# Remove the skill stat

**URL:** <https://battlefieldforum.co/t/remove-the-skill-stat/101696>\
**Category:** General Discussion\
**Created:** [June 6, 2016, 9:46pm UTC](https://battlefieldforum.co/t/remove-the-skill-stat/101696 "2016-06-06T21:46:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![thejamman123](https://battlefieldforum.co/user_avatar/battlefieldforum.co/thejamman123/32/103786_2.png) [@thejamman123](https://battlefieldforum.co/u/thejamman123)\
**Post date:** [June 6, 2016, 9:46pm UTC](https://battlefieldforum.co/t/remove-the-skill-stat/101696/1 "2016-06-06T21:46:00Z")

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The skill stat is one that does not really work, and is used for so called “game balancing” which of course does not work.

Replacing the skill stat with K/D would be much more logical thing to do, because lets face it, a more skill full player would have a much higher K/D than a casual not so skillfull player.

This would also allow for the people who still use the quick match feature (no idea why people use this) a more balanced match when joining a game, as teams would the be decided on average K/D rather than a skill stat.

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**Author:** ![Explicits\_Sister](https://battlefieldforum.co/user_avatar/battlefieldforum.co/explicits_sister/32/101899_2.png) [@Explicits\_Sister](https://battlefieldforum.co/u/Explicits_Sister)\
**Post date:** [June 7, 2016, 2:21am UTC](https://battlefieldforum.co/t/remove-the-skill-stat/101696/2 "2016-06-07T02:21:00Z")

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I agree with this

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**Author:** ![snavelaer](https://battlefieldforum.co/user_avatar/battlefieldforum.co/snavelaer/32/103541_2.png) [@snavelaer](https://battlefieldforum.co/u/snavelaer)\
**Post date:** [June 7, 2016, 2:30am UTC](https://battlefieldforum.co/t/remove-the-skill-stat/101696/3 "2016-06-07T02:30:00Z")

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Why should you look to your stats anyway. Honest please? Well?  
And how the hell is it possible that some people have perfect insight on how the skill stat works but yet have a hard time finding there ammobox to throw out once in a while?

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**Author:** ![Keif68](https://battlefieldforum.co/user_avatar/battlefieldforum.co/keif68/32/100928_2.png) [@Keif68](https://battlefieldforum.co/u/Keif68)\
**Post date:** [June 7, 2016, 2:36am UTC](https://battlefieldforum.co/t/remove-the-skill-stat/101696/4 "2016-06-07T02:36:00Z")

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I don’t care what stats are there. I’m gonna play as I always do and have fun.

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**Author:** ![thejamman123](https://battlefieldforum.co/user_avatar/battlefieldforum.co/thejamman123/32/103786_2.png) [@thejamman123](https://battlefieldforum.co/u/thejamman123)\
**Post date:** [June 7, 2016, 8:57am UTC](https://battlefieldforum.co/t/remove-the-skill-stat/101696/5 "2016-06-07T08:57:00Z")

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> [@snavelaer](#):
>
> Why should you look to your stats anyway. Honest please? Well?  
> And how the hell is it possible that some people have perfect insight on how the skill stat works but yet have a hard time finding there ammobox to throw out once in a while?

stats give a reasonably good look at how well the player players, allowing the matches to become balanced, but if you don’t want stats I’m sure that you would have fun playing on the team that gets spawn trapped every game if this did not exists

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**Author:** ![snavelaer](https://battlefieldforum.co/user_avatar/battlefieldforum.co/snavelaer/32/103541_2.png) [@snavelaer](https://battlefieldforum.co/u/snavelaer)\
**Post date:** [June 7, 2016, 12:07pm UTC](https://battlefieldforum.co/t/remove-the-skill-stat/101696/6 "2016-06-07T12:07:00Z")

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> [@thejamman123](#):
>
> > [@snavelaer](#):
> >
> > Why should you look to your stats anyway. Honest please? Well?  
> > And how the hell is it possible that some people have perfect insight on how the skill stat works but yet have a hard time finding there ammobox to throw out once in a while?
> 
> stats give a reasonably good look at how well the player players, allowing the matches to become balanced, but if you don’t want stats I’m sure that you would have fun playing on the team that gets spawn trapped every game if this did not exists

Yes and that’s why they use the skill stat instead of KD. I don’t mind getting spawn trap. I even enjoy it. Escaping a spawn trap is ussually dead easy. However most players that get spawn trapped give up and preserve their stats. I don’t care if my KD gets a beating. I do what is neccessary and have a blast.

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**Author:** ![zePokar1](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/z/35a633/32.png) [@zePokar1](https://battlefieldforum.co/u/zePokar1)\
**Post date:** [June 7, 2016, 12:16pm UTC](https://battlefieldforum.co/t/remove-the-skill-stat/101696/7 "2016-06-07T12:16:00Z")

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People are so obessessed with this one way or another. It doesn’t need to be removed, people need to stop caring about it.

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**Author:** ![thejamman123](https://battlefieldforum.co/user_avatar/battlefieldforum.co/thejamman123/32/103786_2.png) [@thejamman123](https://battlefieldforum.co/u/thejamman123)\
**Post date:** [June 11, 2016, 10:54pm UTC](https://battlefieldforum.co/t/remove-the-skill-stat/101696/8 "2016-06-11T22:54:00Z")

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> [@zePokar1](#):
>
> People are so obessessed with this one way or another. It doesn’t need to be removed, people need to stop caring about it.

I care about balanced games.

So yes people should care about it

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**Author:** ![rock1obsta](https://battlefieldforum.co/user_avatar/battlefieldforum.co/rock1obsta/32/103288_2.png) [@rock1obsta](https://battlefieldforum.co/u/rock1obsta)\
**Post date:** [June 12, 2016, 3:34am UTC](https://battlefieldforum.co/t/remove-the-skill-stat/101696/9 "2016-06-12T03:34:00Z")

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> [@Keif68](#):
>
> I don’t care what stats are there. I’m gonna play as I always do and have fun.

You n me both. I NEVER look at my stats (as evidenced by a rather embarrassing post I made the other day) Fun comes FIRST. Everything else is secondary & inconsequential.

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**Author:** ![Keif68](https://battlefieldforum.co/user_avatar/battlefieldforum.co/keif68/32/100928_2.png) [@Keif68](https://battlefieldforum.co/u/Keif68)\
**Post date:** [June 12, 2016, 3:36am UTC](https://battlefieldforum.co/t/remove-the-skill-stat/101696/10 "2016-06-12T03:36:00Z")

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> [@rock1obsta](#):
>
> > [@Keif68](#):
> >
> > I don’t care what stats are there. I’m gonna play as I always do and have fun.
> 
> You n me both. I NEVER look at my stats (as evidenced by a rather embarrassing post I made the other day) Fun comes FIRST. Everything else is secondary & inconsequential.

Yep. If it ain’t fun, I’m not playing 😛

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**Author:** ![Lordmang4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e19b73/32.png) [@Lordmang4](https://battlefieldforum.co/u/Lordmang4)\
**Post date:** [June 12, 2016, 4:26am UTC](https://battlefieldforum.co/t/remove-the-skill-stat/101696/11 "2016-06-12T04:26:00Z")

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That’s not true.  
If it were, I’d be lobbying to have the Quit Percentage Rate removed lol!!! 🙂

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**Author:** ![KaaDaver](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kaadaver/32/102448_2.png) [@KaaDaver](https://battlefieldforum.co/u/KaaDaver)\
**Post date:** [June 12, 2016, 4:46am UTC](https://battlefieldforum.co/t/remove-the-skill-stat/101696/12 "2016-06-12T04:46:00Z")

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The skill stat needs revised, not replaced with an easily modified stat like k/d. K/d is nice and all that but I don’t judge a person on what it is, I judge a person on how they got it, that’s where the skill stat comes in. It is severely broken in bf4 due to the rapid fluctuations but that can be easily sorted by limiting the formula that is already in place

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**Author:** ![Lordmang4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e19b73/32.png) [@Lordmang4](https://battlefieldforum.co/u/Lordmang4)\
**Post date:** [June 12, 2016, 4:57am UTC](https://battlefieldforum.co/t/remove-the-skill-stat/101696/13 "2016-06-12T04:57:00Z")

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To your point, how do we really know how any gamer’s skill is earned?  
Did the 1v1 others or did they ride on the coattails of their more skilled clan members?  
Did they farm newcomers using a vehicle or did they earn their kills in the trenches?  
With all these variables (and more) to ponder, I think it’s pretty silly when some gamers judge others skills based on a set of parameters without knowing the full picture.

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**Author:** ![thejamman123](https://battlefieldforum.co/user_avatar/battlefieldforum.co/thejamman123/32/103786_2.png) [@thejamman123](https://battlefieldforum.co/u/thejamman123)\
**Post date:** [June 12, 2016, 12:39pm UTC](https://battlefieldforum.co/t/remove-the-skill-stat/101696/14 "2016-06-12T12:39:00Z")

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> [@KaaDaver](#):
>
> The skill stat needs revised, not replaced with an easily modified stat like k/d. K/d is nice and all that but I don’t judge a person on what it is, I judge a person on how they got it, that’s where the skill stat comes in. It is severely broken in bf4 due to the rapid fluctuations but that can be easily sorted by limiting the formula that is already in place

It also needs to count for aim assist, reward players with high skill if they do not use it, as it take more skill to aim.

But to be fair, the skill stat is horribly broken and can never been fixed.

For example how can you lose skill for joining a game on the losing team and lose skill without even spawning. create a skill stat that actually works seems to be far to complicated for dice to implement.

Having it based on K/D means that players who farm “noobs” will have a hard time when a skillful player who does not farm them comes along. simple

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**Author:** ![AFROSRB](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/53a042/32.png) [@AFROSRB](https://battlefieldforum.co/u/AFROSRB)\
**Post date:** [June 12, 2016, 1:32pm UTC](https://battlefieldforum.co/t/remove-the-skill-stat/101696/15 "2016-06-12T13:32:00Z")

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> [@Sky\_collapsed](#):
>
> First the remove kd thread and now this.
> 
> Lets just be honest here, this isn’t about balancing or anything, but it’s about removing a stat which can make you look bad.
> 
> I don’t really care about what my states say to be perfectly honest.

Exactly!  
I mean why does this bother some people anyway. I got an 0.85 K/D (due to my first half of my play time in BF4) like I mentioned on the K/D thread, and still it doesn’t bother me if K/D or other stats are shown. Furthermore I want K/D to stay.  
The new invented “Play-Style System” in the CTE of BF4 is a good one, which should be implemented in BF1. It shows you what kind of player you’re, which helps your Squad to rely on. I had some more suggestions to add to it though about PTO, like I posted on CTE Subreddit:

[![Video: New Battlelog Playstyle System, Repair Rate Modifiers & More - Battlefield 4 CTE (BF4)](https://battlefieldforum.co/uploads/default/original/3X/f/5/f5e2786f1965698941f87e0ab66a0026015d2932.jpeg "New Battlelog Playstyle System, Repair Rate Modifiers & More - Battlefield 4 CTE (BF4)") ](https://www.youtube.com/watch?v=wVvL85wQD3U)

[Reddit](https://www.reddit.com/r/Battlefield_4_CTE/comments/3ltx8n/skills_do_you_have_it/)?

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**Author:** ![KaaDaver](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kaadaver/32/102448_2.png) [@KaaDaver](https://battlefieldforum.co/u/KaaDaver)\
**Post date:** [June 18, 2016, 10:18am UTC](https://battlefieldforum.co/t/remove-the-skill-stat/101696/16 "2016-06-18T10:18:00Z")

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> [@Lordmang4](#):
>
> To your point, how do we really know how any gamer’s skill is earned?  
> Did the 1v1 others or did they ride on the coattails of their more skilled clan members?  
> Did they farm newcomers using a vehicle or did they earn their kills in the trenches?  
> With all these variables (and more) to ponder, I think it’s pretty silly when some gamers judge others skills based on a set of parameters without knowing the full picture.

We don’t, yet the last 10 matches on the BRs plus a bit of thought whilst looking at the detailed stats of that player gives a decent indication.

> [@thejamman123](#):
>
> > [@KaaDaver](#):
> >
> > The skill stat needs revised, not replaced with an easily modified stat like k/d. K/d is nice and all that but I don’t judge a person on what it is, I judge a person on how they got it, that’s where the skill stat comes in. It is severely broken in bf4 due to the rapid fluctuations but that can be easily sorted by limiting the formula that is already in place
> 
> It also needs to count for aim assist, reward players with high skill if they do not use it, as it take more skill to aim.
> 
> But to be fair, the skill stat is horribly broken and can never been fixed.
> 
> For example how can you lose skill for joining a game on the losing team and lose skill without even spawning. create a skill stat that actually works seems to be far to complicated for dice to implement.
> 
> Having it based on K/D means that players who farm “noobs” will have a hard time when a skillful player who does not farm them comes along. simple

Exactly, it’s broken. Simply by reducing the fluctuations will combat the issue

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**Author:** ![Trokey66](https://battlefieldforum.co/user_avatar/battlefieldforum.co/trokey66/32/103889_2.png) [@Trokey66](https://battlefieldforum.co/u/Trokey66)\
**Post date:** [June 18, 2016, 10:35am UTC](https://battlefieldforum.co/t/remove-the-skill-stat/101696/17 "2016-06-18T10:35:00Z")

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How can a mathematical equation be broken? It takes 3 values that constantly fluctuate depending on how a player plays to produce an overall value. If you play bad, it goes down and if you play better, it goes up.

The problem with the ‘skill stat’ is the name.

People see ‘Skill’ and jet upset when it goes down because they’re not that bad…

What the ‘skill stat’ represents is form based on your last few games and NOT your overall ability in the game, there is a whole raft of other stats to show that.

All that needs to happen is rename it ‘Mojo’!

Team balancing can only work if none, or very few players leave. A possible fix may be to prevent team balancing if more than a given number of players leave.

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**Author:** ![Jihad\_Jockey](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jihad_jockey/32/102395_2.png) [@Jihad\_Jockey](https://battlefieldforum.co/u/Jihad_Jockey)\
**Post date:** [June 18, 2016, 11:10am UTC](https://battlefieldforum.co/t/remove-the-skill-stat/101696/18 "2016-06-18T11:10:00Z")

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I’ve played well and lost skill. I’ve played poorly on Locker and gained skill.

It is completely map and/or game mode dependant, and thats why its broken. Nobody is claiming the maths is wrong.

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**Author:** ![KaaDaver](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kaadaver/32/102448_2.png) [@KaaDaver](https://battlefieldforum.co/u/KaaDaver)\
**Post date:** [June 18, 2016, 11:18am UTC](https://battlefieldforum.co/t/remove-the-skill-stat/101696/19 "2016-06-18T11:18:00Z")

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> [@Trokey66](#):
>
> How can a mathematical equation be broken? It takes 3 values that constantly fluctuate depending on how a player plays to produce an overall value. If you play bad, it goes down and if you play better, it goes up.
> 
> The problem with the ‘skill stat’ is the name.
> 
> People see ‘Skill’ and jet upset when it goes down because they’re not that bad…
> 
> What the ‘skill stat’ represents is form based on your last few games and NOT your overall ability in the game, there is a whole raft of other stats to show that.
> 
> All that needs to happen is rename it ‘Mojo’!
> 
> Team balancing can only work if none, or very few players leave. A possible fix may be to prevent team balancing if more than a given number of players leave.

Nobody said the math was wrong, although battlelog does have issues with simple addition and subtraction.

I agree with you about the mojo aspect because that’s exactly what it is, recent form, it should not change soo much though. As jockey said, playing well and losing skill is a tad ridiculous all because of slow rounds on slow maps

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**Author:** ![thejamman123](https://battlefieldforum.co/user_avatar/battlefieldforum.co/thejamman123/32/103786_2.png) [@thejamman123](https://battlefieldforum.co/u/thejamman123)\
**Post date:** [June 18, 2016, 11:30am UTC](https://battlefieldforum.co/t/remove-the-skill-stat/101696/20 "2016-06-18T11:30:00Z")

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> [@Jihad\_Jockey](#):
>
> I’ve played well and lost skill. I’ve played poorly on Locker and gained skill.
> 
> It is completely map and/or game mode dependant, and thats why its broken. Nobody is claiming the maths is wrong.

You can join a game on the losing team right as the game ends and lose skill too, but i guess that’s not broken either…
