# Rush? Share your thoughts!

**URL:** <https://battlefieldforum.co/t/rush-share-your-thoughts/101021>\
**Category:** General Discussion\
**Created:** [May 9, 2016, 5:29pm UTC](https://battlefieldforum.co/t/rush-share-your-thoughts/101021 "2016-05-09T17:29:00Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![fluffi343](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/73ab20/32.png) [@fluffi343](https://battlefieldforum.co/u/fluffi343)\
**Post date:** [May 9, 2016, 5:29pm UTC](https://battlefieldforum.co/t/rush-share-your-thoughts/101021/1 "2016-05-09T17:29:00Z")

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Will there be rush in bf1, what do you think about that? Is it good or bad, why do you think it’s good/bad? Explain pls.

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**Author:** ![jsrgfhjxfzd](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/ecccb3/32.png) [@jsrgfhjxfzd](https://battlefieldforum.co/u/jsrgfhjxfzd)\
**Post date:** [May 9, 2016, 7:59pm UTC](https://battlefieldforum.co/t/rush-share-your-thoughts/101021/2 "2016-05-09T19:59:00Z")

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Rush could work but they need to mix things up like instead of blowing up m-coms they could make it so that you need to charge a set of trenches or something like that

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**Author:** ![Say\_Hellr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/say_hellr/32/103374_2.png) [@Say\_Hellr](https://battlefieldforum.co/u/Say_Hellr)\
**Post date:** [May 9, 2016, 8:04pm UTC](https://battlefieldforum.co/t/rush-share-your-thoughts/101021/3 "2016-05-09T20:04:00Z")

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Like the guy on top said, I’d rather have the attackers destroy something that will actually change the way the battle played on. MCOMs show no significance to the battlefield beside to capture point that you have to arm and defend (mainly with impact nades). I want to see something that will actually change the way the defenders played on the battlefield; Something so important that they’ll be forced to highly defend it…

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**Author:** ![fluffi343](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/73ab20/32.png) [@fluffi343](https://battlefieldforum.co/u/fluffi343)\
**Post date:** [May 11, 2016, 1:17pm UTC](https://battlefieldforum.co/t/rush-share-your-thoughts/101021/4 "2016-05-11T13:17:00Z")

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So you mean like a machinegun nest?

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**Author:** ![Say\_Hellr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/say_hellr/32/103374_2.png) [@Say\_Hellr](https://battlefieldforum.co/u/Say_Hellr)\
**Post date:** [May 11, 2016, 1:25pm UTC](https://battlefieldforum.co/t/rush-share-your-thoughts/101021/5 "2016-05-11T13:25:00Z")

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> [@fluffi343](#):
>
> So you mean like a machinegun nest?

Well something very significant to the battlefield, not a simple MG that can be easily sniped. More like a vantage build that would be destroyed after the arming of some device.

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**Author:** ![R3cK](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/f0a364/32.png) [@R3cK](https://battlefieldforum.co/u/R3cK)\
**Post date:** [May 11, 2016, 2:16pm UTC](https://battlefieldforum.co/t/rush-share-your-thoughts/101021/6 "2016-05-11T14:16:00Z")

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bridges would be some good objectives or a railroad crossing

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**Author:** ![redzuluzulu0096](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/bc79bd/32.png) [@redzuluzulu0096](https://battlefieldforum.co/u/redzuluzulu0096)\
**Post date:** [May 11, 2016, 2:21pm UTC](https://battlefieldforum.co/t/rush-share-your-thoughts/101021/7 "2016-05-11T14:21:00Z")

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The way it was done in MoH: Warfighter was perfect. You’d guard an area and fight over it and if the enemy knocked you back and planted charges without being stopped, you’d move on to fight over the next spot. It was usually bridges or highground.

I think destroying rail lines or trenches would be fine though.

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**Author:** ![CMBELITE](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/b5ac83/32.png) [@CMBELITE](https://battlefieldforum.co/u/CMBELITE)\
**Post date:** [May 11, 2016, 2:26pm UTC](https://battlefieldforum.co/t/rush-share-your-thoughts/101021/8 "2016-05-11T14:26:00Z")

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it would be nice to have a double rush gamemode:

at the begining of the round, one team is chosen randomly to attack.

for instance let’s say that A has to attack, B will have to defend then, if A succeed to destroy the MMCOM, then A will have to attack the next one and B defend it, however, if A takes too much time to destroy it, then B is allowed to counter attack by destroying A’s MCOM and A has to fall back to defend their MCOMS

[gamemode suggestion](https://battlefieldforum.co/t/gamemode-suggestion/101140)

Mcoms should be placed in trenches 😄

1st MCOM in the ennemies first line trenches, 2nd MCOm in the ennemis 2nd line trenches…

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**Author:** ![Jihad\_Jockey](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jihad_jockey/32/102395_2.png) [@Jihad\_Jockey](https://battlefieldforum.co/u/Jihad_Jockey)\
**Post date:** [May 11, 2016, 2:26pm UTC](https://battlefieldforum.co/t/rush-share-your-thoughts/101021/9 "2016-05-11T14:26:00Z")

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I just hope they design some maps with Rush as the main game mode.  
I hated Rush in BF4. Loved it on some maps in BF3.

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**Author:** ![fluffi343](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/73ab20/32.png) [@fluffi343](https://battlefieldforum.co/u/fluffi343)\
**Post date:** [May 11, 2016, 3:59pm UTC](https://battlefieldforum.co/t/rush-share-your-thoughts/101021/10 "2016-05-11T15:59:00Z")

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> [@Jihad\_Jockey](#):
>
> I just hope they design some maps with Rush as the main game mode.  
> I hated Rush in BF4. Loved it on some maps in BF3.

I agree bf3 rush was very nice and fun to play!

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**Author:** ![Fresh\_Princeiemo](https://battlefieldforum.co/user_avatar/battlefieldforum.co/fresh_princeiemo/32/102003_2.png) [@Fresh\_Princeiemo](https://battlefieldforum.co/u/Fresh_Princeiemo)\
**Post date:** [May 11, 2016, 4:19pm UTC](https://battlefieldforum.co/t/rush-share-your-thoughts/101021/11 "2016-05-11T16:19:00Z")

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Could you imagine if there were the MCOMS copied and pasted from BF3 & 4 :lol:

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<div class="post-metadata">

**Author:** ![fluffi343](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/73ab20/32.png) [@fluffi343](https://battlefieldforum.co/u/fluffi343)\
**Post date:** [May 11, 2016, 4:23pm UTC](https://battlefieldforum.co/t/rush-share-your-thoughts/101021/12 "2016-05-11T16:23:00Z")

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> [@R3cK](#):
>
> bridges would be some good objectives or a railroad crossing

Oh yeah that’s a good idea but it will not be gamechanging, it’s hard to defend with no cover and the only things going can have there is small and simple machinegun, small trenches and maybe one or two vehicles if they don’t just drive to the other objective or the enemies spawnpoint.
