I think a lot of people aren’t happy unless they have something to whinge about.
Battlefield V is an awesome game, an absolute technical marvel. It won’t die, it will eventually see off the whingers and will continue to be enjoyed by the people who recognise it for what it really is; a bloody good game.
Are people really complaining? Yes.
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Because it’s not really camouflage when the enemy is right infront of you on a different background but you can’t tell if they’re alive. It’s not really a good thing when you get shot by a sniper who didn’t have scope glint for whatever reason. It’s not a fun game mechanic to have gray people on gray backgrounds but instead of them standing out in things like snow, sand, or bushes, they still blend in. It’s not a fun game mechanic where you get shot and the kill cam just points at the sky for .2 seconds then you start the “revive me” animation. It’s not a fun time when you can’t even see the muzzle flash because someone’s gun clips through a rock but their head doesn’t. It’s not really fun when you can sit there, staring at the side of a rock, only to be shot by someone sitting right below that rock without moving at all.
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There’s a fine line between fun and frustration. Fun would be having camos that work. Frustration is when player models don’t move at all on their own so enemies can’t tell if you’re alive or not. Fun is when players can clearly see other players out in the open on high settings. Frustration is where players on low settings get to see an outline of the players because vegetation draw distance got put to 50m. Fun is being able to see where enemies are coming from and shooting at you from. Frustration is them not even trying to glitch but the game does it anyway and now you can’t see them, their scope glint (if they’re sniping) or their head because it all looks like a rock, even at close ranges while they’re moving.
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So yes, visibility is a definite problem.
The only way I can tell if someone is prone is by their gun sticking in the air because of bad geometry or they’re literally just prone in the open. If they’re near a rock or a bush or sandbags, they’re hard to tell without extreme contrast.
I think it’s an awesome game as well. I hope it doesn’t die and doubt it would.
Just stop with the labels (whingers) already. It’s for anyone that shells out the money to buy it.
This game is no more for a person who’s played every BF than a first timer who just started. Because even hardcore vets of the community had to start new at one time.
The people who complain about visibility are mentally unstable people like Lvelcup himself. During BF1 Lvelcup was whining about tags and the spotting system, flair guns, etc and strongly insisting on removing it from the game. After it was removed in BF5 he made several videos whining about his “visibility problem”. Which is interesting because who could possibly expect that if you remove tags and the Q button it will be harder to see and spot enemies.
1+1=2
Remove spotting and Q = harder to see and spot enemies
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Too complicated for L*velcups brain.
Headglitching is a awful in this game, and like you say, you cannot see the gun but they can shoot you anyways. Several maps has spots where you can headglitch and be almost totally invisible and still shoot people (Rotterdam is awful in some places). Destruction also creates these situations. This is probably a hard thing to fix, but it’s really a big part of the problem with visibility. They should make sure that you always see the gun as well as the head.
The problem with colors is also a big problem, especially considering the upcoming microtransactions, which could give us a lot more uniforms. Dice has to be very careful when creating these, otherwise the problem only becomes even worse.