# Serious TV Missile rebalance thread

**URL:** <https://battlefieldforum.co/t/serious-tv-missile-rebalance-thread/159503>\
**Category:** General Discussion\
**Created:** [November 14, 2013, 4:14pm UTC](https://battlefieldforum.co/t/serious-tv-missile-rebalance-thread/159503 "2013-11-14T16:14:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![CrystaIDragon](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crystaidragon/32/108597_2.png) [@CrystaIDragon](https://battlefieldforum.co/u/CrystaIDragon)\
**Post date:** [November 14, 2013, 4:14pm UTC](https://battlefieldforum.co/t/serious-tv-missile-rebalance-thread/159503/1 "2013-11-14T16:14:00Z")

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I can’t wait one second more to open this thread. If you didn’t notice it, DICE just increased the reload time of TV missile from 1 to 30s to fix the spamming, but they didn’t tweak the damage, leaving it as useless as before. These are the current stats:

# [Link to section: of Missiles: 2](#p-782979-of-missiles-2-1)of Missiles: 2

Reload Time: 30s  
Range: 1000m  
Damage:  
MBT 41  
IFV 41  
MAA 41  
FAC 41  
Jeep 100  
Quad 100  
RHIB 83  
SKI 100  
STL Jet 81  
ATK Jet 81  
ATK Hel 81  
SCT Hel 81  
TRN Hel 55  
Ceiling: at chopper max altitude

Now considering that:

- TV missile is still as unreliable as in BF3 because of hitreg problems like dusts and ghost hits (

[http://www.youtube.com/watch?v=9sOWOQSuHRk)%3B](http://www.youtube.com/watch?v=9sOWOQSuHRk%29%3B)

[[youtube.com](http://youtube.com)]

- Achieving a TV hit against an average jet isn’t east even without dusts, and a top attacking jet isn’t engageable at all;
- Doing the same on a good dodger in attack/scout chopper is even harder;
- With the double ceiling now heatseekers and cannon are completely useless against a top attacking jet;

We can all agree that now attack chopper is completely UP against air vehicles (it’s mathematical, it has like 66.6% of fail rate). Imho to balance this situation they should bring back the old BF3 TV missile, with a slight range nerf. In bf2 it was 450m and 1hk on everything; to make it perfectly balanced, I would suggest a range of ~700m with BF3 stats, so something like this:

# [Link to section: of Missiles: 1](#p-782979-of-missiles-1-2)of Missiles: 1

Reload Time: 15s  
Range: 700m  
Damage:  
MBT 60  
IFV 60  
MAA 60  
FAC 60  
Jeep 100  
Quad 100  
RHIB 100  
SKI 100  
STL Jet 100  
ATK Jet 100  
ATK Hel 100  
SCT Hel 100  
TRN Hel 81  
Ceiling: at jet max altitude

This would make it useful against both air and ground, without being spammy or too exploitable by basecampers. On the other hand, it will give a chance to counter jets and will make 2v2 situations much more intense and entertaining (es. 2v2 from BF2

[http://www.youtube.com/watch?v=erypMnD3x8A)](http://www.youtube.com/watch?v=erypMnD3x8A%29).

[[youtube.com](http://youtube.com)] Some DICE members already have my suggesions, but I they need more “datas” to change this aspect. What’s your opinion?

EDIT:  
You can find my complete chopper feedback here (sent to some DICE), regarding countermeasures, below radar, TV, bugs, etc:  
[Dropbox - Error - Simplify your life](https://www.dropbox.com/s/32dcwaqjuo41a0j/Mega%20feedback.doc) [[dropbox.com](http://dropbox.com)]

EDIT 2:  
Frequent Disprovable Posts:

1. _TV missile must be 1hk on everything_  
No, ground targets are too slow and it would be OP like it was in BF2; on the other hand air vehicles are way less easy to hit so the 1hk would be justifiable.

2. _No buff please, the TV missile will be OP against ground!_  
In my suggestion we would have only 1 TV that can deal 60hp instead of 2 missiles that can deal 82 like now ([http://www.imagebam.com/image/9d903f289132230%29%2C),](http://www.imagebam.com/image/9d903f289132230%29%2C%29%2C) [[imagebam.com](http://imagebam.com)] so the current system is much more powerful against ground.

3. _No 1hk TV on chopper, I can’t attack ground if the enemy chopper keep killing me!_  
The purpose of the chopper isn’t farming kills on defenseless gound vehicles or shining red doritos, if there are air vehicles up, you should target them before attacking ground, otherwise you deserve to die.

4. _No 1hk because it’s too hard to dodge._  
Due to the massive input lag, hitting scout choppers and jets is possible only if they’re linear (or unmoved) and not aware of the danger, choppers are a bit slower but they can easily dodge a TV if they see it. So it’s wrong, you can dodge it from every vehicle that would be killed with 1 TV.

5. _Then you can just sit in spawn and spam TV the entire round_  
Spamming from base it’s still here and effective as before because of the range, in fact I also talked about nerfing it from 1000m to ~700 purposely to fix this situation. Basecampers must be forced to come closer to the map.

6. _You want to dominate the entire battlefield, choppers shouldn’t be able to kill everything!_  
You can’t dominate the entire battlefield with a decent TV if not agaist a bunch of total noobs. A single jet with multiple top attacks can make you crash without even using the cannon, and a good MAA pilot can’t be killed without the help of jets or ground. The goal of the thread is having a good anti-air solution useful against low/mid jet pilots, because a skilled crew should always have a way to win against noobs.

EDIT3:  
The future of TV missile:

[[img545.imageshack.us](http://img545.imageshack.us)]

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**Author:** ![logiX-pyo](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e8c25b/32.png) [@logiX-pyo](https://battlefieldforum.co/u/logiX-pyo)\
**Post date:** [November 14, 2013, 4:19pm UTC](https://battlefieldforum.co/t/serious-tv-missile-rebalance-thread/159503/2 "2013-11-14T16:19:00Z")

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definitely +1

but well the Damage on ground vehicle is atm also fine but pls pls pls pls pls pls make it again 1hit Kill vs Air Vehicle. So this could stay:

MBT 41  
IFV 41  
MAA 41  
FAC 41  
Jeep 100  
Quad 100  
RHIB 83

like it is now, but include pls one hit kill vs Jets and Heli!

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**Author:** ![xOBlNA](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/x/8e8cbc/32.png) [@xOBlNA](https://battlefieldforum.co/u/xOBlNA)\
**Post date:** [November 14, 2013, 4:21pm UTC](https://battlefieldforum.co/t/serious-tv-missile-rebalance-thread/159503/3 "2013-11-14T16:21:00Z")

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everything here has to be done

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**Author:** ![StRyKz0R](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/e99b99/32.png) [@StRyKz0R](https://battlefieldforum.co/u/StRyKz0R)\
**Post date:** [November 14, 2013, 4:21pm UTC](https://battlefieldforum.co/t/serious-tv-missile-rebalance-thread/159503/4 "2013-11-14T16:21:00Z")

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TV missile should 1 shot all vehicles.

Dont dumb down the game for the average player.

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**Author:** ![CrystaIDragon](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crystaidragon/32/108597_2.png) [@CrystaIDragon](https://battlefieldforum.co/u/CrystaIDragon)\
**Post date:** [November 14, 2013, 4:23pm UTC](https://battlefieldforum.co/t/serious-tv-missile-rebalance-thread/159503/5 "2013-11-14T16:23:00Z")

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> [@](#):
>
> _Strykz0r said:_  
> TV missile should 1 shot all vehicles.
> 
> Dont dumb down the game for the average player.

all is a bit drastic, slow ground vehicles need some chances

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**Author:** ![Juppixon](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/ebca7d/32.png) [@Juppixon](https://battlefieldforum.co/u/Juppixon)\
**Post date:** [November 14, 2013, 4:23pm UTC](https://battlefieldforum.co/t/serious-tv-missile-rebalance-thread/159503/6 "2013-11-14T16:23:00Z")

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TV missiles should always be one shot on air vehicles. Then they would be balanced again. But right now with high reload, very hard to control and not even one shot its pretty much useless.  
Totally agree with this:  
Reload Time: 15s  
Range: 700m  
Damage:  
MBT 60  
IFV 60  
MAA 60  
FAC 60  
Jeep 100  
Quad 100  
RHIB 100  
SKI 100  
STL Jet 100  
ATK Jet 100  
ATK Hel 100  
SCT Hel 100  
TRN Hel 81

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**Author:** ![211epc](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/2/3bc359/32.png) [@211epc](https://battlefieldforum.co/u/211epc)\
**Post date:** [November 14, 2013, 4:24pm UTC](https://battlefieldforum.co/t/serious-tv-missile-rebalance-thread/159503/7 "2013-11-14T16:24:00Z")

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Actually a 1 hit TV would be dumbing it down even more.

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**Author:** ![vhenax](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vhenax/32/103991_2.png) [@vhenax](https://battlefieldforum.co/u/vhenax)\
**Post date:** [November 14, 2013, 4:24pm UTC](https://battlefieldforum.co/t/serious-tv-missile-rebalance-thread/159503/8 "2013-11-14T16:24:00Z")

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> [@](#):
>
> _Strykz0r said:_  
> TV missile should 1 shot all vehicles.
> 
> Dont dumb down the game for the average player.

no. we need balance not a vehicle that rapes everyone ..

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**Author:** ![WillopenblackY](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/w/958977/32.png) [@WillopenblackY](https://battlefieldforum.co/u/WillopenblackY)\
**Post date:** [November 14, 2013, 4:25pm UTC](https://battlefieldforum.co/t/serious-tv-missile-rebalance-thread/159503/9 "2013-11-14T16:25:00Z")

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gj dice, now the only thing heli is good for is transport.

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**Author:** ![CrystaIDragon](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crystaidragon/32/108597_2.png) [@CrystaIDragon](https://battlefieldforum.co/u/CrystaIDragon)\
**Post date:** [November 14, 2013, 4:27pm UTC](https://battlefieldforum.co/t/serious-tv-missile-rebalance-thread/159503/10 "2013-11-14T16:27:00Z")

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> [@](#):
>
> _211epc said:_  
> Actually a 1 hit TV would be dumbing it down even more.

In the land of make believe, but here with the current unreliable TV missile that fails 2/3 of the time (you can see it by yourself) the 2hk on air vehicles makes it a roulette (russian roulette considering the TV suicide bug). We’re constantly struggling with the broken hitreg, a TV hit must be rewarded especially on fast air targets.

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**Author:** ![Premchand](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/bcef8e/32.png) [@Premchand](https://battlefieldforum.co/u/Premchand)\
**Post date:** [November 14, 2013, 4:29pm UTC](https://battlefieldforum.co/t/serious-tv-missile-rebalance-thread/159503/11 "2013-11-14T16:29:00Z")

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LOL it does 81 damage to a RUBBER boat ?

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**Author:** ![UnQ-Black\_Eagle](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/u/b487fb/32.png) [@UnQ-Black\_Eagle](https://battlefieldforum.co/u/UnQ-Black_Eagle)\
**Post date:** [November 14, 2013, 4:30pm UTC](https://battlefieldforum.co/t/serious-tv-missile-rebalance-thread/159503/12 "2013-11-14T16:30:00Z")

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I totally agree with crystal, we need more damage on Air veicules with TVs, Attack choper still like a moskito in the air… Not enought effective as it should be… pls DICE fix it!

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**Author:** ![mor\_clydefrog](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/e36b37/32.png) [@mor\_clydefrog](https://battlefieldforum.co/u/mor_clydefrog)\
**Post date:** [November 14, 2013, 4:32pm UTC](https://battlefieldforum.co/t/serious-tv-missile-rebalance-thread/159503/13 "2013-11-14T16:32:00Z")

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+1 billion

DICE PLEASE SOME OF YOUR FANS ARENT COD PLAYERS

WE STAYED WITH YOUR GAME EVEN AFTER YOU BUTCHERED THE FRANCHISE THROUGH BAD COMPANY

PLEASE RESPECT YOUR CORE PLAYERS

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**Author:** ![Level-HusTleR](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/bbce88/32.png) [@Level-HusTleR](https://battlefieldforum.co/u/Level-HusTleR)\
**Post date:** [November 14, 2013, 4:36pm UTC](https://battlefieldforum.co/t/serious-tv-missile-rebalance-thread/159503/14 "2013-11-14T16:36:00Z")

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+1 @ crystal´s suggestions

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**Author:** ![AcesTwo](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/ee59a6/32.png) [@AcesTwo](https://battlefieldforum.co/u/AcesTwo)\
**Post date:** [November 14, 2013, 4:36pm UTC](https://battlefieldforum.co/t/serious-tv-missile-rebalance-thread/159503/15 "2013-11-14T16:36:00Z")

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> [@](#):
>
> _WillopenblackY said:_  
> gj dice, now the only thing heli is good for is transport.

 ![](https://battlefieldforum.co/uploads/default/original/3X/5/b/5b8056f8e476b29200ef64aa48f03f919ac0ea65.jpeg)

[[i.imgur.com](http://i.imgur.com)]

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**Author:** ![Scr3wby](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/a698b9/32.png) [@Scr3wby](https://battlefieldforum.co/u/Scr3wby)\
**Post date:** [November 14, 2013, 4:36pm UTC](https://battlefieldforum.co/t/serious-tv-missile-rebalance-thread/159503/16 "2013-11-14T16:36:00Z")

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Wowwwww! I didn’t see that they ninja-nerfed the TV reload. Damn those bastards and their ninja patches. I thought this patch (for PC anyway) was only supposed to be stability related, like their announcement stated..? They rebalanced/changed more than this from what I’ve seen around the forums.

For example:

- the stealth jet cannons do more damage to air veh
- the attack jet may have air radar removed (or at least it happened to me on more than one normal server today, but maybe it’s just a new bug)

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**Author:** ![zYLVANIA](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/z/49beb7/32.png) [@zYLVANIA](https://battlefieldforum.co/u/zYLVANIA)\
**Post date:** [November 14, 2013, 4:50pm UTC](https://battlefieldforum.co/t/serious-tv-missile-rebalance-thread/159503/17 "2013-11-14T16:50:00Z")

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A big +1

Helicopters are definitely broken at the moment and to make matters even worse the hitreg for TV is absolute shit.

As a tanker myself this is my view on TV missle and what should be done about it:

- Increase damage / keep damage as it is depending on how they will change the CD. (Higher CD = Higher damage)
- Increase reloadtime (they really overdid it with 30seconds though)
- Remove the mobilityhit it makes on tanks (With the current TV spam, having mobilityhits make it annoying as hell)

And to the most obvious.

- 1 hit on attack-helicopters.
- 1 hit on stealth jets and attack jets.

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**Author:** ![Xant0r](https://battlefieldforum.co/user_avatar/battlefieldforum.co/xant0r/32/104095_2.png) [@Xant0r](https://battlefieldforum.co/u/Xant0r)\
**Post date:** [November 14, 2013, 4:53pm UTC](https://battlefieldforum.co/t/serious-tv-missile-rebalance-thread/159503/18 "2013-11-14T16:53:00Z")

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And fix the FOV in tvmissile view please…

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<div class="post-metadata">

**Author:** ![vhenax](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vhenax/32/103991_2.png) [@vhenax](https://battlefieldforum.co/u/vhenax)\
**Post date:** [November 14, 2013, 4:54pm UTC](https://battlefieldforum.co/t/serious-tv-missile-rebalance-thread/159503/19 "2013-11-14T16:54:00Z")

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> [@](#):
>
> _Xant0r said:_  
> And fix the FOV in tvmissile view please…

yes!

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**Author:** ![mor\_clydefrog](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/e36b37/32.png) [@mor\_clydefrog](https://battlefieldforum.co/u/mor_clydefrog)\
**Post date:** [November 14, 2013, 4:56pm UTC](https://battlefieldforum.co/t/serious-tv-missile-rebalance-thread/159503/20 "2013-11-14T16:56:00Z")

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Helicopters tht require teamwork are now useless

attack jets that are a lone wolf rape machine still go 50-1 every game

kinda makes it hard to justify the nerfing of choppers… if they wanted the ground players to have more fun why is the attack jet still so FREAKING OP???
