# Sliding - yay or nay?

**URL:** <https://battlefieldforum.co/t/sliding-yay-or-nay/103215>\
**Category:** General Discussion\
**Created:** [September 30, 2017, 6:21pm UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215 "2017-09-30T18:21:00Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![DeLtAuk2004](https://battlefieldforum.co/user_avatar/battlefieldforum.co/deltauk2004/32/101684_2.png) [@DeLtAuk2004](https://battlefieldforum.co/u/DeLtAuk2004)\
**Post date:** [October 2, 2017, 3:51pm UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215/21 "2017-10-02T15:51:00Z")

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> [@UXROO](#):
>
> I see players sliding really rarely and i don’t think it’s anywhere near OP or whatever. If it would be more players would use it. But yeah it will help you avoid some bullets but sliding stops quick so if enemy expects you, it won’t help you that much. I think AD AD spam is a bit bigger cancer then sliding.

Agreed ADAD spamming is very annoying .

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**Author:** ![IlAGE-TlI](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ilage-tli/32/100956_2.png) [@IlAGE-TlI](https://battlefieldforum.co/u/IlAGE-TlI)\
**Post date:** [October 4, 2017, 8:11am UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215/22 "2017-10-04T08:11:00Z")

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> [@IG-Calibre](#):
>
> ^^ this explains so much, I was wondering how they were doing the really fast side to side shimmy at superhero speeds - it’s like they exist at 2 points at the same time and then rubberband between them, it is as as dolphin diving for sure, can’t wait until they get rid of it.

Word is good. I hope they get rid of it, it’s like dolphin diving in bf2. Annoying as hell.

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**Author:** ![OP\_Glitchmobile](https://battlefieldforum.co/user_avatar/battlefieldforum.co/op_glitchmobile/32/103031_2.png) [@OP\_Glitchmobile](https://battlefieldforum.co/u/OP_Glitchmobile)\
**Post date:** [October 4, 2017, 2:47pm UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215/23 "2017-10-04T14:47:00Z")

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> [@](#):
>
> Sliding - yay or nay?

[![Video: Kenneth Moen Hillclimb Drift Lillehammer](https://battlefieldforum.co/uploads/default/original/3X/3/7/37b8f0d34a98a0828015d8dc52deaca50583b057.jpeg "Kenneth Moen Hillclimb Drift Lillehammer") ](https://www.youtube.com/watch?v=Y0iwKJe7zRI)

yay

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**Author:** ![F1aw1ess](https://battlefieldforum.co/user_avatar/battlefieldforum.co/f1aw1ess/32/101905_2.png) [@F1aw1ess](https://battlefieldforum.co/u/F1aw1ess)\
**Post date:** [October 4, 2017, 2:52pm UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215/24 "2017-10-04T14:52:00Z")

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^ this sliding is FINE with me!

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**Author:** ![ROTCrazytrain1](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/b38774/32.png) [@ROTCrazytrain1](https://battlefieldforum.co/u/ROTCrazytrain1)\
**Post date:** [October 4, 2017, 3:03pm UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215/25 "2017-10-04T15:03:00Z")

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what cracks me up is the sliding works great,but staying prone my character stands back up over and over,or anti tank gun mechanic is broke lay down and gun clicks back and forth zooming in and out cant shoot.and many other bugs

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**Author:** ![SgtStav](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/f19dbf/32.png) [@SgtStav](https://battlefieldforum.co/u/SgtStav)\
**Post date:** [October 4, 2017, 3:09pm UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215/26 "2017-10-04T15:09:00Z")

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Yay, and lol dont compare it with the ddive.not even close too that.

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**Author:** ![Buick72](https://battlefieldforum.co/user_avatar/battlefieldforum.co/buick72/32/101429_2.png) [@Buick72](https://battlefieldforum.co/u/Buick72)\
**Post date:** [October 4, 2017, 4:05pm UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215/27 "2017-10-04T16:05:00Z")

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I slide all the time, but I feel you shouldn’t be able to slide backwards. Should probably need to build up a bit more speed before sliding as well. Could use some tweaking, but I like it.

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**Author:** ![SgtStav](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/f19dbf/32.png) [@SgtStav](https://battlefieldforum.co/u/SgtStav)\
**Post date:** [October 4, 2017, 5:56pm UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215/28 "2017-10-04T17:56:00Z")

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How you slide backwards ?

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**Author:** ![JoesDementia](https://battlefieldforum.co/user_avatar/battlefieldforum.co/joesdementia/32/102409_2.png) [@JoesDementia](https://battlefieldforum.co/u/JoesDementia)\
**Post date:** [October 4, 2017, 6:56pm UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215/29 "2017-10-04T18:56:00Z")

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Needs to be done away with entirely. Players knee siding through thick mud, over rocky ground, down steps, up steps. It’s ridiculous.

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**Author:** ![SgtStav](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/f19dbf/32.png) [@SgtStav](https://battlefieldforum.co/u/SgtStav)\
**Post date:** [October 4, 2017, 7:25pm UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215/30 "2017-10-04T19:25:00Z")

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Its the only way too counter corner camping . Fine in my eyes

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**Author:** ![Mord-Vi](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mord-vi/32/102849_2.png) [@Mord-Vi](https://battlefieldforum.co/u/Mord-Vi)\
**Post date:** [October 4, 2017, 7:31pm UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215/31 "2017-10-04T19:31:00Z")

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> [@Jumpy-B-L](#):
>
> Needs to be done away with entirely. Players knee siding through thick mud, over rocky ground, down steps, up steps. It’s ridiculous.

Totally. Battlefield is entirely about reality. It’s a pure sim. Not an arcade action shooter. /s

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**Author:** ![KillerCoffeeCo](https://battlefieldforum.co/user_avatar/battlefieldforum.co/killercoffeeco/32/102505_2.png) [@KillerCoffeeCo](https://battlefieldforum.co/u/KillerCoffeeCo)\
**Post date:** [October 4, 2017, 10:01pm UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215/32 "2017-10-04T22:01:00Z")

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> [@Oskool\_007](#):
>
> The really good sliders will use it to slide into a doorway, toss dynamite into the room, then slide back out of the doorway all with one tap of the crouch button. They basically peek around the doorway and toss dynamite into the room before anyone sees them or can shoot them.

Guilty as charged. However, the key is not so much the slide but knowing how to increase the throw distance of the Dynamite to get the reach that picks up those big collats.

On a map like fort I usually rack up about 30 Dynamite Kills a round. I know it’s sad but, I’v got like 13k or there about in Dynamite kills.

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**Author:** ![JoesDementia](https://battlefieldforum.co/user_avatar/battlefieldforum.co/joesdementia/32/102409_2.png) [@JoesDementia](https://battlefieldforum.co/u/JoesDementia)\
**Post date:** [October 5, 2017, 10:37am UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215/33 "2017-10-05T10:37:00Z")

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> [@Mord-Vi](#):
>
> > [@Jumpy-B-L](#):
> >
> > Needs to be done away with entirely. Players knee siding through thick mud, over rocky ground, down steps, up steps. It’s ridiculous.
> 
> Totally. Battlefield is entirely about reality. It’s a pure sim. Not an arcade action shooter. /s

There’s a balance to be struck. I don’t recall asking for a mil-sim.

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**Author:** ![TheNoobPolice](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/35a633/32.png) [@TheNoobPolice](https://battlefieldforum.co/u/TheNoobPolice)\
**Post date:** [October 5, 2017, 11:43am UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215/34 "2017-10-05T11:43:00Z")

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I completely absue this mechanic I’ll admit. I have toggle crouch bound to Left Alt so can slide whilst never taking my hands of WASD. The ability to move sideways and even then backwards consequetively mid-slide in and out of doorways can be mastered very quickly and completely abuses the animation / hitbox mechanics of the game.

As much as I’ll miss it when DICE reduces it, I have enjoyed it while it’s lasted.

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**Author:** ![Kattegat\_Twin](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kattegat_twin/32/102472_2.png) [@Kattegat\_Twin](https://battlefieldforum.co/u/Kattegat_Twin)\
**Post date:** [October 5, 2017, 12:23pm UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215/35 "2017-10-05T12:23:00Z")

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> [@BaronVonMidnight](#):
>
> > [@Oskool\_007](#):
> >
> > The really good sliders will use it to slide into a doorway, toss dynamite into the room, then slide back out of the doorway all with one tap of the crouch button. They basically peek around the doorway and toss dynamite into the room before anyone sees them or can shoot them.
> 
> Guilty as charged. However, the key is not so much the slide but knowing how to increase the throw distance of the Dynamite to get the reach that picks up those big collats.
> 
> On a map like fort I usually rack up about 30 Dynamite Kills a round. I know it’s sad but, I’v got like 13k or there about in Dynamite kills.

Interesting… Continue, please.

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**Author:** ![TheNoobPolice](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/35a633/32.png) [@TheNoobPolice](https://battlefieldforum.co/u/TheNoobPolice)\
**Post date:** [October 7, 2017, 2:15pm UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215/36 "2017-10-07T14:15:00Z")

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> [@Jumpy-B-L](#):
>
> > [@Mord-Vi](#):
> >
> > > [@Jumpy-B-L](#):
> > >
> > > Needs to be done away with entirely. Players knee siding through thick mud, over rocky ground, down steps, up steps. It’s ridiculous.
> > 
> > Totally. Battlefield is entirely about reality. It’s a pure sim. Not an arcade action shooter. /s
> 
> There’s a balance to be struck. I don’t recall asking for a mil-sim.

You’re right, I personally think BF3 hit the balance perfectly, although it’s really annoying going back to it without the BF1/BF4 quality of life features for PC players, such as Uniform Solider aiming, Adjustable / customisable HUD and gameplay features.

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**Author:** ![Sechnaill](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/ebca7d/32.png) [@Sechnaill](https://battlefieldforum.co/u/Sechnaill)\
**Post date:** [October 7, 2017, 6:42pm UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215/37 "2017-10-07T18:42:00Z")

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Ah, Nay!

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**Author:** ![Kattegat\_Twin](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kattegat_twin/32/102472_2.png) [@Kattegat\_Twin](https://battlefieldforum.co/u/Kattegat_Twin)\
**Post date:** [October 7, 2017, 8:38pm UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215/38 "2017-10-07T20:38:00Z")

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How are people managing to change direction when sliding? Sliding only lasts a second for me, so I don’t get it… I mean, I can change direction, but the slide immediately stops then.

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**Author:** ![F1aw1ess](https://battlefieldforum.co/user_avatar/battlefieldforum.co/f1aw1ess/32/101905_2.png) [@F1aw1ess](https://battlefieldforum.co/u/F1aw1ess)\
**Post date:** [October 7, 2017, 8:51pm UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215/39 "2017-10-07T20:51:00Z")

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lol yeah t

> [@Kattegat\_Twin](#):
>
> How are people managing to change direction when sliding? Sliding only lasts a second for me, so I don’t get it… I mean, I can change direction, but the slide immediately stops then.

Some can do it after a jump and glide like in halo :neutral:

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<div class="post-metadata">

**Author:** ![xcasxcursex](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/x/f0a364/32.png) [@xcasxcursex](https://battlefieldforum.co/u/xcasxcursex)\
**Post date:** [October 8, 2017, 7:40am UTC](https://battlefieldforum.co/t/sliding-yay-or-nay/103215/40 "2017-10-08T07:40:00Z")

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> [@Kattegat\_Twin](#):
>
> How are people managing to change direction when sliding? Sliding only lasts a second for me, so I don’t get it… I mean, I can change direction, but the slide immediately stops then.

It works much better on controller because the stick makes sure you don’t stop pressing movement keys, but that’s the trick - don’t stop moving (WASD). If at any point you are not pressing WASD during the slide, the slide ends.

The slide on controller combined with aim assist is ridiculous. I like the slide but the AA really breaks it.

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