# Scuf Controller

**URL:** <https://battlefieldforum.co/t/scuf-controller/104257>\
**Category:** Console\
**Created:** [May 25, 2016, 8:40pm UTC](https://battlefieldforum.co/t/scuf-controller/104257 "2016-05-25T20:40:00Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![Mafia8686](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/8e7dd6/32.png) [@Mafia8686](https://battlefieldforum.co/u/Mafia8686)\
**Post date:** [May 25, 2016, 8:40pm UTC](https://battlefieldforum.co/t/scuf-controller/104257/1 "2016-05-25T20:40:00Z")

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It would be awesome if we could use Scuf controllers in Battlefield 1 ! BF4 is not optimized for trigger stops and that is really sad …

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**Author:** ![JordanlikeMJ](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jordanlikemj/32/102423_2.png) [@JordanlikeMJ](https://battlefieldforum.co/u/JordanlikeMJ)\
**Post date:** [May 29, 2016, 4:58am UTC](https://battlefieldforum.co/t/scuf-controller/104257/2 "2016-05-29T04:58:00Z")

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Wth do u mean it isnt optimized..If you mean jump shooting. Um absolutely not..

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**Author:** ![Demize99](https://battlefieldforum.co/user_avatar/battlefieldforum.co/demize99/32/101687_2.png) [@Demize99](https://battlefieldforum.co/u/Demize99)\
**Post date:** [May 29, 2016, 8:53pm UTC](https://battlefieldforum.co/t/scuf-controller/104257/3 "2016-05-29T20:53:00Z")

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In Battlefield, each weapon has it’s own unique trigger stop, which reflects the kind of weapon and its real life functionality.

For example, a fast firing, twitch SMG has a very low trigger stop. A quick firing pistol might also have a similar trigger stop. A slow firing, powerful weapon like a shotgun or a sniper rifle has a long trigger stop. This helps a player get a real feel for each gun, and is especially important in using semi automatic weapons to learn the characteristics for each weapon.

To focus globally on trigger stop mods would remove this feature, hurting our vision for how weapons should work in Battlefield. It’s totally OK if a player optimizes for a single weapon of their preference, of course. That’s a min max feature each player needs to make as a personal choice, with the risk and rewards that come with it.

-Alan Kertz  
Lead Gameplay Designer

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**Author:** ![Lordmang4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e19b73/32.png) [@Lordmang4](https://battlefieldforum.co/u/Lordmang4)\
**Post date:** [May 29, 2016, 9:03pm UTC](https://battlefieldforum.co/t/scuf-controller/104257/4 "2016-05-29T21:03:00Z")

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> [@Demize99](#):
>
> In Battlefield, each weapon has it’s own unique trigger stop, which reflects the kind of weapon and its real life functionality.
> 
> For example, a fast firing, twitch SMG has a very low trigger stop. A quick firing pistol might also have a similar trigger stop. A slow firing, powerful weapon like a shotgun or a sniper rifle has a long trigger stop. This helps a player get a real feel for each gun, and is especially important in using semi automatic weapons to learn the characteristics for each weapon.
> 
> To focus globally on trigger stop mods would remove this feature, hurting our vision for how weapons should work in Battlefield. It’s totally OK if a player optimizes for a single weapon of their preference, of course. That’s a min max feature each player needs to make as a personal choice, with the risk and rewards that come with it.
> 
> -Alan Kertz  
> Lead Gameplay Designer

Wow! This is a great answer.  
I honestly wasn’t aware that this much thought was put into differentiating the weapons in BF.  
On that note, I hope that there aren’t as many weapons in BF1 as there are in BF4 - to further increase the amount of weapons differentiation.

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**Author:** ![Toxicity922](https://battlefieldforum.co/user_avatar/battlefieldforum.co/toxicity922/32/103873_2.png) [@Toxicity922](https://battlefieldforum.co/u/Toxicity922)\
**Post date:** [June 1, 2016, 11:39am UTC](https://battlefieldforum.co/t/scuf-controller/104257/5 "2016-06-01T11:39:00Z")

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Elite controller for the Xbox might be a welcome alternative for you.

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**Author:** ![KDNS](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/ce73a5/32.png) [@KDNS](https://battlefieldforum.co/u/KDNS)\
**Post date:** [June 2, 2016, 10:59pm UTC](https://battlefieldforum.co/t/scuf-controller/104257/6 "2016-06-02T22:59:00Z")

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> [@Toxicity922](#):
>
> Elite controller for the Xbox might be a welcome alternative for you.

If you don’t need it to be fully working.  
[https://www.reddit.com/r/xboxone/comments/3sozgr/tech\_major\_design\_flaw\_with\_xbox\_elite\_controller/](https://www.reddit.com/r/xboxone/comments/3sozgr/tech_major_design_flaw_with_xbox_elite_controller/)

No, they haven’t fixed that yet.

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**Author:** ![Toxicity922](https://battlefieldforum.co/user_avatar/battlefieldforum.co/toxicity922/32/103873_2.png) [@Toxicity922](https://battlefieldforum.co/u/Toxicity922)\
**Post date:** [June 3, 2016, 9:45pm UTC](https://battlefieldforum.co/t/scuf-controller/104257/7 "2016-06-03T21:45:00Z")

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> [@KDNS](#):
>
> > [@Toxicity922](#):
> >
> > Elite controller for the Xbox might be a welcome alternative for you.
> 
> If you don’t need it to be fully working.  
> [https://www.reddit.com/r/xboxone/comments/3sozgr/tech\_major\_design\_flaw\_with\_xbox\_elite\_controller/](https://www.reddit.com/r/xboxone/comments/3sozgr/tech_major_design_flaw_with_xbox_elite_controller/)
> 
> No, they haven’t fixed that yet.

I’m in no position to debate these claims, but I can say with certainty that I haven’t noticed anything remotely close to game breaking with this controller. My experience has been very satisfying up to this point.

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**Author:** ![incapslap](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/d6d6ee/32.png) [@incapslap](https://battlefieldforum.co/u/incapslap)\
**Post date:** [June 7, 2016, 5:45pm UTC](https://battlefieldforum.co/t/scuf-controller/104257/8 "2016-06-07T17:45:00Z")

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Sounds like a lot of speculation there. The controller has multiple different settings on it now, so I don’t know what you mean by it not being fixed yet. A lot of games actually have different rotational axis anyways. Left 4 Dead had both sensitivities, and Fallout seems to act like that.

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**Author:** ![Sno0bs](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/838e76/32.png) [@Sno0bs](https://battlefieldforum.co/u/Sno0bs)\
**Post date:** [June 7, 2016, 6:59pm UTC](https://battlefieldforum.co/t/scuf-controller/104257/9 "2016-06-07T18:59:00Z")

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I know that with the Elite controller you can download app that lets you chance the sensitivy off the trigger and trigger stops etc, you can really fine tune your controller to fit your weapon and playstyle

I dont have a Elite controller myself but i am concidering the money for it.

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**Author:** ![KDNS](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/ce73a5/32.png) [@KDNS](https://battlefieldforum.co/u/KDNS)\
**Post date:** [June 8, 2016, 1:27am UTC](https://battlefieldforum.co/t/scuf-controller/104257/10 "2016-06-08T01:27:00Z")

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smh

> [@Toxicity922](#):
>
> I haven’t noticed anything.

Look closer.

> [@Sno0bs](#):
>
> I know that with the Elite controller you can download app that lets you chance the sensitivy off the trigger and trigger stops etc, .

Yep, and if you go into that app, turn your thumbsticks in a circle, that app will show you that they aren’t moving in a circle, but a strange rounded diamond shape.

> [@incapslap](#):
>
> Sounds like a lot of speculation there. The controller has multiple different settings on it now, so I don’t know what you mean by it not being fixed yet. A lot of games actually have different rotational axis anyways. Left 4 Dead had both sensitivities, and Fallout seems to act like that.

Absolutely zero speculation. This is a known bug which I reported to microsoft along with hundreds of other high end users and we’ve all been ignored because people like you keep buying MS’s broken junk even when it’s broken.

What I mean by it not being fixed yet, is that the device is now almost a year old and it’s still broken. Yes, the device has multiple different settings, and most of them simply don’t work.

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**Author:** ![Nobel83-9](https://battlefieldforum.co/user_avatar/battlefieldforum.co/nobel83-9/32/102968_2.png) [@Nobel83-9](https://battlefieldforum.co/u/Nobel83-9)\
**Post date:** [June 20, 2016, 10:45pm UTC](https://battlefieldforum.co/t/scuf-controller/104257/11 "2016-06-20T22:45:00Z")

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This is new to me. What is ‘trigger stop’?
