https://www.battlefield.com/games/battlefield-1/weapons](https://www.battlefield.com/games/battlefield-1/weapons)

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**Author:** ![xX-ALeIaQ-Xx](https://battlefieldforum.co/user_avatar/battlefieldforum.co/xx-aleiaq-xx/32/104142_2.png) [@xX-ALeIaQ-Xx](https://battlefieldforum.co/u/xX-ALeIaQ-Xx)\
**Post date:** [June 7, 2016, 9:30am UTC](https://battlefieldforum.co/t/q-a-with-weapons-designer/101717/3 "2016-06-07T09:30:00Z")

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> [@visegrip117](#):
>
> Also a video with some info about the teaser, the new info on the website and the pictures, from Jackfrags
> 
> [https://www.youtube.com/watch?v=w7QreK8QT\_A](https://www.youtube.com/watch?v=w7QreK8QT_A)

thanks Jack

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<div class="post-metadata">

**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [June 7, 2016, 9:39am UTC](https://battlefieldforum.co/t/q-a-with-weapons-designer/101717/4 "2016-06-07T09:39:00Z")

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> [@xX-ALeIaQ-Xx](#):
>
> > [@visegrip117](#):
> >
> > Also a video with some info about the teaser, the new info on the website and the pictures, from Jackfrags
> > 
> > [https://www.youtube.com/watch?v=w7QreK8QT\_A](https://www.youtube.com/watch?v=w7QreK8QT_A)
> 
> thanks Jack

Agreed. He does a great job

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**Author:** ![snavelaer](https://battlefieldforum.co/user_avatar/battlefieldforum.co/snavelaer/32/103541_2.png) [@snavelaer](https://battlefieldforum.co/u/snavelaer)\
**Post date:** [June 7, 2016, 11:55am UTC](https://battlefieldforum.co/t/q-a-with-weapons-designer/101717/5 "2016-06-07T11:55:00Z")

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Cheers  
One thing that stood out for me on your post is the; Firing sound when bullets run low. Is that further explained in these vids?

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**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [June 7, 2016, 12:07pm UTC](https://battlefieldforum.co/t/q-a-with-weapons-designer/101717/6 "2016-06-07T12:07:00Z")

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> [@snavelaer](#):
>
> Cheers  
> One thing that stood out for me on your post is the; Firing sound when bullets run low. Is that further explained in these vids?

Here’s the quote from the website

> [@](#):
>
> The audio fidelity is top notch.  
> DICE is known for delivering some of the best audio quality in gaming, and we’re not going to disappoint with the weapon sounds in Battlefield 1. From the BANG of a shotgun to the CLINK of an empty click, we recorded a huge amount of real-world audio to use in the game. You can even tell when your magazine is running out of ammo now - your firing sound slightly changes when your ammo is low.

The video doesn’t go into any further detail.

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<div class="post-metadata">

**Author:** ![snavelaer](https://battlefieldforum.co/user_avatar/battlefieldforum.co/snavelaer/32/103541_2.png) [@snavelaer](https://battlefieldforum.co/u/snavelaer)\
**Post date:** [June 7, 2016, 12:10pm UTC](https://battlefieldforum.co/t/q-a-with-weapons-designer/101717/7 "2016-06-07T12:10:00Z")

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> [@visegrip117](#):
>
> > [@snavelaer](#):
> >
> > Cheers  
> > One thing that stood out for me on your post is the; Firing sound when bullets run low. Is that further explained in these vids?
> 
> Here’s the quote from the website
> 
> > [@](#):
> >
> > The audio fidelity is top notch.  
> > DICE is known for delivering some of the best audio quality in gaming, and we’re not going to disappoint with the weapon sounds in Battlefield 1. From the BANG of a shotgun to the CLINK of an empty click, we recorded a huge amount of real-world audio to use in the game. You can even tell when your magazine is running out of ammo now - your firing sound slightly changes when your ammo is low.
> 
> The video doesn’t go into any further detail.

Thnx. Interesting. Sound as a que to reload. Immersion right there. This is my cup of tea.

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<div class="post-metadata">

**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [June 7, 2016, 12:15pm UTC](https://battlefieldforum.co/t/q-a-with-weapons-designer/101717/8 "2016-06-07T12:15:00Z")

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> [@snavelaer](#):
>
> > [@visegrip117](#):
> >
> > > [@snavelaer](#):
> > >
> > > Cheers  
> > > One thing that stood out for me on your post is the; Firing sound when bullets run low. Is that further explained in these vids?
> > 
> > Here’s the quote from the website
> > 
> > > [@](#):
> > >
> > > The audio fidelity is top notch.  
> > > DICE is known for delivering some of the best audio quality in gaming, and we’re not going to disappoint with the weapon sounds in Battlefield 1. From the BANG of a shotgun to the CLINK of an empty click, we recorded a huge amount of real-world audio to use in the game. You can even tell when your magazine is running out of ammo now - your firing sound slightly changes when your ammo is low.
> > 
> > The video doesn’t go into any further detail.
> 
> Thnx. Interesting. Sound as a que to reload. Immersion right there. This is my cup of tea.

Agreed, maybe the mag will rattle or have a hollow sound to it. Or maybe something along the lines of a CLING! When it’s empty, the M1 Garand was famous for that.

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<div class="post-metadata">

**Author:** ![snavelaer](https://battlefieldforum.co/user_avatar/battlefieldforum.co/snavelaer/32/103541_2.png) [@snavelaer](https://battlefieldforum.co/u/snavelaer)\
**Post date:** [June 7, 2016, 12:20pm UTC](https://battlefieldforum.co/t/q-a-with-weapons-designer/101717/9 "2016-06-07T12:20:00Z")

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> [@visegrip117](#):
>
> > [@snavelaer](#):
> >
> > > [@visegrip117](#):
> > >
> > > > [@snavelaer](#):
> > > >
> > > > Cheers  
> > > > One thing that stood out for me on your post is the; Firing sound when bullets run low. Is that further explained in these vids?
> > > 
> > > Here’s the quote from the website
> > > 
> > > > [@](#):
> > > >
> > > > The audio fidelity is top notch.  
> > > > DICE is known for delivering some of the best audio quality in gaming, and we’re not going to disappoint with the weapon sounds in Battlefield 1. From the BANG of a shotgun to the CLINK of an empty click, we recorded a huge amount of real-world audio to use in the game. You can even tell when your magazine is running out of ammo now - your firing sound slightly changes when your ammo is low.
> > > 
> > > The video doesn’t go into any further detail.
> > 
> > Thnx. Interesting. Sound as a que to reload. Immersion right there. This is my cup of tea.
> 
> Agreed, maybe the mag will rattle or have a hollow sound to it. Or maybe something along the lines of a CLING! When it’s empty, the M1 Garand was famous for that.

Indeed. I wouldn’t mind for the sake of immersion you double tap square (on ps4) to peek inside mag/gun to see lasting ammo. Or…double tap square that only than and only than a HUD with bulletcounter pops up.

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<div class="post-metadata">

**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [June 7, 2016, 12:24pm UTC](https://battlefieldforum.co/t/q-a-with-weapons-designer/101717/10 "2016-06-07T12:24:00Z")

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Abother thing I found interesting was the pre load outs.

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<div class="post-metadata">

**Author:** ![Zh1monk](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/z/e9c0ed/32.png) [@Zh1monk](https://battlefieldforum.co/u/Zh1monk)\
**Post date:** [June 7, 2016, 1:01pm UTC](https://battlefieldforum.co/t/q-a-with-weapons-designer/101717/11 "2016-06-07T13:01:00Z")

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I want to ask you something weapons designer guy. On the scale 1 to “insurgency” (the steam game), how realistic is the weapon damage model in battlefield 1???

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<div class="post-metadata">

**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [June 7, 2016, 1:21pm UTC](https://battlefieldforum.co/t/q-a-with-weapons-designer/101717/12 "2016-06-07T13:21:00Z")

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I don’t the he spoke of the damage model but he did have this to say about the guns

> [@](#):
>
> They feel fast because they are.  
> If your weapon of choice is an automatic rifle or a powerful LMG, Battlefield 1 is loaded with guns to scratch your trigger finger on. In general, all of the weapons might feel a little faster than you’d expect. On top of adding drag and gravity to the bullets themselves, we increased the bullet velocity. This speeds things up and makes the gunplay feel more authentic.
