# Sliding - yay or nay?

**URL:** <https://battlefieldforum.co/t/sliding-yay-or-nay/103215>\
**Category:** General Discussion\
**Created:** [September 30, 2017, 6:21pm UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215 "2017-09-30T18:21:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![XDCFluffy](https://battlefieldforum.co/user_avatar/battlefieldforum.co/xdcfluffy/32/104100_2.png) [@XDCFluffy](https://battlefieldforum.co/u/XDCFluffy)\
**Post date:** [September 30, 2017, 6:21pm UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215/1 "2017-09-30T18:21:00Z")

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Okay I may be in the minority on this one but I **hate** the sliding !

A, admittedly, small number of people seem to have it on a macro as they run-slide \*every \*time you see them. Thanks to the netcode/server lag it is \*very \*glitchy and quite a few times shots aren’t registering on them.

So, good, bad do I just need to git gud or should DICE have fixed this on release?

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**Author:** ![LOLGotYerTags](https://battlefieldforum.co/user_avatar/battlefieldforum.co/lolgotyertags/32/101041_2.png) [@LOLGotYerTags](https://battlefieldforum.co/u/LOLGotYerTags)\
**Post date:** [September 30, 2017, 6:29pm UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215/2 "2017-09-30T18:29:00Z")

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I slide around a fair bit, it’s handy for throwing off a scouts aim.

I’ve also used it when knifing people as they generally can’t seem to react quickly enough to counter it.

You just need to practice it imo.

I find the best way of practicing is to do it almost entirely in the campaign until you have it mailed down.

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**Author:** ![Mord-Vi](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mord-vi/32/102849_2.png) [@Mord-Vi](https://battlefieldforum.co/u/Mord-Vi)\
**Post date:** [September 30, 2017, 8:48pm UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215/3 "2017-09-30T20:48:00Z")

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It’s a really fun mechanic. If you work it into your corners, doorways, etc you can pull some sneaky moves.  
Remember, this is an arcade action fps shooter. Not a sim.

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**Author:** ![XDCFluffy](https://battlefieldforum.co/user_avatar/battlefieldforum.co/xdcfluffy/32/104100_2.png) [@XDCFluffy](https://battlefieldforum.co/u/XDCFluffy)\
**Post date:** [October 1, 2017, 11:01am UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215/4 "2017-10-01T11:01:00Z")

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> [@Mord-Vi](#):
>
> It’s a really fun mechanic. If you work it into your corners, doorways, etc you can pull some sneaky moves.  
> Remember, this is an arcade action fps shooter. Not a sim.

The ones I am referring to are sliding/running along corridors, dropping explosive turning around sliding away and blowing up the enemy, and as said its so glitchy they can do this without been killed. This is one extreme example I saw last night. They are slide/running around the map not just around corners. Don’t get me wrong its a part of the game but then so was dolphin diving in BF2 and it took them forever to sort that out as well.

As it happens this is been addressed along with ADAD spam so hopefully DICE actually see it through.

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**Author:** ![Oskool\_007](https://battlefieldforum.co/user_avatar/battlefieldforum.co/oskool_007/32/103047_2.png) [@Oskool\_007](https://battlefieldforum.co/u/Oskool_007)\
**Post date:** [October 1, 2017, 11:31am UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215/5 "2017-10-01T11:31:00Z")

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I feel sliding is used too much as an exploit. Sliding can be used to dodge left or right at full sprint speed.

Run forward, tap crouch, then hold down ‘D’ while releasing ‘W’ allows sliding sideways at full sprint speed. With slide strafing you can release the W key and slide completely sideways at a 90 degree angle at full sprint speed. It’s basically a dodge move.

Sliding around corners and doorways is used to pop around them really fast in order to get a peek advantage, shooting enemies before they can see or react to you. I view this as exploiting the netcode’s limitations.

The really good sliders will use it to slide into a doorway, toss dynamite into the room, then slide back out of the doorway all with one tap of the crouch button. They basically peek around the doorway and toss dynamite into the room before anyone sees them or can shoot them.

Sliding could definitely use some adjustments. The most needed adjustment is preventing players from strafing left or right while sliding. Sliding should only be a forward movement. Turning the mouse while sliding should also be limited like it is during bayonet charging. In fact, most of the nerfs done to the bayonet charge should be applied to sliding as well. No left or right strafing allowed and no tight turns with the mouse.

I have crouch assigned to the spacebar, so I can easily slide around. I imagine some players use macros to hold the shift key down so they can easily sprint slide in any direction without needing to use their pinky finger. It’s a lot easier to rapidly press the W S A D keys without your pinky finger holding the shift key down.

If you really want to exploit sliding to it’s fullest, here’s how.

Tape your shift key down.  
Set spacebar to ‘hold to crouch’

That’s it. Now you can sprint forward and when you run into a enemy simply mash the spacebar and D key at the same time, then release W. You’ll be dodging sideways at full sprint speed. This setup makes sliding around corners and doorways at full sprint speed possible as well. They’ll never know what hit them.

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**Author:** ![IG-Calibre](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ig-calibre/32/102271_2.png) [@IG-Calibre](https://battlefieldforum.co/u/IG-Calibre)\
**Post date:** [October 1, 2017, 12:01pm UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215/6 "2017-10-01T12:01:00Z")

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^^ this explains so much, I was wondering how they were doing the really fast side to side shimmy at superhero speeds - it’s like they exist at 2 points at the same time and then rubberband between them, it is as ¯\_(ツ)\_/¯ as dolphin diving for sure, can’t wait until they get rid of it.

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**Author:** ![UXROO](https://battlefieldforum.co/user_avatar/battlefieldforum.co/uxroo/32/103959_2.png) [@UXROO](https://battlefieldforum.co/u/UXROO)\
**Post date:** [October 1, 2017, 1:29pm UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215/7 "2017-10-01T13:29:00Z")

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I see players sliding really rarely and i don’t think it’s anywhere near OP or whatever. If it would be more players would use it. But yeah it will help you avoid some bullets but sliding stops quick so if enemy expects you, it won’t help you that much. I think AD AD spam is a bit bigger cancer then sliding.

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**Author:** ![Mord-Vi](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mord-vi/32/102849_2.png) [@Mord-Vi](https://battlefieldforum.co/u/Mord-Vi)\
**Post date:** [October 1, 2017, 5:38pm UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215/8 "2017-10-01T17:38:00Z")

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Strafe movement speed is in fact being nerfed. (a,d,a,d) - it’s the only factor in which I think turns the slide into an exploit. Perhaps DICE should add a 1 second cool down to it so as to limit doorway “shimy’s”

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**Author:** ![Noodlesocks](https://battlefieldforum.co/user_avatar/battlefieldforum.co/noodlesocks/32/101045_2.png) [@Noodlesocks](https://battlefieldforum.co/u/Noodlesocks)\
**Post date:** [October 1, 2017, 5:43pm UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215/9 "2017-10-01T17:43:00Z")

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I do think there should be some sort of penalty to accuracy when sliding but I have to admit it’s a lot of fun sliding around corners with shotguns and SMGs and cheesing the heck out of the game.

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**Author:** ![CPU\_UK](https://battlefieldforum.co/user_avatar/battlefieldforum.co/cpu_uk/32/100941_2.png) [@CPU\_UK](https://battlefieldforum.co/u/CPU_UK)\
**Post date:** [October 1, 2017, 5:53pm UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215/10 "2017-10-01T17:53:00Z")

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I don’t mind it, but I see some people sliding constantly, every couple seconds, nothing to do with a cool sneak attack- it’s the new “dolphin diving” for sure.

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**Author:** ![UXROO](https://battlefieldforum.co/user_avatar/battlefieldforum.co/uxroo/32/103959_2.png) [@UXROO](https://battlefieldforum.co/u/UXROO)\
**Post date:** [October 1, 2017, 6:52pm UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215/11 "2017-10-01T18:52:00Z")

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> [@Mord-Vi](#):
>
> Strafe movement speed is in fact being nerfed. (a,d,a,d) - it’s the only factor in which I think turns the slide into an exploit. Perhaps DICE should add a 1 second cool down to it so as to limit doorway “shimy’s”

If you slide multiple times your sliding will get slower and slower with every slide and it takes few seconds to get full speed back. Still maybe if many players used it they should do something about it, but i think i got killed because of sliding 2-3 times in 400+ hours.

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**Author:** ![I-Soldat-I](https://battlefieldforum.co/user_avatar/battlefieldforum.co/i-soldat-i/32/102250_2.png) [@I-Soldat-I](https://battlefieldforum.co/u/I-Soldat-I)\
**Post date:** [October 1, 2017, 8:58pm UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215/12 "2017-10-01T20:58:00Z")

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I see it as a nuisance but it will be fixed in the forthcoming patch along with ADAD spam (hopefully)

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**Author:** ![xcasxcursex](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/x/f0a364/32.png) [@xcasxcursex](https://battlefieldforum.co/u/xcasxcursex)\
**Post date:** [October 1, 2017, 9:05pm UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215/13 "2017-10-01T21:05:00Z")

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> [@LOLGotYerTags](#):
>
> I’ve also used it when knifing people as they generally can’t seem to react quickly enough to counter it..

That’s not reaction time, it’s an exploit. Slide-knifing from the front OHKs are a thing, look it up.  
LGYT confirmed cheat 😉

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**Author:** ![LOLGotYerTags](https://battlefieldforum.co/user_avatar/battlefieldforum.co/lolgotyertags/32/101041_2.png) [@LOLGotYerTags](https://battlefieldforum.co/u/LOLGotYerTags)\
**Post date:** [October 1, 2017, 9:11pm UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215/14 "2017-10-01T21:11:00Z")

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I haven’t had a OHK knife while sliding, Hold up.. I do have it on gfycat though!

[https://gfycat.com/RipeWeightyAmericanquarterhorse](https://gfycat.com/RipeWeightyAmericanquarterhorse)

:edit:  
In the fine example above, you can see I slid in front of the guy, And it took 2 hits before the third would initiate the takedown.

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**Author:** ![OP\_Glitchmobile](https://battlefieldforum.co/user_avatar/battlefieldforum.co/op_glitchmobile/32/103031_2.png) [@OP\_Glitchmobile](https://battlefieldforum.co/u/OP_Glitchmobile)\
**Post date:** [October 2, 2017, 8:06am UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215/15 "2017-10-02T08:06:00Z")

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This guy gets it:

[![Video: Run penguin slide](https://battlefieldforum.co/uploads/default/original/3X/6/8/688c989fe8162f1b800c808c215428c90a8a66a3.jpeg "Run penguin slide") ](https://www.youtube.com/watch?v=CkMzHGA8GgM)

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**Author:** ![Granathar](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/edb3f5/32.png) [@Granathar](https://battlefieldforum.co/u/Granathar)\
**Post date:** [October 2, 2017, 11:15am UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215/16 "2017-10-02T11:15:00Z")

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Sliding is nice, but should have some adjustments. For example, you can slide only forward, only from sprinting and it also has 1 s cooldown anyway. I encountered some maniacal sliders and it was not only broken in terms of gameplay, but also looked wrong. They slided left and right changing direction like 3 times per second doing some weird squat/jumping jacks. Some people could even turn around while sliding, and they didn’t move in their original direction as they should… but they actually changed movement direction… to the opposite O.o It’s physically impossible and even looks painfully wrong.

Maybe ADAD spam fix will remove this effect too, but I’m pretty sure that it will be overlooked.

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**Author:** ![VESPA5](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vespa5/32/103990_2.png) [@VESPA5](https://battlefieldforum.co/u/VESPA5)\
**Post date:** [October 2, 2017, 1:37pm UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215/17 "2017-10-02T13:37:00Z")

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> [@Granathar](#):
>
> Maybe ADAD spam fix will remove this effect too, but I’m pretty sure that it will be overlooked.

Good gawd. That’s the same tactic used in previous BF games and definitely during EA Battlefront. Spamming ADAD will definitely give you a slight advantage against that sniper or the person trying to vaporize you with an Automatico.

As for sliding, every time I see an enemy do it, I kinda instinctively know when to fire after they’re done sliding. It actually makes for quite an easy headshot.

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**Author:** ![F1aw1ess](https://battlefieldforum.co/user_avatar/battlefieldforum.co/f1aw1ess/32/101905_2.png) [@F1aw1ess](https://battlefieldforum.co/u/F1aw1ess)\
**Post date:** [October 2, 2017, 2:00pm UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215/18 "2017-10-02T14:00:00Z")

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Sliding is much more commonly used in the smaller close quarters battle modes like dominiation and war pigeons and I suspect their new mode as well, I use it and I regularly play against a couple of clans that exploit it and to be completely honest it looks utterly comical, certainly not fitting for a war game, be that an ‘arcade’ shooter or whatever you want to call it.

Surely, DICE dont want their new ‘competitive’ mode to be 10 players constantly sliding/skating around the whole map? BF1 will be the laughing stock of the eSports world.

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**Author:** ![Granathar](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/edb3f5/32.png) [@Granathar](https://battlefieldforum.co/u/Granathar)\
**Post date:** [October 2, 2017, 2:16pm UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215/19 "2017-10-02T14:16:00Z")

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> [@F1aw1ess](#):
>
> Surely, DICE dont want their new ‘competitive’ mode to be 10 players constantly sliding/skating around the whole map? BF1 will be the laughing stock of the eSports world.

Well, that’s a good point. In CS:GO people ADAD too, but knee-skating from BF1 would provoke people to use music from Benny Hill as soundtrack for Youtube recordings of BF1 matches.

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**Author:** ![ROTCrazytrain1](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/b38774/32.png) [@ROTCrazytrain1](https://battlefieldforum.co/u/ROTCrazytrain1)\
**Post date:** [October 2, 2017, 2:23pm UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215/20 "2017-10-02T14:23:00Z")

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well then lets put bunny hopping back in i never saw a problem with that

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