# Roles

**URL:** <https://battlefieldforum.co/t/roles/108861>\
**Category:** Off-Topic\
**Created:** [May 23, 2016, 11:52pm UTC](https://battlefieldforum.co/t/roles/108861 "2016-05-23T23:52:00Z")\
**Posts on this page:** 5\
**Page:** 2

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**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 29, 2016, 9:59pm UTC](https://battlefieldforum.co/t/roles/108861/21 "2016-05-29T21:59:00Z")

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> [@ThePoolshark](#):
>
> > [@Sir-xer21](#):
> >
> > > [@2-Point-O](#):
> > >
> > > > [@Sir-xer21](#):
> > > >
> > > > > [@2-Point-O](#):
> > > > >
> > > > > If the developers of this new Battlefield step it up a notch and release at least one new map a month after the initial release it will catch the eye('s) of many gamers that “hey these guys are on the ball, keeping us intrigued, keeping us interested in the product” rather than release a product and just “hope for the best!”
> > > > > 
> > > > > I don’t actually know what it would take to create a new map for the game, what’s involved etc. however if a game developer shows interest in the products they release it shows interest in the customers they release the product to!
> > > > 
> > > > making a map isnt that easy.
> > > 
> > > Not too sure if I completely agree with that statement being that when the EA released the original Battlefield Vietnam not the Redux Version, they had the engine/application in place that would allow users to create there own maps for said game oh yeah it is time consuming if you’re doing it alone but even I’ve made maps, raised - lowered mountains, added tree’s, buildings, vehicle placements, added light - darkness in certain area’s of the map. so making maps is not as hard as you might ‘think’ it is.
> > > 
> > > Heck back when the Original Medal of Honor Allied Assault was released, gamers were making there own maps. There must have been 100’s of them if not more by the time BF’42 was released.
> > 
> > you cant seriously be comparing maps made in games with 15 year old graphics and physics engines to these, are you? there’s a lot more they have to do graphically and physically to make these maps.
> > 
> > making maps in OLD games wasnt that hard. it is now.
> 
> This is the truth… people have no idea how much work goes into games compared to 10 years ago.

part of that is the developer’s fault. they churn out games on yearly cycles so everyone thinks its fast but its all an illusion because people dont understand that many old studios only had a handful of members, and studios now have 100+ team members.

game’s exploded so fast, that because they were able to consistently hire more people, the development time dropped. a ton of people see this as games getting easier to make rather than games requiring more manpower to make.

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**Author:** ![anthony1181993](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/8797f3/32.png) [@anthony1181993](https://battlefieldforum.co/u/anthony1181993)\
**Post date:** [May 29, 2016, 11:06pm UTC](https://battlefieldforum.co/t/roles/108861/22 "2016-05-29T23:06:00Z")

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> [@Cryphisss](#):
>
> Take into consideration of how much time went into developing the community map in Battlefield 4.
> 
> Also cheers to Braddock512 for clearing up the questions above about the forum entitlements.

Cheers

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**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 30, 2016, 8:45am UTC](https://battlefieldforum.co/t/roles/108861/23 "2016-05-30T08:45:00Z")

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> [@2-Point-O](#):
>
> snip

what did i say about making maps in 15 year old games? its irrelevant.

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**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [June 2, 2016, 8:07pm UTC](https://battlefieldforum.co/t/roles/108861/24 "2016-06-02T20:07:00Z")

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what does procon have to do with making a map creator? absolutely nothing.

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**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [June 2, 2016, 8:44pm UTC](https://battlefieldforum.co/t/roles/108861/25 "2016-06-02T20:44:00Z")

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coding a procon plugin and creating something that allows for map making are two distinctly different projects in both scale and implementation.

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