Rush? Share your thoughts!

it would be nice to have a double rush gamemode:

at the begining of the round, one team is chosen randomly to attack.

for instance let’s say that A has to attack, B will have to defend then, if A succeed to destroy the MMCOM, then A will have to attack the next one and B defend it, however, if A takes too much time to destroy it, then B is allowed to counter attack by destroying A’s MCOM and A has to fall back to defend their MCOMS

gamemode suggestion

Mcoms should be placed in trenches :smile:

1st MCOM in the ennemies first line trenches, 2nd MCOm in the ennemis 2nd line trenches…