# So whats the verdict on Solomon Islands map ?

**URL:** <https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476>\
**Category:** General Discussion\
**Created:** [February 4, 2020, 5:08pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476 "2020-02-04T17:08:00Z")\
**Posts on this page:** 20\
**Page:** 6

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**Author:** ![BURGERKRIEG](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/77aa72/32.png) [@BURGERKRIEG](https://battlefieldforum.co/u/BURGERKRIEG)\
**Post date:** [February 8, 2020, 3:50pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/101 "2020-02-08T15:50:00Z")

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Map design in general has certainly improved with the Pacific content.

Wasn’t it underground and al Sudan before that? Those are well designed too.

Map design had definitely been better recently.

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**Author:** ![LinkZeppeloyd](https://battlefieldforum.co/user_avatar/battlefieldforum.co/linkzeppeloyd/32/104893_2.png) [@LinkZeppeloyd](https://battlefieldforum.co/u/LinkZeppeloyd)\
**Post date:** [February 8, 2020, 3:50pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/102 "2020-02-08T15:50:00Z")

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I really like it, in both CQ and BT. Its very beautiful and bigger/more complex than it looks.

I do wish it was in sequence with the other Pac maps in the VA rotation, or even better pacific only.

The Pacific maps are heads and shoulders better than the nilla maps.

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**Author:** ![RayD\_O1](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/8edcca/32.png) [@RayD\_O1](https://battlefieldforum.co/u/RayD_O1)\
**Post date:** [February 8, 2020, 3:53pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/103 "2020-02-08T15:53:00Z")

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> [@BURGERKRIEG](#):
>
> Map design in general has certainly improved with the Pacific content.
> 
> Wasn’t it underground and al Sudan before that? Those are well designed too.
> 
> Map design had definitely been better recently.

I feel the same about the last 6 maps, certainly they are streets ahead graphically.

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**Author:** ![RayD\_O1](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/8edcca/32.png) [@RayD\_O1](https://battlefieldforum.co/u/RayD_O1)\
**Post date:** [February 8, 2020, 3:55pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/104 "2020-02-08T15:55:00Z")

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> [@LinkZeppeloyd](#):
>
> I really like it, in both CQ and BT. Its very beautiful and bigger/more complex than it looks.
> 
> I do wish it was in sequence with the other Pac maps in the VA rotation, or even better pacific only.
> 
> The Pacific maps are heads and shoulders better than the nilla maps.

They are indeed and I would love to have a dedicated Pacific server rotation for each mode so all players can enjoy without server hopping.

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**Author:** ![fs2097](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/e480ec/32.png) [@fs2097](https://battlefieldforum.co/u/fs2097)\
**Post date:** [February 8, 2020, 5:27pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/105 "2020-02-08T17:27:00Z")

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Teammates who sit and camp while they need to attack. People who can’t play don’t know how to flank etc. It’s a beautiful map but it sucks when you get stuck with a bad team while the opposite team is camping. The worst part is when you rush to an objective and none of your lame teammates are spawning on you. These idiots are ruining the game. I wonder why these pacific maps don’t have an Grand Operations gameplay. Seems like DICE doesn’t give a crap about Operations anymore.

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**Author:** ![RealAshWilliams](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/e36b37/32.png) [@RealAshWilliams](https://battlefieldforum.co/u/RealAshWilliams)\
**Post date:** [February 8, 2020, 5:31pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/106 "2020-02-08T17:31:00Z")

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Need servers conquest 32 players. Balancing is bad with tanks.  
The developers really play their game ?

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**Author:** ![MBT\_Layzan](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mbt_layzan/32/102770_2.png) [@MBT\_Layzan](https://battlefieldforum.co/u/MBT_Layzan)\
**Post date:** [February 8, 2020, 5:46pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/107 "2020-02-08T17:46:00Z")

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Wish they would either lose the generic map spawned tanks or allow us like most of BF games to use our setups when we jump in them. But the map itself is sound.

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**Author:** ![Woodlbrad](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/w/a8b319/32.png) [@Woodlbrad](https://battlefieldforum.co/u/Woodlbrad)\
**Post date:** [February 8, 2020, 5:56pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/108 "2020-02-08T17:56:00Z")

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It’s over at 3rd sector in breakthrough it’s a gimme for defense. The chokes before B are terrible I’ve never seen the 4th sector.

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**Author:** ![GRAW2ROBZ](https://battlefieldforum.co/user_avatar/battlefieldforum.co/graw2robz/32/102113_2.png) [@GRAW2ROBZ](https://battlefieldforum.co/u/GRAW2ROBZ)\
**Post date:** [February 8, 2020, 6:12pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/109 "2020-02-08T18:12:00Z")

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I haven’t played any BF5 since the Chapter 5 ended. Last time I fired up BF5 for XBOX1. I ended up on a map losing by like 300 tickets and left seconds after joining then signed off for dinner.

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**Author:** ![Squad\_Cohesion](https://battlefieldforum.co/user_avatar/battlefieldforum.co/squad_cohesion/32/103495_2.png) [@Squad\_Cohesion](https://battlefieldforum.co/u/Squad_Cohesion)\
**Post date:** [February 8, 2020, 6:40pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/110 "2020-02-08T18:40:00Z")

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Map needs planes to counter the tankaces that cant be beaten by inf.

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**Author:** ![RealAshWilliams](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/e36b37/32.png) [@RealAshWilliams](https://battlefieldforum.co/u/RealAshWilliams)\
**Post date:** [February 8, 2020, 6:41pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/111 "2020-02-08T18:41:00Z")

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> [@MBT\_Layzan](#):
>
> Wish they would either lose the generic map spawned tanks or allow us like most of BF games to use our setups when we jump in them. But the map itself is sound.

Yes the map is very good for my as maps Pacific, wake is great map good job.  
But on Solomon Island the balancing is bad and for me, the map on conquest 32 players it would be very good.

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**Author:** ![karcyon](https://battlefieldforum.co/user_avatar/battlefieldforum.co/karcyon/32/102468_2.png) [@karcyon](https://battlefieldforum.co/u/karcyon)\
**Post date:** [February 9, 2020, 9:43am UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/112 "2020-02-09T09:43:00Z")

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If you like 5 minutes of running and then getting sniped instantly you probably like it…

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**Author:** ![RayD\_O1](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/8edcca/32.png) [@RayD\_O1](https://battlefieldforum.co/u/RayD_O1)\
**Post date:** [February 9, 2020, 10:30am UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/113 "2020-02-09T10:30:00Z")

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> [@karcyon](#):
>
> If you like 5 minutes of running and then getting sniped instantly you probably like it…

Don’t really find it much different in that respect to many of the other maps but everyone has their own experiences.

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**Author:** ![RayD\_O1](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/8edcca/32.png) [@RayD\_O1](https://battlefieldforum.co/u/RayD_O1)\
**Post date:** [February 9, 2020, 10:32am UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/114 "2020-02-09T10:32:00Z")

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> [@Squad\_Cohesion](#):
>
> Map needs planes to counter the tankaces that cant be beaten by inf.

The tanks can be a problem for infantry but I think planes on this map would be mayhem.

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**Author:** ![TEKNOCODE](https://battlefieldforum.co/user_avatar/battlefieldforum.co/teknocode/32/103723_2.png) [@TEKNOCODE](https://battlefieldforum.co/u/TEKNOCODE)\
**Post date:** [February 9, 2020, 12:53pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/115 "2020-02-09T12:53:00Z")

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Overall, I like the map a lot.

I noticed that the opposing team usually had more tonks than ours though…

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<div class="post-metadata">

**Author:** ![RayD\_O1](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/8edcca/32.png) [@RayD\_O1](https://battlefieldforum.co/u/RayD_O1)\
**Post date:** [February 9, 2020, 12:55pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/116 "2020-02-09T12:55:00Z")

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It seems to be pretty popular with most players, a decent addition to the other Pacific maps.

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**Author:** ![fs2097](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/e480ec/32.png) [@fs2097](https://battlefieldforum.co/u/fs2097)\
**Post date:** [February 9, 2020, 5:28pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/117 "2020-02-09T17:28:00Z")

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> [@MsieurLeodagan](#):
>
> > [@MBT\_Layzan](#):
> >
> > Wish they would either lose the generic map spawned tanks or allow us like most of BF games to use our setups when we jump in them. But the map itself is sound.
> 
> Yes the map is very good for my as maps Pacific, wake is great map good job.  
> But on Solomon Island the balancing is bad and for me, the map on conquest 32 players it would be very good.

Often it gets so ridiculous, 20 vs 30 and when you join you’ll join the team that has the most players in it so it’s 20 vs 31. It would be great if they added the switch team option back.

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**Author:** ![RayD\_O1](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/8edcca/32.png) [@RayD\_O1](https://battlefieldforum.co/u/RayD_O1)\
**Post date:** [February 9, 2020, 5:54pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/118 "2020-02-09T17:54:00Z")

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> [@fs2097](#):
>
> > [@MsieurLeodagan](#):
> >
> > > [@MBT\_Layzan](#):
> > >
> > > Wish they would either lose the generic map spawned tanks or allow us like most of BF games to use our setups when we jump in them. But the map itself is sound.
> > 
> > Yes the map is very good for my as maps Pacific, wake is great map good job.  
> > But on Solomon Island the balancing is bad and for me, the map on conquest 32 players it would be very good.
> 
> Often it gets so ridiculous, 20 vs 30 and when you join you’ll join the team that has the most players in it so it’s 20 vs 31. It would be great if they added the switch team option back.

It defies logic that a AAA game can run without any form of balancing in 2020.

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**Author:** ![Nic727\_1](https://battlefieldforum.co/user_avatar/battlefieldforum.co/nic727_1/32/108657_2.png) [@Nic727\_1](https://battlefieldforum.co/u/Nic727_1)\
**Post date:** [February 9, 2020, 6:05pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/119 "2020-02-09T18:05:00Z")

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Way too many tanks on US side and objectives not well placed to really have a chance to defend.

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**Author:** ![LinkZeppeloyd](https://battlefieldforum.co/user_avatar/battlefieldforum.co/linkzeppeloyd/32/104893_2.png) [@LinkZeppeloyd](https://battlefieldforum.co/u/LinkZeppeloyd)\
**Post date:** [February 9, 2020, 9:11pm UTC](https://battlefieldforum.co/t/so-whats-the-verdict-on-solomon-islands-map/107476/120 "2020-02-09T21:11:00Z")

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Dice should just keep making more pacific maps/vehicles/weaps. Its so much better than euro theatre, just run with it

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