Love the map but like every bf map if the balancing is off then Breakthrough is hell. Had some great games and other unbalanced games where we can’t even get near the first flag. My view is that virtually every bf map can be good or bad depending on the team you have. The team balance completely dictates how the match will play out.
Haven’t played since the 2nd week of Wake Island. I was a bit disappointed at the balancing of that map. I played the first game a bit earlier as US and it was over in like 10mins. Didn’t even have a chance to see the whole map, first impression though, I like it. But is this another Wake Island? I thought so until the very next round with roles reversed, US couldn’t even take the beach.
Now, was I in a lucky team or is this another Wake Island? I had no idea what was going on outside of my bunker lol but I saw a lot of US tanks at one point coming straight at me. Somehow our team destroyed them all? Not sure really…
Meh, I spend a whole round of Conquest and had three engagements. Typical BFV map. Too large, too long paths between flags, half the maps is simply unplayed and the flow is generally just two zergs avoiding each other.
And on Breakthrough it is just like Wake. You can not attack, so DICE gives you 6 tanks. So 6 guys go 50-4 and 58 have little fun, because of that. Mind you, without the tanks, all attacks are futile, since map design is not DICE’s forte.
Also doesn’t play anything like a close quarters map, if one expected that. I had hoped for a green version of Devastation, or a Zavod Style map, or even a Guilin Peaks. Not the case.
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Looks good though, which is all that counts in BFV.
Wow, you really see how bad some tankers are on this map, some literately in CQ park outside the home base and have awful scores and kills all match. And only having one actual tank with a setup you spawn into, is a major loss to the side that has a crap tanker.
To much dead space. Attack on BT is ok But Yeah way to many cancertanks. And conquest is way to big. But i understand many of the bushcamping noobs love it.
It’s decent. I need to put in more time to really get a better feel for it. Getting pushed back in breakthrough had me all turned around and confused here and there.
I didn’t really have the visibility issues I’ve seen some complain about. Just one guy camping in some brush once that I missed.
Decent map, however as someone said, I don’t feel I am in the jungle at all, more like a huge garden. Biggest positive is definitely lack of little jimmies in their airplanes.
I do feel like I have never played a WW2 game that would feel less like WW2. Considering this is a day one and most of the servers I played on PS4 today were half empty, I am a bit worried.
New guns and gadgets are disappointing, don’t have the bazooka yet so maybe something to look forward to.
Agree entirely…map looks nice but the gameplay is still just garbage. Twitchy, Instadeath kills all over AND got stuck in a perma death animation near a fortification. Also had one teammate with 600 + ping and one opponent with 700+ ping. I mean, really Dice?
Unfortunately the bugs and crappy gameplay are here to stay for the next 2 years. Yup, that’s right, 2 more years. Ugh…
I really just sample the new maps and weapons. I just don’t have that “can’t wait to play” feeling at all due to the aforementioned problems. Sad really…
No planes .. I like it . I think the map plays well . There are a lot of tanks but plenty of room to flank them . Best pacific map by far , my opinion .
I like it but defending on breakthrough can be difficult. The first and last sectors can be nearly impossible if the attackers aren’t bordering on idiocy.
Related as it’s happening on this map but I really don’t think tanks should be quite so effective when they’re in the water, what’s the best way to combat them?
Exactly what I have been asking for on this thread - forums.battlefield.com/en-us/discussion/199635/pacific-war-playlist-separate-modes-when-jungle-map-added-please#latest