# Replace Conquest Flags with Radio Towers from Outpost Mode.

**URL:** <https://battlefieldforum.co/t/replace-conquest-flags-with-radio-towers-from-outpost-mode/258184>\
**Category:** General Discussion\
**Created:** [January 12, 2020, 1:34am UTC](https://battlefieldforum.co/t/replace-conquest-flags-with-radio-towers-from-outpost-mode/258184 "2020-01-12T01:34:00Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![CT1924](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ct1924/32/106572_2.png) [@CT1924](https://battlefieldforum.co/u/CT1924)\
**Post date:** [January 13, 2020, 12:57pm UTC](https://battlefieldforum.co/t/replace-conquest-flags-with-radio-towers-from-outpost-mode/258184/21 "2020-01-13T12:57:00Z")

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> [@NLBartmaN](#):
>
> Anything that stops the constant zerging and merry go round playstyle (in conquest) and rewards staying at objectives longer and defending them gets my upvote.
> 
> BTW, do kills and deaths have any influence on the score in Outpost?  
> Or only filled circles?  
> Or do towers build (upgrade) or destroyed also instantly give points?
> 
> I had a game yesterday at which my team had 5 circles full and the enemy team 2, the score was 97-96 for the enemy team and with the next “points” update they won …

Probobly a conquest point system. Would be easiest for them to do, and would probobly work best. Each point could be counted as 3 flags, too, so upgrades will be vital. If your team neglects upgrades, but caps 4 of 6 flags, the other team could essentially have 6 flags as well. @Braddock512 @PartWelsh

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