# So whats the verdict on Solomon Islands map ?

**URL:** <https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476>\
**Category:** General Discussion\
**Created:** [February 4, 2020, 5:08pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476 "2020-02-04T17:08:00Z")\
**Posts on this page:** 20\
**Page:** 4

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**Author:** ![TectonicGuns](https://battlefieldforum.co/user_avatar/battlefieldforum.co/tectonicguns/32/103718_2.png) [@TectonicGuns](https://battlefieldforum.co/u/TectonicGuns)\
**Post date:** [February 5, 2020, 7:29pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/61 "2020-02-05T19:29:00Z")

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One of the best maps ever.

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**Author:** ![BosundaveE6](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/b9e5f3/32.png) [@BosundaveE6](https://battlefieldforum.co/u/BosundaveE6)\
**Post date:** [February 5, 2020, 7:40pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/62 "2020-02-05T19:40:00Z")

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I love this game and all of its maps, I have stated before because of my age has depleted my reaction time. I am always down in the low numbers on the scoreboard, and I don’t mind that a bit. the game is just plain fun. but I have to disagree with the claim that the game is realistic. from my military experience you don’t spray bullets into a mans chest and he is still shooting back and sometimes gets the kill. I think that the bullet damage needs to be raised quite a bit. because of my age I play mostly support and sniper. when I am pouring bullets from the mg 42 into people and they are still running for cover is a little hard to take. sniping, hit a man anywhere on his body and it doesn’t faze him, it has to be a headshot to kill with one bullet. really? if you get hit anywhere on your body, from a high powered rifle, your going down. rant over, I still love and will continue to play the game

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**Author:** ![mf\_shro0m](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mf_shro0m/32/106941_2.png) [@mf\_shro0m](https://battlefieldforum.co/u/mf_shro0m)\
**Post date:** [February 5, 2020, 8:25pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/63 "2020-02-05T20:25:00Z")

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I like the aesthetics but the objectives are a bit too open and the balancing in breakthrough needs tweaking. In the first sector the Japanese need an extra stationary gun and after that they need an extra tank

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**Author:** ![PeaceWeaver](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/f04885/32.png) [@PeaceWeaver](https://battlefieldforum.co/u/PeaceWeaver)\
**Post date:** [February 5, 2020, 9:35pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/64 "2020-02-05T21:35:00Z")

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I enjoy the map, but man, some of the guys playing at the moment… :#

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**Author:** ![mesterKG](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/59ef9b/32.png) [@mesterKG](https://battlefieldforum.co/u/mesterKG)\
**Post date:** [February 5, 2020, 10:47pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/65 "2020-02-05T22:47:00Z")

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Love the map so far.

As normal, only thing that bugs me is other players not agree with me on how to play. Not so bad though.

I had a blast defending on BT with mg42. Say what you want about btk and what not. The gun still shreds. Even downed a sniper or two at range.

glhf

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**Author:** ![Zozeberry](https://battlefieldforum.co/user_avatar/battlefieldforum.co/zozeberry/32/104204_2.png) [@Zozeberry](https://battlefieldforum.co/u/Zozeberry)\
**Post date:** [February 5, 2020, 11:37pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/66 "2020-02-05T23:37:00Z")

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> [@RayD\_O1](#):
>
> What do you guys think of the new map. It may be too early for feedback but it will be good to collect your views after you play it for a while.
> 
> I played it a bit on Conquest on a Community server that only had about 20 players per side. The graphics as always look good IMHO and playing with  
> lower player count made things a bit less hectic, but early days.

I like it. Feels sort of like a map from BFBC2 Vietnam

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**Author:** ![MintySSD](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mintyssd/32/106953_2.png) [@MintySSD](https://battlefieldforum.co/u/MintySSD)\
**Post date:** [February 6, 2020, 12:37am UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/67 "2020-02-06T00:37:00Z")

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I will say in breakthrough during the last sector i tried to call in the hitachi tank but it wouldnt allow me too (As defender) and had plenty of coin.

Its quite easy to storm through on breakthrough as an attacker if you initial landing LVTs are not destroyed, i played one round 5 tanks on the US v our 2 which was really 0 and i say 0 because you dont stand a chance 5 tanks against any single tank.

If you have a squad of assaults its quite easy to over run one tank just saying 😉

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**Author:** ![PeaceWeaver](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/f04885/32.png) [@PeaceWeaver](https://battlefieldforum.co/u/PeaceWeaver)\
**Post date:** [February 6, 2020, 1:37am UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/68 "2020-02-06T01:37:00Z")

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> [@MintySSD](#):
>
> I will say in breakthrough during the last sector i tried to call in the hitachi tank but it wouldnt allow me too (As defender) and had plenty of coin.

Someone else probably had the tank active. You can’t call in multiple reinforcements of the same type at the same time; it would be incredibly broken if every squad on the team could have reinforcement tanks active simultaneously, or if they could all launch an arty strike in unison.

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**Author:** ![IDazzlerazzle](https://battlefieldforum.co/user_avatar/battlefieldforum.co/idazzlerazzle/32/101037_2.png) [@IDazzlerazzle](https://battlefieldforum.co/u/IDazzlerazzle)\
**Post date:** [February 6, 2020, 1:57am UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/69 "2020-02-06T01:57:00Z")

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Breakthrough on this map is pure tank farming

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**Author:** ![jroggs](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jroggs/32/106829_2.png) [@jroggs](https://battlefieldforum.co/u/jroggs)\
**Post date:** [February 6, 2020, 2:15am UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/70 "2020-02-06T02:15:00Z")

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This would be a far better and more interesting map with only transports and no tanks.

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**Author:** ![CT1924](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ct1924/32/106572_2.png) [@CT1924](https://battlefieldforum.co/u/CT1924)\
**Post date:** [February 6, 2020, 2:33am UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/71 "2020-02-06T02:33:00Z")

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Love the map, and it feels open and restricted enough. Great map. But… current ttk means that this map’s 2 engagement distance outcomes rely on your gun. Would have been great in 5.0, when I could 5 shot at 600rpm(LS26, headshots here and there). But now you pick one distance, and don’t shoot during other engagements. Really resitricts the map.

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**Author:** ![CT1924](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ct1924/32/106572_2.png) [@CT1924](https://battlefieldforum.co/u/CT1924)\
**Post date:** [February 6, 2020, 2:34am UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/72 "2020-02-06T02:34:00Z")

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> [@smiggyg](#):
>
> Tank camping on Breakthrough is terrible! Getting spawn killed by camping tanks half a dozen times isn’t a great 1st impression.

Wait for people to learn the map. Many hidden routes to get tanks from, and verticality too. You have to look for it, though. No walkways, have to climb.

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**Author:** ![Foxassassin](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/b9bd4f/32.png) [@Foxassassin](https://battlefieldforum.co/u/Foxassassin)\
**Post date:** [February 6, 2020, 5:41am UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/73 "2020-02-06T05:41:00Z")

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> [@CT1924](#):
>
> > [@smiggyg](#):
> >
> > Tank camping on Breakthrough is terrible! Getting spawn killed by camping tanks half a dozen times isn’t a great 1st impression.
> 
> Wait for people to learn the map. Many hidden routes to get tanks from, and verticality too. You have to look for it, though. No walkways, have to climb.

Wonder how long before invisible walls start going up, Like on several other maps?

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**Author:** ![RayD\_O1](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/8edcca/32.png) [@RayD\_O1](https://battlefieldforum.co/u/RayD_O1)\
**Post date:** [February 6, 2020, 6:18am UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/74 "2020-02-06T06:18:00Z")

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> [@jroggs](#):
>
> This would be a far better and more interesting map with only transports and no tanks.

I had actually thought the same.

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**Author:** ![RayD\_O1](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/8edcca/32.png) [@RayD\_O1](https://battlefieldforum.co/u/RayD_O1)\
**Post date:** [February 6, 2020, 6:19am UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/75 "2020-02-06T06:19:00Z")

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> [@Zozeberry](#):
>
> > [@RayD\_O1](#):
> >
> > What do you guys think of the new map. It may be too early for feedback but it will be good to collect your views after you play it for a while.
> > 
> > I played it a bit on Conquest on a Community server that only had about 20 players per side. The graphics as always look good IMHO and playing with  
> > lower player count made things a bit less hectic, but early days.
> 
> I like it. Feels sort of like a map from BFBC2 Vietnam

Yep I agree and I loved that.

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**Author:** ![UltraMG42CamPeR](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ultramg42camper/32/106942_2.png) [@UltraMG42CamPeR](https://battlefieldforum.co/u/UltraMG42CamPeR)\
**Post date:** [February 6, 2020, 8:21am UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/76 "2020-02-06T08:21:00Z")

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First round I entered, I went 0-17 :D, half of it was tank kills. Then I got used to it. Some parts of the maps reminded me of Argonne Forest. I played Breakthru and Conquest, and there was chaos in both which is cool in my book;).

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**Author:** ![FatherDed](https://battlefieldforum.co/user_avatar/battlefieldforum.co/fatherded/32/106666_2.png) [@FatherDed](https://battlefieldforum.co/u/FatherDed)\
**Post date:** [February 6, 2020, 9:19am UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/77 "2020-02-06T09:19:00Z")

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> [@UltraMG42Camper](#):
>
> Some parts of the maps reminded me of Argonne Forest.

Yeah me too. There are certain places where you are presented with the illusion of being in an open jungle but in reality you’re being funneled down tightly-defined green corridors. There are other more open, free-roaming wide areas too though.

In general, I love it. It looks great, a nice mix of dense and more open areas, it’s got some atmosphere and there’s lots to learn and explore in it.

That’s 5 great maps in a row (well 4 if you’re not that fussed about underground). I’m a happy bunny.

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**Author:** ![NLBartmaN](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/n/f9ae1b/32.png) [@NLBartmaN](https://battlefieldforum.co/u/NLBartmaN)\
**Post date:** [February 6, 2020, 12:17pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/78 "2020-02-06T12:17:00Z")

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I love destroying tanks with AT rifles on this map, they have no idea in which bush I am and where to go and I can keep on shooting 😃  
It is so easy to destroy lots of tanks on this map.

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**Author:** ![RayD\_O1](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/8edcca/32.png) [@RayD\_O1](https://battlefieldforum.co/u/RayD_O1)\
**Post date:** [February 6, 2020, 2:45pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/79 "2020-02-06T14:45:00Z")

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> [@UltraMG42Camper](#):
>
> First round I entered, I went 0-17 :D, half of it was tank kills. Then I got used to it. Some parts of the maps reminded me of Argonne Forest. I played Breakthru and Conquest, and there was chaos in both which is cool in my book;).

Yeah its quite easy to get slaughtered in the early rounds when they launch a new map 🙂

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**Author:** ![luky31](https://battlefieldforum.co/user_avatar/battlefieldforum.co/luky31/32/106903_2.png) [@luky31](https://battlefieldforum.co/u/luky31)\
**Post date:** [February 6, 2020, 2:47pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/80 "2020-02-06T14:47:00Z")

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bad map

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