# Self-Shadowing is excessively too dark, new video to illustrate the issue

**URL:** <https://battlefieldforum.co/t/self-shadowing-is-excessively-too-dark-new-video-to-illustrate-the-issue/100869>\
**Category:** General Discussion\
**Created:** [May 7, 2016, 5:39pm UTC](https://battlefieldforum.co/t/self-shadowing-is-excessively-too-dark-new-video-to-illustrate-the-issue/100869 "2016-05-07T17:39:00Z")\
**Posts on this page:** 13\
**Page:** 1

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**Author:** ![GalaxyMix](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/df788c/32.png) [@GalaxyMix](https://battlefieldforum.co/u/GalaxyMix)\
**Post date:** [May 7, 2016, 5:39pm UTC](https://battlefieldforum.co/t/self-shadowing-is-excessively-too-dark-new-video-to-illustrate-the-issue/100869/1 "2016-05-07T17:39:00Z")

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I am excited for this game as everyone. However, I wish we all tell DICE to fix the self-shadowing in this game.

Judging by the trailer, this game will have the same issue as BF 4. Soldiers and Vehicles appear too dark (completely black) even under the sun or day light. Some parts of the body will appear normal with normal color only if light is shining directly on it or close angle to it. The result, you will see a soldier/vehicle half bright and the other half is super dark/black. If the sun is right behind the object, then the object becomes completely black/super dark. Same thing you see in the BF1 trailer.

This has to do with how the game handles light and shadows. It cannot be fixed by TV settings or in game brightness setting. You can see this buy watching any BF4 videos on you tube.

In battlefront this issue did not exist. It made the game so beautiful to look at. Self-shadowing with set to a correct value. Also it did not exist in BF3.

In the BF1 trailer you can see a very good example in the train scene. The train is super dark during day time.

This not only looks unrealistic, it also prevent us from seeing the beauty that was put into the design of the soldiers and vehicles.

The video link is in the next post below

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**Author:** ![GalaxyMix](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/df788c/32.png) [@GalaxyMix](https://battlefieldforum.co/u/GalaxyMix)\
**Post date:** [May 8, 2016, 8:43am UTC](https://battlefieldforum.co/t/self-shadowing-is-excessively-too-dark-new-video-to-illustrate-the-issue/100869/2 "2016-05-08T08:43:00Z")

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I made a video to illustrate the issue.

https://www.youtube.com/embed/FVP-9mVxMkA?feature=oembed&wmode=opaque

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**Author:** ![FuT-DJ\_Cas](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/87869e/32.png) [@FuT-DJ\_Cas](https://battlefieldforum.co/u/FuT-DJ_Cas)\
**Post date:** [May 8, 2016, 1:06pm UTC](https://battlefieldforum.co/t/self-shadowing-is-excessively-too-dark-new-video-to-illustrate-the-issue/100869/3 "2016-05-08T13:06:00Z")

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Not sure if DICE already learnt how to make Dynamic lighting more better but I’m looking forward if they really do so. Just remembered how funning was that sniper scope light was still shining in the tunnel on Operation Metro or Damavand Peak tunnels. That was too embarassing and annoying as such a world FPS developer is unable to make dynamic lighting in dark areas. DICE simply did it as Hardcoded value and DOT 😃

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**Author:** ![TheEnigm4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/85e7bf/32.png) [@TheEnigm4](https://battlefieldforum.co/u/TheEnigm4)\
**Post date:** [May 8, 2016, 5:32pm UTC](https://battlefieldforum.co/t/self-shadowing-is-excessively-too-dark-new-video-to-illustrate-the-issue/100869/4 "2016-05-08T17:32:00Z")

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Good job pointing it out.  
I’ve never noticed it before, but if it gets fixed, spotting someone will be much easier.

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**Author:** ![GalaxyMix](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/df788c/32.png) [@GalaxyMix](https://battlefieldforum.co/u/GalaxyMix)\
**Post date:** [May 8, 2016, 7:09pm UTC](https://battlefieldforum.co/t/self-shadowing-is-excessively-too-dark-new-video-to-illustrate-the-issue/100869/5 "2016-05-08T19:09:00Z")

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TheEnigm4, Thank you

Yes, if this is fixed it will improve visual and you can see many objects clearly instead if black shadows only.

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**Author:** ![SweetKittenFeet](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/858c86/32.png) [@SweetKittenFeet](https://battlefieldforum.co/u/SweetKittenFeet)\
**Post date:** [May 8, 2016, 7:32pm UTC](https://battlefieldforum.co/t/self-shadowing-is-excessively-too-dark-new-video-to-illustrate-the-issue/100869/6 "2016-05-08T19:32:00Z")

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Thanks a lot. This is going to bug the hell out of me now.

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**Author:** ![AceArchangel1](https://battlefieldforum.co/user_avatar/battlefieldforum.co/acearchangel1/32/101133_2.png) [@AceArchangel1](https://battlefieldforum.co/u/AceArchangel1)\
**Post date:** [May 8, 2016, 8:11pm UTC](https://battlefieldforum.co/t/self-shadowing-is-excessively-too-dark-new-video-to-illustrate-the-issue/100869/7 "2016-05-08T20:11:00Z")

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This needs to be fixed I’ve complained about it since BF4 released, still not fixed, half of the time you can’t tell there is a camo on your gun unless it is 5 feet away from the nearest light source and you must be looking in a specific direction.

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**Author:** ![GalaxyMix](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/df788c/32.png) [@GalaxyMix](https://battlefieldforum.co/u/GalaxyMix)\
**Post date:** [May 10, 2016, 7:14am UTC](https://battlefieldforum.co/t/self-shadowing-is-excessively-too-dark-new-video-to-illustrate-the-issue/100869/8 "2016-05-10T07:14:00Z")

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> [@AceArchangel1](#):
>
> This needs to be fixed I’ve complained about it since BF4 released, still not fixed, half of the time you can’t tell there is a camo on your gun unless it is 5 feet away from the nearest light source and you must be looking in a specific direction.

Yes! that too! I agree 100%. I always find it hard to see the camo on weapons. Also, you cant see the camo on the soldeirs, most of the time you and other players are dark and black like I explained.

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**Author:** ![3oRN-3LaK](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/3/b2d939/32.png) [@3oRN-3LaK](https://battlefieldforum.co/u/3oRN-3LaK)\
**Post date:** [May 10, 2016, 5:29pm UTC](https://battlefieldforum.co/t/self-shadowing-is-excessively-too-dark-new-video-to-illustrate-the-issue/100869/9 "2016-05-10T17:29:00Z")

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If you are having difficulty try adjusting the contrast settings. Because it’s a video game the easiest way to spot enemies is by tracking movement. Also the best way to aim on a target is by pressing the silhouette against the background or sky. You don’t need a colored or textured target. Same as target practice, an ordinary black target is perfect to shoot at. The shadowing effects to the ability to camouflage and be concealed. Lest we start running around with bullseyes on our backs…

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**Author:** ![Nobel83-9](https://battlefieldforum.co/user_avatar/battlefieldforum.co/nobel83-9/32/102968_2.png) [@Nobel83-9](https://battlefieldforum.co/u/Nobel83-9)\
**Post date:** [May 10, 2016, 6:37pm UTC](https://battlefieldforum.co/t/self-shadowing-is-excessively-too-dark-new-video-to-illustrate-the-issue/100869/10 "2016-05-10T18:37:00Z")

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People realize this is a major issue for console, not so much PC. If you are on PC you’re not going to notice this problem. I messaged tiggr about it yesterday. Hope they notice that graphical rendering of character against the environment is different on console than PC. Especially on darker maps, but it’s on all maps. It seems the character and the environment/map elements look like they are made of the same material, if that makes any sense. There has to be stronger contrast between the two. Subsequently, doritos can be removed but if contrast remains poor then doritos will be required to help players.

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**Author:** ![GalaxyMix](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/df788c/32.png) [@GalaxyMix](https://battlefieldforum.co/u/GalaxyMix)\
**Post date:** [May 12, 2016, 12:56pm UTC](https://battlefieldforum.co/t/self-shadowing-is-excessively-too-dark-new-video-to-illustrate-the-issue/100869/11 "2016-05-12T12:56:00Z")

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> [@Nobel83-9](#):
>
> People realize this is a major issue for console, not so much PC. If you are on PC you’re not going to notice this problem. I messaged tiggr about it yesterday. Hope they notice that graphical rendering of character against the environment is different on console than PC.

Thank you Nobel83-9 for your support on this issue. May I ask who is tiggr and what is his role?

I believe this issue can be fixed. Why else does battlefront looks better, right?

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**Author:** ![R3cK](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/f0a364/32.png) [@R3cK](https://battlefieldforum.co/u/R3cK)\
**Post date:** [May 12, 2016, 1:28pm UTC](https://battlefieldforum.co/t/self-shadowing-is-excessively-too-dark-new-video-to-illustrate-the-issue/100869/12 "2016-05-12T13:28:00Z")

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damn it you are right and now that really see it i will suffer for ever

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**Author:** ![Lordmang4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e19b73/32.png) [@Lordmang4](https://battlefieldforum.co/u/Lordmang4)\
**Post date:** [May 12, 2016, 1:53pm UTC](https://battlefieldforum.co/t/self-shadowing-is-excessively-too-dark-new-video-to-illustrate-the-issue/100869/13 "2016-05-12T13:53:00Z")

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> [@GalaxyMix](#):
>
> I made a video to illustrate the issue.
> 
> [https://www.youtube.com/watch?v=FVP-9mVxMkA](https://www.youtube.com/watch?v=FVP-9mVxMkA)

I like the shadow graphics effects and here’s why: it gives the illusion of 3D depth to 2D images.

For me, this makes BF1 a really immersive game (yes, I like eye-candy in my games).

I wish some games (e.g. Overwatch, COD) made better use of shadow graphics like BF1 will to increase the illusion of 3D depth.
