Roles

part of that is the developer’s fault. they churn out games on yearly cycles so everyone thinks its fast but its all an illusion because people dont understand that many old studios only had a handful of members, and studios now have 100+ team members.

game’s exploded so fast, that because they were able to consistently hire more people, the development time dropped. a ton of people see this as games getting easier to make rather than games requiring more manpower to make.

Cheers

what did i say about making maps in 15 year old games? its irrelevant.

what does procon have to do with making a map creator? absolutely nothing.

coding a procon plugin and creating something that allows for map making are two distinctly different projects in both scale and implementation.