# So whats the verdict on Solomon Islands map ?

**URL:** <https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476>\
**Category:** General Discussion\
**Created:** [February 4, 2020, 5:08pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476 "2020-02-04T17:08:00Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![soobs58](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/41988e/32.png) [@soobs58](https://battlefieldforum.co/u/soobs58)\
**Post date:** [February 5, 2020, 7:47am UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/41 "2020-02-05T07:47:00Z")

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at least there is no farming pilots,maybe tanks should have some sort of time penalty for staying too long in one spot,at least it would make them move.

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**Author:** ![MintySSD](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mintyssd/32/106953_2.png) [@MintySSD](https://battlefieldforum.co/u/MintySSD)\
**Post date:** [February 5, 2020, 8:19am UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/42 "2020-02-05T08:19:00Z")

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It’s a M2 Carbine and tank heaven honestly I like it, very few medics/snipers/support mainly assault on the games I played today.

we only had one server up on oceanic for an hour full server with 9 in Q, now last time I checked 3 Solomon map servers.

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**Author:** ![GrizzGolf](https://battlefieldforum.co/user_avatar/battlefieldforum.co/grizzgolf/32/102129_2.png) [@GrizzGolf](https://battlefieldforum.co/u/GrizzGolf)\
**Post date:** [February 5, 2020, 9:49am UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/43 "2020-02-05T09:49:00Z")

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I like it. I havent had many issues playing it

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**Author:** ![StormSaxon](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/ecc23a/32.png) [@StormSaxon](https://battlefieldforum.co/u/StormSaxon)\
**Post date:** [February 5, 2020, 10:46am UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/44 "2020-02-05T10:46:00Z")

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It’s ok.

It much better than Argonne, Locker, Subway and Metro— the trash grenade spam choke point mess maps.

It’s also better than all the other pacific maps.

But it’s not brilliant.  
I’ve played it as US and Japanese on breakthrough, US will usually steam roll with 4-5 tanks. The 1-2 Japanese tanks if they have any are overwhelmed.. Japanese could do with 2-4 cannon emplacements and some type 37 AT guns in key positions. I’d have had less inaccessible areas as well as narrowing the roads and rivers… jungle fighting was much closer range than this.

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**Author:** ![RayD\_O1](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/8edcca/32.png) [@RayD\_O1](https://battlefieldforum.co/u/RayD_O1)\
**Post date:** [February 5, 2020, 10:48am UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/45 "2020-02-05T10:48:00Z")

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> [@StormSaxon](#):
>
> It’s ok.
> 
> It much better than Argonne, Locker, Subway and Metro— the trash grenade spam choke point mess maps.
> 
> It’s also better than all the other pacific maps.
> 
> But it’s not brilliant.  
> I’ve played it as US and Japanese on breakthrough, US will usually steam roll with 4-5 tanks. The 1-2 Japanese tanks if they have any are overwhelmed.. Japanese could do with 2-4 cannon emplacements and some type 37 AT guns in key positions. I’d have had less inaccessible areas as well as narrowing the roads and rivers… jungle fighting was much closer range than this.

Yeah I have suffered from quite a few Tank deaths but overall I mostly enjoy the map.

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**Author:** ![ninjapenquinuk](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/n/eb8c5e/32.png) [@ninjapenquinuk](https://battlefieldforum.co/u/ninjapenquinuk)\
**Post date:** [February 5, 2020, 11:06am UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/46 "2020-02-05T11:06:00Z")

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Only played a couple conquest rounds and quite liked it.

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**Author:** ![SirBobdk](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sirbobdk/32/103491_2.png) [@SirBobdk](https://battlefieldforum.co/u/SirBobdk)\
**Post date:** [February 5, 2020, 11:35am UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/47 "2020-02-05T11:35:00Z")

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> [@soobs58](#):
>
> at least there is no farming pilots,maybe tanks should have some sort of time penalty for staying too long in one spot,at least it would make them move.

Tanks have 3 back gear and 1 forward in case the enemy comes from behind

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**Author:** ![BURGERKRIEG](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/77aa72/32.png) [@BURGERKRIEG](https://battlefieldforum.co/u/BURGERKRIEG)\
**Post date:** [February 5, 2020, 1:12pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/48 "2020-02-05T13:12:00Z")

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The draw distance for those LODS popping in is unacceptable IMO. It must be set to 10-20 meters for some of those foliage assets.

Its always been an issue but I suppose this map’s environment just highlights it even more. Maybe that’s just on console.

After playing a few hours the map is probably on par with the rest of the Pacific content which is an improvement from what came before.

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**Author:** ![dayglowfroggy](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/e9a140/32.png) [@dayglowfroggy](https://battlefieldforum.co/u/dayglowfroggy)\
**Post date:** [February 5, 2020, 1:18pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/49 "2020-02-05T13:18:00Z")

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Played it for an hour or so and I like it partly because it’s going to take a while to learn.  
I was in a party with my ex bf players who now play cod telling them they would like this one.  
I didn’t like wake very much especially bt too many farming tanks and planes so this is half better.

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**Author:** ![rorypreston](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/a698b9/32.png) [@rorypreston](https://battlefieldforum.co/u/rorypreston)\
**Post date:** [February 5, 2020, 1:55pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/50 "2020-02-05T13:55:00Z")

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Great map, or it will be when 6.2 drops at the moment this game is more stressful than it is fun

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**Author:** ![RayD\_O1](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/8edcca/32.png) [@RayD\_O1](https://battlefieldforum.co/u/RayD_O1)\
**Post date:** [February 5, 2020, 2:07pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/51 "2020-02-05T14:07:00Z")

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> [@rorypreston](#):
>
> Great map, or it will be when 6.2 drops at the moment this game is more stressful than it is fun

Yep it is, and I hope 6.2 is not too far away.

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**Author:** ![ElliotLH](https://battlefieldforum.co/user_avatar/battlefieldforum.co/elliotlh/32/101030_2.png) [@ElliotLH](https://battlefieldforum.co/u/ElliotLH)\
**Post date:** [February 5, 2020, 2:14pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/52 "2020-02-05T14:14:00Z")

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Like the map, dislike the teams I’ve played it with so far.

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**Author:** ![RayD\_O1](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/8edcca/32.png) [@RayD\_O1](https://battlefieldforum.co/u/RayD_O1)\
**Post date:** [February 5, 2020, 3:12pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/53 "2020-02-05T15:12:00Z")

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> [@ElliotLH](#):
>
> Like the map, dislike the teams I’ve played it with so far.

Yeah the teams make or break the enjoyment factor that’s for sure.

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**Author:** ![RayD\_O1](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/8edcca/32.png) [@RayD\_O1](https://battlefieldforum.co/u/RayD_O1)\
**Post date:** [February 5, 2020, 3:15pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/54 "2020-02-05T15:15:00Z")

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> [@BURGERKRIEG](#):
>
> Mediocre.
> 
> The draw distance for those LODS popping in is unacceptable IMO. It must be set to 10-20 meters for some of those foliage assets.
> 
> Its always been an issue but I suppose this map’s environment just highlights it even more. Maybe that’s just on console.

Have not really noticed the pop up graphics so far on PC, are you on PC. ?

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**Author:** ![ninjapenquinuk](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/n/eb8c5e/32.png) [@ninjapenquinuk](https://battlefieldforum.co/u/ninjapenquinuk)\
**Post date:** [February 5, 2020, 3:44pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/55 "2020-02-05T15:44:00Z")

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> [@RayD\_O1](#):
>
> > [@BURGERKRIEG](#):
> >
> > Mediocre.
> > 
> > The draw distance for those LODS popping in is unacceptable IMO. It must be set to 10-20 meters for some of those foliage assets.
> > 
> > Its always been an issue but I suppose this map’s environment just highlights it even more. Maybe that’s just on console.
> 
> Have not really noticed the pop up graphics so far on PC, are you on PC. ?

On PS4 the pop ups make it look like you are playing a lego game at times. You see a player over yonder plain as day, ADS in and theres a blooming great rock/wall/sandbag in the way!

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**Author:** ![Imadis64](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/ecb155/32.png) [@Imadis64](https://battlefieldforum.co/u/Imadis64)\
**Post date:** [February 5, 2020, 4:01pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/56 "2020-02-05T16:01:00Z")

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I like it a lot, though I am not very good at the CQC this map seems to require. . . . In fact, bad at CQC, especially each time I got on, I had a ping over 100 instead of my usual 50 or so.

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**Author:** ![ElliotLH](https://battlefieldforum.co/user_avatar/battlefieldforum.co/elliotlh/32/101030_2.png) [@ElliotLH](https://battlefieldforum.co/u/ElliotLH)\
**Post date:** [February 5, 2020, 4:14pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/57 "2020-02-05T16:14:00Z")

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> [@RayD\_O1](#):
>
> (Quote)  
> Yeah the teams make or break the enjoyment factor that’s for sure.

They sure do. I guess it’s natural since it’s a new map so people need to get used to it.

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**Author:** ![tabes94](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/c68b51/32.png) [@tabes94](https://battlefieldforum.co/u/tabes94)\
**Post date:** [February 5, 2020, 6:49pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/58 "2020-02-05T18:49:00Z")

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Map could be really good… but on breakthrough especially on the defending side its really not fun, i dont think its really due to map design (although more cover might be better) but tanks in general, in most maps are a bit too strong, seems like a couple of good tank drivers can steam roll an entire team

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**Author:** ![BURGERKRIEG](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/77aa72/32.png) [@BURGERKRIEG](https://battlefieldforum.co/u/BURGERKRIEG)\
**Post date:** [February 5, 2020, 7:05pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/59 "2020-02-05T19:05:00Z")

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> [@RayD\_O1](#):
>
> > [@BURGERKRIEG](#):
> >
> > Mediocre.
> > 
> > The draw distance for those LODS popping in is unacceptable IMO. It must be set to 10-20 meters for some of those foliage assets.
> > 
> > Its always been an issue but I suppose this map’s environment just highlights it even more. Maybe that’s just on console.
> 
> Have not really noticed the pop up graphics so far on PC, are you on PC. ?

I’m on PS4 pro.

I notice it a lot in spawn when I have more of a chance to just walk around.

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**Author:** ![Imadis64](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/ecb155/32.png) [@Imadis64](https://battlefieldforum.co/u/Imadis64)\
**Post date:** [February 5, 2020, 7:11pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/60 "2020-02-05T19:11:00Z")

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I almost ALWAYS play Breakthrough, seems a bit more realistic from a strategy standpoint.

Just played Conquest and had an ABSOLUTE BLAST!! The layout of the map lends itself to an organized version of Conquest Chaos. Plenty of boats to get around, Plenty of flanking, Plenty open spaces, Plenty of jungles. . . tanks not as important in Conquest

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