[Rant] Why is this game so hellbent on achieving just mediocrity or even less?

I had been trying to be patient and understanding… but even simple things like a server history is somehow too much for this dev team now…

I think who ever built the game had moved onto other games before Christmas last year and the people left don’t know how to change the basics like team balence, map voting, team switch, changing assignments in game you know basic things that are in the previous titles.

I have put up with all of the above and come to terms with other problems with the game because I enjoyed the gun play but not any more.

DICE is only about mediocrity now days , muuh money and small popes in their ranks, that does not even know where their behind is located is calling the shots and sinks the ship in a very effective way.

But that is the only thing that is effective with DICE these days.

Oh, I comment to my friend all the time about this. So many players simply will not get on the objective.

I think there are very few people who actually care about their KDR. There isn’t even really official stats in this game. People just “dont want to die” even though… it won’t hurt and they’ll be back in seconds. I swear though there are so many players like this.

Its really, really obvious in Breakthrough. Like, there are times when it is one flag.

One. Flag.

Literally one objective… there cant be any confusion and yet… you’ll see half your team sitting *just outside the literal ONE OBJECTIVE!” Doing nothing! Because they might “die.”

And im like… so?? Lets just win ffs!?

Ahahah my friend and i have developed a habit of going through multiple menus to uncover and write down the “server number” so we don’t rejoin a stomp/hack server.

Its so… manual! BF1942 had this 19 years ago. Also, all other games. Ever.

I, like you, was patient with DICE. For so many years. So many. But they have reached their logical conclusion.

Everything about this game screams social experiment. Countless rebalance using talks about “the numbers say blah while vocal community says opposite” crap. I think they’re testing the waters to see how to retain the most players with least effort.
Michaelangelo was right.

Yeah, DICE will find that their next game will have much fewer pre orders this time.
In the past they had shown they could fix a poor release within a year. Now they have shown they can make it even worse after a year (and I am not talking about the TTK changes but the performance etc)

It’s even worse than that for DICE/EA. They trained everybody to wait ONE WEEK for the game to be half off. Talk about selling out your future for a short-term gain. Shocked the execs let it happen, but I suppose they tend to think reasonably short-term, too.

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I pre-ordered BFV (lesson learned, first and last preorder of any game). There is a 100% chance I will not only NOT pre-order BF6, but will ALSO now wait for it have been out for a week or two before I buy my copy for $20 or whatever. Maybe they will be able to make up the lost $$$ with a great game and a lot of MTX over time…I guess they’ll find out. FWIW, I have never, and plan to never, spend any money on MTX, but I think i’m in the minority on that.

Do you think they will get any pre orders?
I will never pre order any game ever again I think that ship has sailed for dice.

Link to section: I just had a horrible realization. This game,it’s weapon model is reminding me extremely of Planetside 2’s.I just had a horrible realization. This game,it’s weapon model is reminding me extremely of Planetside 2’s.

Link to section: In that game most of the weapons have insane damage falloff,shooting someone outside of spitting distance is pointless unless you’re using a sniper. Combined with the fact the soldiers are bulletspongIn that game most of the weapons have insane damage falloff,shooting someone outside of spitting distance is pointless unless you’re using a sniper. Combined with the fact the soldiers are bulletsponges and have numerous ways to heal. Sound familiar?

I liked BF5’s weapons. You could actually contribute if you weren’t point blank. Damage was damage. It was a threat. Even if your weapon wasn’t optimised for it,you were still dangerous.
But now? As other people have said before it’s a mistake shooting someone unless you can melt them,even then it’s iffy. I’ve gotten the drop on several people in my last few attempts to play battlefield,and almost every time,they are able to turn and do damage before I put them down. There’s little reward for doing anything but mass zerging objectives now.
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One person flanks and takes out two or three people? So what,medic will just swing by and nullify their work,because the flanker couldn’t do a more effective job. It just seems like medics are much more potent now. People are harder to kill so it’s easier for the attackers to die and a medic or two to revive a third of a team without much threat,and harder to kill medics that are reviving. Lower damages mean healing is more potent and as long as the medic stays alive,which is easier,more people can be healed,quicker.

And I do not think attrition is bad for “normals”. It’s worked so far. Most everyone liked it. The game,until recently had settled. People knew what they got when they shot someone,when they took damage. It was consistent.
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But changing core mechanics a second time over? That was their mistake,not attrition.

i know a guy who act like that , always camping on the back , the worse thing is that they felt successful by doing so , thinking high kd camping is contribution to the team , u gave them suggestion on how to improve team work but they will never listen , because they felt successful by doing so they will never change or improve , thats the mentality of a camper . 4 people in vc but 0 teamwork lol