# Random Deviation is for Bads

**URL:** <https://battlefieldforum.co/t/random-deviation-is-for-bads/102419>\
**Category:** General Discussion\
**Created:** [July 23, 2016, 6:06am UTC](https://battlefieldforum.co/t/random-deviation-is-for-bads/102419 "2016-07-23T06:06:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![S1ngular1ty](https://battlefieldforum.co/user_avatar/battlefieldforum.co/s1ngular1ty/32/103340_2.png) [@S1ngular1ty](https://battlefieldforum.co/u/S1ngular1ty)\
**Post date:** [July 23, 2016, 6:06am UTC](https://battlefieldforum.co/t/random-deviation-is-for-bads/102419/1 "2016-07-23T06:06:00Z")

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I find people who like random deviation are usually bad at the game. It only lowers the skill gap because it penalizes people who could actually somewhat counter a recoil based system with skill from good hand-eye coordination. It makes their shots randomly miss their targets for no reason.  
.  
You can do everything random deviation does with recoil, sway, bullet drop, damage drop off, and bullet drag, but better.  
.  
Proper gun mechanics in a modern FPS shown below (recoil only):

[![Video: TMR 0.2 'Rest & Recoil Update'](https://battlefieldforum.co/uploads/default/original/3X/b/f/bf985fd346eff94c82382576be2db3f62237e520.jpeg "TMR 0.2 'Rest & Recoil Update'") ](https://www.youtube.com/watch?v=DFD4R8gnV0Q)

begin at 57 seconds in  
.

[![Video: TMR 0.3 'Optics Update'](https://battlefieldforum.co/uploads/default/original/3X/2/3/2386f79b8507f01e06dafb43d138ca6649583f2a.jpeg "TMR 0.3 'Optics Update'") ](https://www.youtube.com/watch?v=zpD2D4B6DWc)

begin at 1:04

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<div class="post-metadata">

**Author:** ![owltro](https://battlefieldforum.co/user_avatar/battlefieldforum.co/owltro/32/103053_2.png) [@owltro](https://battlefieldforum.co/u/owltro)\
**Post date:** [July 23, 2016, 6:08am UTC](https://battlefieldforum.co/t/random-deviation-is-for-bads/102419/2 "2016-07-23T06:08:00Z")

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inb4 mods arma is by no means comparable to battlefield

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**Author:** ![owltro](https://battlefieldforum.co/user_avatar/battlefieldforum.co/owltro/32/103053_2.png) [@owltro](https://battlefieldforum.co/u/owltro)\
**Post date:** [July 23, 2016, 6:09am UTC](https://battlefieldforum.co/t/random-deviation-is-for-bads/102419/3 "2016-07-23T06:09:00Z")

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## [Link to section: HEAVY RECOIL Too learnable, even with randomness, will always follow one direction. Too heavy would make guns unreliable at all ranges.](#heavy-recoil-too-learnable-even-with-randomness-will-always-follow-one-direction-too-heavy-would-make-guns-unreliable-at-all-ranges-1)HEAVY RECOIL Too learnable, even with randomness, will always follow one direction. Too heavy would make guns unreliable at all ranges.

## [Link to section: BULLET DROP/DRAG If these get increased any further the game would seem silly with bullets dropping everywhere.](#bullet-dropdrag-if-these-get-increased-any-further-the-game-would-seem-silly-with-bullets-dropping-everywhere-2)BULLET DROP/DRAG If these get increased any further the game would seem silly with bullets dropping everywhere.

## [Link to section: STEEP DAMAGE DROP-OFF Makes guns extremely unreliable considering the unpredictability of how many bullets you’d need for a kill near or outside the gun’s effective range.](#steep-damage-drop-off-makes-guns-extremely-unreliable-considering-the-unpredictability-of-how-many-bullets-youd-need-for-a-kill-near-or-outside-the-guns-effective-range-3)STEEP DAMAGE DROP-OFF Makes guns extremely unreliable considering the unpredictability of how many bullets you’d need for a kill near or outside the gun’s effective range.

SWAY  
Makes it even more random, except without making guns ineffective outside their effective range. Also I don’t care if I bump your thread with my countless oncoming comments because this’ll get closed anyways.

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<div class="post-metadata">

**Author:** ![S1ngular1ty](https://battlefieldforum.co/user_avatar/battlefieldforum.co/s1ngular1ty/32/103340_2.png) [@S1ngular1ty](https://battlefieldforum.co/u/S1ngular1ty)\
**Post date:** [July 23, 2016, 6:11am UTC](https://battlefieldforum.co/t/random-deviation-is-for-bads/102419/4 "2016-07-23T06:11:00Z")

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Random deviation just promotes casualification. It should be replaced by a skill based recoil system and added sway. We already have bullet drop, drag, and damage drop off.

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**Author:** ![owltro](https://battlefieldforum.co/user_avatar/battlefieldforum.co/owltro/32/103053_2.png) [@owltro](https://battlefieldforum.co/u/owltro)\
**Post date:** [July 23, 2016, 6:18am UTC](https://battlefieldforum.co/t/random-deviation-is-for-bads/102419/5 "2016-07-23T06:18:00Z")

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> [@S1ngular1ty](#):
>
> Random deviation just promotes casualification. It should be replaced by a skill based recoil system and added sway. We already have bullet drop, drag, and damage drop off.

Nice change of opinion. Your post doesn’t say that, does it? Also, please tell me what skill based recoil system would work. Please do, I’m all ears. Added sway wouldn’t work because it can’t replace RBD. The purpose of RBD is to keep guns in their effective range, but sway wouldn’t do that.

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**Author:** ![B3ANTOWN\_B3A5T](https://battlefieldforum.co/user_avatar/battlefieldforum.co/b3antown_b3a5t/32/101262_2.png) [@B3ANTOWN\_B3A5T](https://battlefieldforum.co/u/B3ANTOWN_B3A5T)\
**Post date:** [July 23, 2016, 6:46am UTC](https://battlefieldforum.co/t/random-deviation-is-for-bads/102419/6 "2016-07-23T06:46:00Z")

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> [@owltro](#):
>
> > [@S1ngular1ty](#):
> >
> > Random deviation just promotes casualification. It should be replaced by a skill based recoil system and added sway. We already have bullet drop, drag, and damage drop off.
> 
> Nice change of opinion. Your post doesn’t say that, does it? Also, please tell me what skill based recoil system would work. Please do, I’m all ears. Added sway wouldn’t work because it can’t replace RBD. The purpose of RBD is to keep guns in their effective range, but sway wouldn’t do that.

How does RBD keep semi-autos in their effective range? How does it keep LMGs in their effective range?

It doesn’t even keep SMGs in their effective range as you can just tap fire.

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<div class="post-metadata">

**Author:** ![S1ngular1ty](https://battlefieldforum.co/user_avatar/battlefieldforum.co/s1ngular1ty/32/103340_2.png) [@S1ngular1ty](https://battlefieldforum.co/u/S1ngular1ty)\
**Post date:** [July 23, 2016, 6:48am UTC](https://battlefieldforum.co/t/random-deviation-is-for-bads/102419/7 "2016-07-23T06:48:00Z")

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> [@B3ANTOWN\_\_B3A5T](#):
>
> > [@owltro](#):
> >
> > > [@S1ngular1ty](#):
> > >
> > > Random deviation just promotes casualification. It should be replaced by a skill based recoil system and added sway. We already have bullet drop, drag, and damage drop off.
> > 
> > Nice change of opinion. Your post doesn’t say that, does it? Also, please tell me what skill based recoil system would work. Please do, I’m all ears. Added sway wouldn’t work because it can’t replace RBD. The purpose of RBD is to keep guns in their effective range, but sway wouldn’t do that.
> 
> How does RBD keep semi-autos in their effective range? How does it keep LMGs in their effective range?
> 
> It doesn’t even keep SMGs in their effective range as you can just tap fire.

He is crazy. RBD was meant to stop full auto fire not limit effective range. He is confused.

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**Author:** ![Shadowmane01](https://battlefieldforum.co/user_avatar/battlefieldforum.co/shadowmane01/32/103444_2.png) [@Shadowmane01](https://battlefieldforum.co/u/Shadowmane01)\
**Post date:** [July 23, 2016, 7:17am UTC](https://battlefieldforum.co/t/random-deviation-is-for-bads/102419/8 "2016-07-23T07:17:00Z")

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In principle I’m in favour of a more realistic ArmA like system in practice I’m not convinced it would work in BF. Lets consider a typical BF situation a player sprays some auto fire at you (quite often thats me my aim is ) you notice your being hit turn aim make a head shot get the kill and live to fight on. Now with no RBD and more sway that situation could play out very differently. If we are using a sway system because it has greater realism then being hit by bullets would need to act as a sway multiplier. ArmA like sway plus increased sway when being hit would mean your chances of making a head shot under fire would be vastly reduced.

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**Author:** ![PopoTooStronk](https://battlefieldforum.co/user_avatar/battlefieldforum.co/popotoostronk/32/103149_2.png) [@PopoTooStronk](https://battlefieldforum.co/u/PopoTooStronk)\
**Post date:** [July 23, 2016, 8:16am UTC](https://battlefieldforum.co/t/random-deviation-is-for-bads/102419/9 "2016-07-23T08:16:00Z")

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Play Arma if you dont like what BF offers.

rather then wishing that BF would be like others games , you could just simply play others games.

win win for everyone TBH.

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**Author:** ![onkruid26](https://battlefieldforum.co/user_avatar/battlefieldforum.co/onkruid26/32/103021_2.png) [@onkruid26](https://battlefieldforum.co/u/onkruid26)\
**Post date:** [July 23, 2016, 8:33am UTC](https://battlefieldforum.co/t/random-deviation-is-for-bads/102419/10 "2016-07-23T08:33:00Z")

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Did this really need another thread…

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**Author:** ![Magic\_Pepee](https://battlefieldforum.co/user_avatar/battlefieldforum.co/magic_pepee/32/102719_2.png) [@Magic\_Pepee](https://battlefieldforum.co/u/Magic_Pepee)\
**Post date:** [July 23, 2016, 10:14am UTC](https://battlefieldforum.co/t/random-deviation-is-for-bads/102419/11 "2016-07-23T10:14:00Z")

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> [@Sno0bs](#):
>
> Did this really need another thread…

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**Author:** ![KingTolapsium](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kingtolapsium/32/102530_2.png) [@KingTolapsium](https://battlefieldforum.co/u/KingTolapsium)\
**Post date:** [July 23, 2016, 2:50pm UTC](https://battlefieldforum.co/t/random-deviation-is-for-bads/102419/12 "2016-07-23T14:50:00Z")

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So sorry you lost you range breaking recoil control.

Must be hard to actually compete on an even playing field Mr. CallingEveryoneEsleBad.

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**Author:** ![owltro](https://battlefieldforum.co/user_avatar/battlefieldforum.co/owltro/32/103053_2.png) [@owltro](https://battlefieldforum.co/u/owltro)\
**Post date:** [July 23, 2016, 3:02pm UTC](https://battlefieldforum.co/t/random-deviation-is-for-bads/102419/13 "2016-07-23T15:02:00Z")

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> [@B3ANTOWN\_\_B3A5T](#):
>
> > [@owltro](#):
> >
> > > [@S1ngular1ty](#):
> > >
> > > Random deviation just promotes casualification. It should be replaced by a skill based recoil system and added sway. We already have bullet drop, drag, and damage drop off.
> > 
> > Nice change of opinion. Your post doesn’t say that, does it? Also, please tell me what skill based recoil system would work. Please do, I’m all ears. Added sway wouldn’t work because it can’t replace RBD. The purpose of RBD is to keep guns in their effective range, but sway wouldn’t do that.
> 
> How does RBD keep semi-autos in their effective range? How does it keep LMGs in their effective range?
> 
> It doesn’t even keep SMGs in their effective range as you can just tap fire.

RBD for semi-autos prevents them from being spam-fired. - makes them bad at short medium range RBD for LMG’s is nearly inexistent due to their negative SIPS thing. RBD for SMG’s keeps them in their effective range of 50m. Tap-firing is ineffective for long range because of the long spread reset. You’d have to tap-fire at 120rpm if you want to hit your target. Not a good idea.

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**Author:** ![RaNdOmKils666](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/e0b2c6/32.png) [@RaNdOmKils666](https://battlefieldforum.co/u/RaNdOmKils666)\
**Post date:** [July 23, 2016, 3:08pm UTC](https://battlefieldforum.co/t/random-deviation-is-for-bads/102419/14 "2016-07-23T15:08:00Z")

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OMG the devs are trying something new, lets chuck a riot and complain rather then praise the new things, like the airship or the WWI setting. Wait until beta starts and then make your mind up after at least 10 hours of hands on time playing it, then post your thoughts on new mechanics.

I’m not trying to be mean TC. Just be patient and wait for beta 🙂

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**Author:** ![B3ANTOWN\_B3A5T](https://battlefieldforum.co/user_avatar/battlefieldforum.co/b3antown_b3a5t/32/101262_2.png) [@B3ANTOWN\_B3A5T](https://battlefieldforum.co/u/B3ANTOWN_B3A5T)\
**Post date:** [July 23, 2016, 3:37pm UTC](https://battlefieldforum.co/t/random-deviation-is-for-bads/102419/15 "2016-07-23T15:37:00Z")

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> [@owltro](#):
>
> > [@B3ANTOWN\_\_B3A5T](#):
> >
> > > [@owltro](#):
> > >
> > > > [@S1ngular1ty](#):
> > > >
> > > > Random deviation just promotes casualification. It should be replaced by a skill based recoil system and added sway. We already have bullet drop, drag, and damage drop off.
> > > 
> > > Nice change of opinion. Your post doesn’t say that, does it? Also, please tell me what skill based recoil system would work. Please do, I’m all ears. Added sway wouldn’t work because it can’t replace RBD. The purpose of RBD is to keep guns in their effective range, but sway wouldn’t do that.
> > 
> > How does RBD keep semi-autos in their effective range? How does it keep LMGs in their effective range?
> > 
> > It doesn’t even keep SMGs in their effective range as you can just tap fire.
> 
> RBD for semi-autos prevents them from being spam-fired. - makes them bad at short medium range RBD for LMG’s is nearly inexistent due to their negative SIPS thing. RBD for SMG’s keeps them in their effective range of 50m. Tap-firing is ineffective for long range because of the long spread reset. You’d have to tap-fire at 120rpm if you want to hit your target. Not a good idea.

Why should a semi-auto be bad at anything other than CQC. You should be able to fire them as fast as you can pull the trigger.

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<div class="post-metadata">

**Author:** ![SYM-Duck](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sym-duck/32/103676_2.png) [@SYM-Duck](https://battlefieldforum.co/u/SYM-Duck)\
**Post date:** [July 23, 2016, 3:38pm UTC](https://battlefieldforum.co/t/random-deviation-is-for-bads/102419/16 "2016-07-23T15:38:00Z")

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> complains about deviation being for bads

> has 1.5 KD @ .2 KPM in BF4

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<div class="post-metadata">

**Author:** ![owltro](https://battlefieldforum.co/user_avatar/battlefieldforum.co/owltro/32/103053_2.png) [@owltro](https://battlefieldforum.co/u/owltro)\
**Post date:** [July 23, 2016, 3:40pm UTC](https://battlefieldforum.co/t/random-deviation-is-for-bads/102419/17 "2016-07-23T15:40:00Z")

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> [@SYM-Duck](#):
>
> > complains about deviation being for bads
> 
> > has 1.5 KD @ .2 KPM in BF4

ouch…

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<div class="post-metadata">

**Author:** ![owltro](https://battlefieldforum.co/user_avatar/battlefieldforum.co/owltro/32/103053_2.png) [@owltro](https://battlefieldforum.co/u/owltro)\
**Post date:** [July 23, 2016, 3:41pm UTC](https://battlefieldforum.co/t/random-deviation-is-for-bads/102419/18 "2016-07-23T15:41:00Z")

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> [@B3ANTOWN\_\_B3A5T](#):
>
> > [@owltro](#):
> >
> > > [@B3ANTOWN\_\_B3A5T](#):
> > >
> > > > [@owltro](#):
> > > >
> > > > > [@S1ngular1ty](#):
> > > > >
> > > > > Random deviation just promotes casualification. It should be replaced by a skill based recoil system and added sway. We already have bullet drop, drag, and damage drop off.
> > > > 
> > > > Nice change of opinion. Your post doesn’t say that, does it? Also, please tell me what skill based recoil system would work. Please do, I’m all ears. Added sway wouldn’t work because it can’t replace RBD. The purpose of RBD is to keep guns in their effective range, but sway wouldn’t do that.
> > > 
> > > How does RBD keep semi-autos in their effective range? How does it keep LMGs in their effective range?
> > > 
> > > It doesn’t even keep SMGs in their effective range as you can just tap fire.
> > 
> > RBD for semi-autos prevents them from being spam-fired. - makes them bad at short medium range RBD for LMG’s is nearly inexistent due to their negative SIPS thing. RBD for SMG’s keeps them in their effective range of 50m. Tap-firing is ineffective for long range because of the long spread reset. You’d have to tap-fire at 120rpm if you want to hit your target. Not a good idea.
> 
> Why should a semi-auto be bad at anything other than CQC. You should be able to fire them as fast as you can pull the trigger.

some actually have full-auto modes, but really don’t rely on me 100% on RBD, because my expertise is in SIPS FSM

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<div class="post-metadata">

**Author:** ![KingTolapsium](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kingtolapsium/32/102530_2.png) [@KingTolapsium](https://battlefieldforum.co/u/KingTolapsium)\
**Post date:** [July 23, 2016, 3:43pm UTC](https://battlefieldforum.co/t/random-deviation-is-for-bads/102419/19 "2016-07-23T15:43:00Z")

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> [@SYM-Duck](#):
>
> > complains about deviation being for bads
> 
> > has 1.5 KD @ .2 KPM in BF4

Stop the stat shaming s\*\*\*. Worst part about discussing anything with you stat trolls at symthic.

You prove nothing other than your own ability to dig through someone’s stuff, to underwrite their comments. Uncalled for.

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<div class="post-metadata">

**Author:** ![owltro](https://battlefieldforum.co/user_avatar/battlefieldforum.co/owltro/32/103053_2.png) [@owltro](https://battlefieldforum.co/u/owltro)\
**Post date:** [July 23, 2016, 3:46pm UTC](https://battlefieldforum.co/t/random-deviation-is-for-bads/102419/20 "2016-07-23T15:46:00Z")

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> [@KingTolapsium](#):
>
> > [@SYM-Duck](#):
> >
> > > complains about deviation being for bads
> > 
> > > has 1.5 KD @ .2 KPM in BF4
> 
> Stop the stat shaming s\*\*\*. Worst part about discussing anything with you stat trolls at symthic.
> 
> You prove nothing other than your own ability to dig through someone’s stuff, to underwrite their comments. Uncalled for.

tolapsium let’s be honest, s1ng deserves this… also this guys name is SYM-Duck and that’s marbleduck’s username in bf1… Marbleduck confirmed? 😧

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