# So is BF4 finally catching up to what we had 7 years ago in BF2?

**URL:** <https://battlefieldforum.co/t/so-is-bf4-finally-catching-up-to-what-we-had-7-years-ago-in-bf2/109610>\
**Category:** General Discussion\
**Created:** [March 21, 2013, 1:08pm UTC](https://battlefieldforum.co/t/so-is-bf4-finally-catching-up-to-what-we-had-7-years-ago-in-bf2/109610 "2013-03-21T13:08:39Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![Nico](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/n/b5a626/32.png) [@Nico](https://battlefieldforum.co/u/Nico)\
**Post date:** [March 21, 2013, 1:08pm UTC](https://battlefieldforum.co/t/so-is-bf4-finally-catching-up-to-what-we-had-7-years-ago-in-bf2/109610/1 "2013-03-21T13:08:39Z")

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Anyone know if BF4 will have the commander role, supply drops, spec ops, calling in artillery fire, sneaking in behind enemy lines and destroying their resources or assassinating the commander and much more. All of those things are what made Battlefield good. I miss them. I understand scaling back to work on a new engine but now the focus should be on implementing features! And bring in some new stuff as well please. I would love to for example be able to place sandbags and build fortifications to defend a flag.

Please bring Battlefield 4 back to what Battlefield was all about before large scale tactical combat. Let BF4 be more like a first person RTS.

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**Author:** ![SuperRoach](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/a587f6/32.png) [@SuperRoach](https://battlefieldforum.co/u/SuperRoach)\
**Post date:** [March 21, 2013, 2:00pm UTC](https://battlefieldforum.co/t/so-is-bf4-finally-catching-up-to-what-we-had-7-years-ago-in-bf2/109610/2 "2013-03-21T14:00:01Z")

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Here is hoping!

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**Author:** ![raazberry](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/3bc359/32.png) [@raazberry](https://battlefieldforum.co/u/raazberry)\
**Post date:** [March 21, 2013, 2:21pm UTC](https://battlefieldforum.co/t/so-is-bf4-finally-catching-up-to-what-we-had-7-years-ago-in-bf2/109610/3 "2013-03-21T14:21:49Z")

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Basically, Battlefield 3 was scaled back due to consoles…If you see from the fault line gameplay to the final Operation Swordbreaker, it was different…

I really hope all BF2 elements get incorporated. This time, with the new consoles coming out, BF4 should have no excuses to include this on PC. 6 man squads, more focus on teamplay will make this game amazing, NOT close quarter maps and health regen.

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**Author:** ![Skinflap94](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/9de053/32.png) [@Skinflap94](https://battlefieldforum.co/u/Skinflap94)\
**Post date:** [March 21, 2013, 2:55pm UTC](https://battlefieldforum.co/t/so-is-bf4-finally-catching-up-to-what-we-had-7-years-ago-in-bf2/109610/5 "2013-03-21T14:55:15Z")

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I was extremely disappointed when DICE tailored the game toward consoles (especially the ps3). DLC earlier to PS3 players? Are you kidding?

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**Author:** ![raazberry](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/3bc359/32.png) [@raazberry](https://battlefieldforum.co/u/raazberry)\
**Post date:** [March 21, 2013, 3:30pm UTC](https://battlefieldforum.co/t/so-is-bf4-finally-catching-up-to-what-we-had-7-years-ago-in-bf2/109610/6 "2013-03-21T15:30:21Z")

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Honestly if they wanted to cater towards consoles, they should just keep Bad Company on consoles and the main Battlefield series on PC.

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**Author:** ![Skinflap94](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/9de053/32.png) [@Skinflap94](https://battlefieldforum.co/u/Skinflap94)\
**Post date:** [March 21, 2013, 3:55pm UTC](https://battlefieldforum.co/t/so-is-bf4-finally-catching-up-to-what-we-had-7-years-ago-in-bf2/109610/7 "2013-03-21T15:55:11Z")

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If only. Makes me wonder what it would’ve been if it had been made for PC alone.

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**Author:** ![Skinflap94](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/9de053/32.png) [@Skinflap94](https://battlefieldforum.co/u/Skinflap94)\
**Post date:** [March 22, 2013, 1:35am UTC](https://battlefieldforum.co/t/so-is-bf4-finally-catching-up-to-what-we-had-7-years-ago-in-bf2/109610/10 "2013-03-22T01:35:01Z")

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“We said originally that the PC was the lead SKU of the game, but in mid-production we switched to console as lead platform to make sure we could get all the versions done for release,”

- Karl-Magnus Troedsson (DICE CEO)

As for 4 man squads and health regeneration, I don’t remember mentioning either of those things in the comment I posted.

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**Author:** ![Skinflap94](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/9de053/32.png) [@Skinflap94](https://battlefieldforum.co/u/Skinflap94)\
**Post date:** [March 22, 2013, 1:45am UTC](https://battlefieldforum.co/t/so-is-bf4-finally-catching-up-to-what-we-had-7-years-ago-in-bf2/109610/12 "2013-03-22T01:45:31Z")

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So you say.

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**Author:** ![Nico](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/n/b5a626/32.png) [@Nico](https://battlefieldforum.co/u/Nico)\
**Post date:** [March 22, 2013, 10:01pm UTC](https://battlefieldforum.co/t/so-is-bf4-finally-catching-up-to-what-we-had-7-years-ago-in-bf2/109610/14 "2013-03-22T22:01:39Z")

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I disagree. If you had a useless commander you could vote him out. The commander role also went to the highest ranking player applying for the position so the quality of the commanders increased as time went by. Assassinating the commander was not trolling it was an important part of the game that was not utilized to its full potential.

I agree that the resource destruction did encourage some spawn camping. But those kind of issues could be solved by some tuning of the game mechanics. Not saying those features were perfectly implemented but they made the game much more fun than it is now. I am not at all romanticizing, BF2 was better in all other areas except graphics and environmental destruction compared to BF3 or BFBC. That being said my favorite in the series was probably Battlefield Vietnam.
