# Rush (PS4): Extremely difficult for attacking players

**URL:** <https://battlefieldforum.co/t/rush-ps4-extremely-difficult-for-attacking-players/110519>\
**Category:** General Discussion\
**Created:** [December 13, 2013, 10:56am UTC](https://battlefieldforum.co/t/rush-ps4-extremely-difficult-for-attacking-players/110519 "2013-12-13T10:56:04Z")\
**Posts on this page:** 8\
**Page:** 1

<div class="post-metadata">

**Author:** ![TheSaltyWizard](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/aca169/32.png) [@TheSaltyWizard](https://battlefieldforum.co/u/TheSaltyWizard)\
**Post date:** [December 13, 2013, 10:56am UTC](https://battlefieldforum.co/t/rush-ps4-extremely-difficult-for-attacking-players/110519/1 "2013-12-13T10:56:04Z")

</div>

I am absolutely loving Battlefield 4 but I have one minor problem that bugs me. In rush it is extremely difficult to win a match as an attacking player. If you are defending you will win with ease. Is this different on PC or is Rush like this also on PC.

---

<div class="post-metadata">

**Author:** ![Stole\_My\_Banana](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/f4b2a3/32.png) [@Stole\_My\_Banana](https://battlefieldforum.co/u/Stole_My_Banana)\
**Post date:** [December 13, 2013, 1:05pm UTC](https://battlefieldforum.co/t/rush-ps4-extremely-difficult-for-attacking-players/110519/2 "2013-12-13T13:05:17Z")

</div>

Rush just requires team coordination…which is harder to find in public games.

Once you learn maps you will find the ways to back door some of the points and will be amazed how once you arm only like 1/2 people try and disarm.

---

<div class="post-metadata">

**Author:** ![ludololl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/da6949/32.png) [@ludololl](https://battlefieldforum.co/u/ludololl)\
**Post date:** [December 13, 2013, 3:39pm UTC](https://battlefieldforum.co/t/rush-ps4-extremely-difficult-for-attacking-players/110519/3 "2013-12-13T15:39:15Z")

</div>

This was an old problem in Battlefield 3 also, and it is not one that is likely to be fixed. In order to get a fun and balanced rush map DICE would have to actually make a map or two specifically designed for rush. As it is now, it’s just a filler gametype, and defenders will always (90%) win.

EDIT: I play PC.

---

<div class="post-metadata">

**Author:** ![gwasbanged](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/c37758/32.png) [@gwasbanged](https://battlefieldforum.co/u/gwasbanged)\
**Post date:** [December 13, 2013, 8:25pm UTC](https://battlefieldforum.co/t/rush-ps4-extremely-difficult-for-attacking-players/110519/4 "2013-12-13T20:25:05Z")

</div>

I eventually stopped having this problem, by the time i started knowing i knew what i was doing however, i was already a colonel.

---

<div class="post-metadata">

**Author:** ![S4mcruz91](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/59ef9b/32.png) [@S4mcruz91](https://battlefieldforum.co/u/S4mcruz91)\
**Post date:** [December 14, 2013, 4:25am UTC](https://battlefieldforum.co/t/rush-ps4-extremely-difficult-for-attacking-players/110519/5 "2013-12-14T04:25:59Z")

</div>

Try to sometimes go in a different direction than where the other players in your team are going. Sometimes the opposing team leaves a hole in their defense and that’s all you’ll need!

---

<div class="post-metadata">

**Author:** ![awesomeo\_5000](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/edb3f5/32.png) [@awesomeo\_5000](https://battlefieldforum.co/u/awesomeo_5000)\
**Post date:** [December 15, 2013, 3:01pm UTC](https://battlefieldforum.co/t/rush-ps4-extremely-difficult-for-attacking-players/110519/6 "2013-12-15T15:01:53Z")

</div>

I find Rush is the worst game type for people not PTFO. I’ve been in servers where mostly my entire team were sniping trying to rack up kills leaving me and a couple of others to attack.

When my friends play and we have a 4 man squad we nearly always win. The key is in the name, just be hyper vigilant, always be pushing forward in waves, and make sure someone in your squad is popping down a spawn beacon to avoid the awkwardly long treks.

---

<div class="post-metadata">

**Author:** ![danman8511](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/ecd19e/32.png) [@danman8511](https://battlefieldforum.co/u/danman8511)\
**Post date:** [December 15, 2013, 6:12pm UTC](https://battlefieldforum.co/t/rush-ps4-extremely-difficult-for-attacking-players/110519/7 "2013-12-15T18:12:55Z")

</div>

I think because the game is new this mode is more difficult than it has to be. I’m not entirely sure people understand how it works and it makes me want to snap my controller in half. Sometimes I’ll just walk into a roomful of teammates staring at an armed MCOM we are defending, or not arming an MCOM we are attacking. Also, I often find that I’m the only person near a defended MCOM while everyone else is dicking around 200 meters away. The key is communication, use your mic and find one squad that works well together. A couple of medics, recon, and a support will breeze through virtually every map with flanking.

---

<div class="post-metadata">

**Author:** ![UpSiize](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/u/d2c977/32.png) [@UpSiize](https://battlefieldforum.co/u/UpSiize)\
**Post date:** [December 15, 2013, 11:40pm UTC](https://battlefieldforum.co/t/rush-ps4-extremely-difficult-for-attacking-players/110519/8 "2013-12-15T23:40:45Z")

</div>

You only need one squad of players who are communicating and actually attacking objectives to win. Ive done it in around 15 mins before. Harder to win when youre playing as a rogue.

However i think the scoring system is wrong, the winning team should be who caps the most mcoms ie you attack and destroy 5 then the teams swap and enemy destroy 4, your team wins. Extra points if you cap them all and a tie breaker where there is one mcom and both sides attack.
