# Request: Calvary Superiority Mode

**URL:** <https://battlefieldforum.co/t/request-calvary-superiority-mode/100853>\
**Category:** General Discussion\
**Created:** [May 7, 2016, 3:41pm UTC](https://battlefieldforum.co/t/request-calvary-superiority-mode/100853 "2016-05-07T15:41:00Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![TeamDa3m0n](https://battlefieldforum.co/user_avatar/battlefieldforum.co/teamda3m0n/32/103712_2.png) [@TeamDa3m0n](https://battlefieldforum.co/u/TeamDa3m0n)\
**Post date:** [May 7, 2016, 3:41pm UTC](https://battlefieldforum.co/t/request-calvary-superiority-mode/100853/1 "2016-05-07T15:41:00Z")

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Could there be a mode where its Calvary only, like air superiority. I noticed a fast moving train in the trailer, maybe Calvary and Train mix where if players are not too careful they can be ran over by the train

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**Author:** ![AlexonDK](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/90db22/32.png) [@AlexonDK](https://battlefieldforum.co/u/AlexonDK)\
**Post date:** [May 7, 2016, 4:19pm UTC](https://battlefieldforum.co/t/request-calvary-superiority-mode/100853/2 "2016-05-07T16:19:00Z")

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Could you be more specific? I think the DICE team would really appreciate some more details, to try and make your request a possible reality. 😉

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**Author:** ![TeamDa3m0n](https://battlefieldforum.co/user_avatar/battlefieldforum.co/teamda3m0n/32/103712_2.png) [@TeamDa3m0n](https://battlefieldforum.co/u/TeamDa3m0n)\
**Post date:** [May 9, 2016, 8:55pm UTC](https://battlefieldforum.co/t/request-calvary-superiority-mode/100853/3 "2016-05-09T20:55:00Z")

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I cant be too specific because i do not know the games capabilities. Of course must always be on a horse, the capture points could be a static location and each team just ride from point to point (kind of old) like standard conquest or create something new like having trains running on separate tracks that may cross paths with another track, this would force the players to ride with trains to capture points and fight on the move and if not careful be forced into the path of passing by trains, maybe allow players to board the train and feed it coal to give it a temporary speed boost. If artillery is enabled, striking the trains would cause them to either dead stop or travel extremely slow encouraging players to fight around the train for the capture. If map is big enough and trains have enough tracks to follow, players can sabotage the track (with audible warning) and have the same impact as an artillery strike.

Thats about as detailed as i can get. Anyone have any input?

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**Author:** ![DoubleTap\_13th](https://battlefieldforum.co/user_avatar/battlefieldforum.co/doubletap_13th/32/101769_2.png) [@DoubleTap\_13th](https://battlefieldforum.co/u/DoubleTap_13th)\
**Post date:** [May 9, 2016, 9:37pm UTC](https://battlefieldforum.co/t/request-calvary-superiority-mode/100853/4 "2016-05-09T21:37:00Z")

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Stay on horse, six shooter pistol and sword as back up, when reloading you can’t use your sword. Capture points telegraph station, supply station, train cross roads, farm, hill top observation.  
Horses go fast on straight lines but take wide turns when fast, want to turn tight you got to slow way down. In big battles the horses can kick up a lot of dust, clouding the battlefield making it hard to see if someone in charging through. If chasing behind someone dirt/mud can fling up on your screen impairing your view as well. Give the swords (ammo) big power swing equals 2 rounds. Small slash equals 1 round. Blocking equals 1 round. 20 rounds before you need to sheath your sword and unsheath or switch to pistol.  
Very rare but slight chance you can get knocked off horse and live however if you do the horses can stomp you to death…

What you think???

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**Author:** ![IzzyGoneCrazy](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/90db22/32.png) [@IzzyGoneCrazy](https://battlefieldforum.co/u/IzzyGoneCrazy)\
**Post date:** [May 9, 2016, 10:49pm UTC](https://battlefieldforum.co/t/request-calvary-superiority-mode/100853/5 "2016-05-09T22:49:00Z")

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I can see it now! TNT horses… TNT horses everywhere.

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**Author:** ![TeamDa3m0n](https://battlefieldforum.co/user_avatar/battlefieldforum.co/teamda3m0n/32/103712_2.png) [@TeamDa3m0n](https://battlefieldforum.co/u/TeamDa3m0n)\
**Post date:** [May 11, 2016, 4:13pm UTC](https://battlefieldforum.co/t/request-calvary-superiority-mode/100853/6 "2016-05-11T16:13:00Z")

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DoubleTap\_13th great ideas but the I am trying to stick to a game mode rather than game mechanics. You mentioned a variation of stations and it got me thinking of a Sub Category to add under Calvary Superiority and it has to do with Postal Service. Back in WW1 there were battalions for the postal service, what better way to honor their existence than with their presence in game.

As Calvary you are responsible for (Conquest Mode) capturing postal stations set randomly through the map, these postal stations would be small outhouse style looking huts. Conquest mode for this would be standard conquest fight for capture until ticks are diminished.

Then we move into Rush style gameplay for Calvary. Same small hut style postal stations would be used as in Conquest with classic Rush rules, only visuals would change. A - Team would be Postal Workers, B - Team would be Enemy trying to stop Team A. Team A as attackers would plant letters rather than a bomb, the counter for planting would still apply as if trying to arm a bomb, once mail is delivered the count down timer would start for the postal worker in the station to process the package, when the timer hits zero, rather than an explosion, there would be a flare shot out of the station indicating the mail was processed. Team B as attackers would be standard, plant TNT then explode. Another visual change could be when the defending team is disarming, the player could show a stabbing sword action in attempt to disarm TNT or destroy mail.

Obliteration could also be setup with the mail packages one round, TNT next round.

Defuse, this mode at first was a little difficult for me to imagine but then I saw it.  
Huge bunkers and debris scattered, with a mix of hills and forested areas. Team A is deployed from the stables built just outside the bunkers, they gather to make plans on how to get the satchel of mail to one of the two stations on the other side of the bunker. On the other side of the map emerging from the treeline Team B is preparing to defend high priority letters included in that satchel. Team B rides out ready for the attack, 2 head toward Objective A, 2 toward Objective B and the scout heads for the highest point. Team A is ready, with swords ready in the air they push toward the center of the map in a V pattern making their way toward B. Enemies are just ahead, Team A is spotted. Shots are exchanged, the satchel holder watches as the first member of his team is hit and falls, then as he looks to his right another one is gone but not before Team B loses one of their own. Objective B, Team B member looks as his brother in arms is gone, as he turns toward the oncoming players and gets ready to fire another shot, they break formation. Two are heading toward A with the satchel and the other has gone the opposite direction, here is your chance to take out the carrier. You quickly follow the two heading towards A, your in luck they are right beside you but there is debris in between you, you can almost see them but no clear shot, you know this map there are some openings just up ahead if they do not stray then you have your shot. Shots fired, they were expecting you but they missed and you didn’t, however you still see the carrier on the move, at least another Team A member is down, there is another quick opening coming up here is your last chance, DAMN, you both missed and your path is blocked by debris, you have to go around to catch up but before you ride you notice your scout is on the move he knows where the carrier is going, its time to ride. Team A carrier is in a panic, he knows he temporary lost Team B player but now he is alone and doesn’t know if the last member of his team can make it to him. He dives in and out of debris and bunkers, its like a maze never knowing around which corner the enemy will be waiting. Then, shots fired just ahead…instantly it was quiet, you move cautiously forward and you find your last member has fallen but not before he took two defenders down. Now is your chance before back up arrives, you dash forward! Team B, the scout is on the way but where is he, you hear shots in the distance, that’s the second shoot out but this time its closer to the Objective, you move as fast as you can towards A and on the way you begin to think, if the round is not over before you get there then it’s 1v1 and either way there is going to be a shoot out but do you want to take the chance at letting the enemy deliver the package first or make a final stand, that decision is up to you!
