# Soldier running mechanic

**URL:** <https://battlefieldforum.co/t/soldier-running-mechanic/102038>\
**Category:** General Discussion\
**Created:** [June 14, 2016, 5:40pm UTC](https://battlefieldforum.co/t/soldier-running-mechanic/102038 "2016-06-14T17:40:00Z")\
**Posts on this page:** 20\
**Page:** 1

<div class="post-metadata">

**Author:** ![MartinBabl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f1d935/32.png) [@MartinBabl](https://battlefieldforum.co/u/MartinBabl)\
**Post date:** [June 14, 2016, 5:40pm UTC](https://battlefieldforum.co/t/soldier-running-mechanic/102038/1 "2016-06-14T17:40:00Z")

</div>

A soldier has a stamina bar.

- This bar is drained if the soldier jumps, runs or charges (Bayonet charge).
- The rate at which the bar is drained is dependent on the movement. Charge\>Run and jump is a fixed amount.
- This bar is recharged if the soldier walks or stands still. Stands still\>walks.

---

<div class="post-metadata">

**Author:** ![PauloGrego](https://battlefieldforum.co/user_avatar/battlefieldforum.co/paulogrego/32/103086_2.png) [@PauloGrego](https://battlefieldforum.co/u/PauloGrego)\
**Post date:** [June 14, 2016, 5:52pm UTC](https://battlefieldforum.co/t/soldier-running-mechanic/102038/2 "2016-06-14T17:52:00Z")

</div>

Is this a request or a fact?

If fact, I wonder how far you could run with a complete bar, it should be at least 200 meters.

---

<div class="post-metadata">

**Author:** ![MartinBabl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f1d935/32.png) [@MartinBabl](https://battlefieldforum.co/u/MartinBabl)\
**Post date:** [June 14, 2016, 5:57pm UTC](https://battlefieldforum.co/t/soldier-running-mechanic/102038/3 "2016-06-14T17:57:00Z")

</div>

From the footage it looks like its not in the game. But it would be a cool game mechanic.

---

<div class="post-metadata">

**Author:** ![incapslap](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/d6d6ee/32.png) [@incapslap](https://battlefieldforum.co/u/incapslap)\
**Post date:** [June 14, 2016, 5:59pm UTC](https://battlefieldforum.co/t/soldier-running-mechanic/102038/4 "2016-06-14T17:59:00Z")

</div>

Very good idea. And once the stamina bar drains the soldier begins wall-running until he receives a jetpak.

---

<div class="post-metadata">

**Author:** ![MartinBabl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f1d935/32.png) [@MartinBabl](https://battlefieldforum.co/u/MartinBabl)\
**Post date:** [June 14, 2016, 6:15pm UTC](https://battlefieldforum.co/t/soldier-running-mechanic/102038/5 "2016-06-14T18:15:00Z")

</div>

> [@incapslap](#):
>
> Very good idea. And once the stamina bar drains the soldier begins wall-running until he receives a jetpak.

I love it how there are these people who are always so willing to support and give their two last brain cells to the forum.

---

<div class="post-metadata">

**Author:** ![incapslap](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/d6d6ee/32.png) [@incapslap](https://battlefieldforum.co/u/incapslap)\
**Post date:** [June 14, 2016, 6:33pm UTC](https://battlefieldforum.co/t/soldier-running-mechanic/102038/6 "2016-06-14T18:33:00Z")

</div>

Check my thread, there really were jetpaks in WW!.

---

<div class="post-metadata">

**Author:** ![MartinBabl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f1d935/32.png) [@MartinBabl](https://battlefieldforum.co/u/MartinBabl)\
**Post date:** [June 14, 2016, 6:53pm UTC](https://battlefieldforum.co/t/soldier-running-mechanic/102038/7 "2016-06-14T18:53:00Z")

</div>

> [@incapslap](#):
>
> Check my thread, there really were jetpaks in WW!.

Please no more useless gadgets! PLEASE! Just look what happened in Battlefield 4.

---

<div class="post-metadata">

**Author:** ![incapslap](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/d6d6ee/32.png) [@incapslap](https://battlefieldforum.co/u/incapslap)\
**Post date:** [June 14, 2016, 7:03pm UTC](https://battlefieldforum.co/t/soldier-running-mechanic/102038/8 "2016-06-14T19:03:00Z")

</div>

What about a snoopdawg voice modulator for the Commander? "We takin’ objektiv A-dizzle on the smoke-fizzle, ma riddles.’

---

<div class="post-metadata">

**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [June 14, 2016, 7:17pm UTC](https://battlefieldforum.co/t/soldier-running-mechanic/102038/9 "2016-06-14T19:17:00Z")

</div>

stop trying to slow the game down.

---

<div class="post-metadata">

**Author:** ![heast1](https://battlefieldforum.co/user_avatar/battlefieldforum.co/heast1/32/102187_2.png) [@heast1](https://battlefieldforum.co/u/heast1)\
**Post date:** [June 14, 2016, 7:22pm UTC](https://battlefieldforum.co/t/soldier-running-mechanic/102038/10 "2016-06-14T19:22:00Z")

</div>

if your kill some medic, you get negative karma points

---

<div class="post-metadata">

**Author:** ![MartinBabl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f1d935/32.png) [@MartinBabl](https://battlefieldforum.co/u/MartinBabl)\
**Post date:** [June 14, 2016, 7:30pm UTC](https://battlefieldforum.co/t/soldier-running-mechanic/102038/11 "2016-06-14T19:30:00Z")

</div>

> [@Sir-xer21](#):
>
> stop trying to slow the game down.

What is wrong with slowing the game down? Nothing. It actually gets players to think about how they will attack a certain position. Thereby they will be less likely to die due to rash decisions. Thereby the game play improves.

What is wrong with fast paced game play. Try playing Counter Strike while running around everywhere. You will be killed. Fast paced game play only favors those with the best twitch skills and those running around with SMGs.

---

<div class="post-metadata">

**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [June 14, 2016, 7:35pm UTC](https://battlefieldforum.co/t/soldier-running-mechanic/102038/12 "2016-06-14T19:35:00Z")

</div>

> [@MartinBabl](#):
>
> > [@Sir-xer21](#):
> >
> > stop trying to slow the game down.
> 
> What is wrong with slowing the game down? Nothing.

everything. BF has always been fast paced. why are we trying to diverge from that?

> [@MartinBabl](#):
>
> It actually gets players to think about how they will attack a certain position. Thereby they will be less likely to die due to rash decisions. Thereby the game play improves.

or people need to think faster. i dont care if scrubs die more, im not here to make their life easier.

> [@MartinBabl](#):
>
> What is wrong with fast paced game play. Try playing Counter Strike while running around everywhere. You will be killed.

OR, you could have a good understanding of the movement mechanics and play fast, and still do well. all the best pushes happen at a fast pace. the game rewards fast pace striking in every instance except peek fights.

> [@MartinBabl](#):
>
> Fast paced game play only favors those with the best twitch skills and those running around with SMGs.

games SHOULD reward people with better skills.

---

<div class="post-metadata">

**Author:** ![MartinBabl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f1d935/32.png) [@MartinBabl](https://battlefieldforum.co/u/MartinBabl)\
**Post date:** [June 14, 2016, 7:47pm UTC](https://battlefieldforum.co/t/soldier-running-mechanic/102038/13 "2016-06-14T19:47:00Z")

</div>

So Battlefield franchise has always been fast paced? Really? So you have played Battlefield 2 and Battlefield 2142? I would say we are going back to the roots of the franchise if we were to slow it down. Do you really think that in war they run everywhere?  
Do they not plan their advance? How, from which direction. Yeah you probably going to say this is no war simulator. But this is also no COD simulator with tanks. People work in a squad not on their own. The squad leader chooses which direction will be best for the squad to move. Skill is not just how fast you can twitch your fingers. Skill is to make the best decision. Skill is to be able to work in a squad. You should reward the squad that has the most skill. Not by counting enemies killed but by counting the number of flags captured. Capturing a flag takes real skill not just twitching.

---

<div class="post-metadata">

**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [June 14, 2016, 7:51pm UTC](https://battlefieldforum.co/t/soldier-running-mechanic/102038/14 "2016-06-14T19:51:00Z")

</div>

> [@MartinBabl](#):
>
> So Battlefield franchise has always been fast paced? Really? So you have played Battlefield 2 and Battlefield 2142? I would say we are going back to the roots of the franchise if we were to slow it down. Do you really think that in war they run everywhere?  
> .

BF2 was fast paced in the actual combat. it was only “slower” because they designed the maps around vehicles. everything else engendered itself to twitch play.

BF2 is also the anomaly in the series. BF 1942 was very fast paced.

remind me how slow BF2 was again?

[![Video: BF2 | Still Agents (2009 - terminatorwilli)](https://battlefieldforum.co/uploads/default/original/3X/5/f/5fc9e5fd997c927bf92903bf6c9ec561f2283ce1.jpeg "BF2 | Still Agents (2009 - terminatorwilli)") ](https://www.youtube.com/watch?v=lT1wWhG_0iU)

looks pretty fast to me.

> [@MartinBabl](#):
>
> Skill is not just how fast you can twitch your fingers. Skill is to make the best decision. Skill is to be able to work in a squad. You should reward the squad that has the most skill.

and the more skilled squads can do all that mental work much faster.

dont cap their abilities because YOU cant make tactical decisions on the fly.

> [@MartinBabl](#):
>
> Capturing a flag takes real skill not just twitching.

depends on the flag. you need to kill to cap a flag. and if you dont, its abandoned and takes no skill at all.

---

<div class="post-metadata">

**Author:** ![MartinBabl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f1d935/32.png) [@MartinBabl](https://battlefieldforum.co/u/MartinBabl)\
**Post date:** [June 14, 2016, 8:17pm UTC](https://battlefieldforum.co/t/soldier-running-mechanic/102038/15 "2016-06-14T20:17:00Z")

</div>

Believe me. Battlefield 2 was not fast paced as compared to Battlefield 4. Yes the gun fights are intense but then there are the times you will have to move between objectives. That is when your squad leader briefed the squad what his plan was. How can you communicate while in the heat of battle? This is not a COD mass murder fest you wish to force onto this franchise. “Capturing a flag takes real skill **not just** twitching.” It require teamwork.  
Please just watch this:

[![Video: YouTube](https://battlefieldforum.co/uploads/default/original/3X/4/a/4ae7688267c44b852c4e74f714139f550858c4f7.jpeg "YouTube") ](https://www.youtube.com/watch?v=57VTXT_9W1I)

---

<div class="post-metadata">

**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [June 14, 2016, 8:40pm UTC](https://battlefieldforum.co/t/soldier-running-mechanic/102038/16 "2016-06-14T20:40:00Z")

</div>

> [@MartinBabl](#):
>
> Believe me. Battlefield 2 was not fast paced as compared to Battlefield 4. Yes the gun fights are intense but then there are the times you will have to move between objectives.

as i said, the slowness was purely a function of poorly designed maps that were designed only with vehicles and not with infantry in mind.

> [@MartinBabl](#):
>
> . That is when your squad leader briefed the squad what his plan was.

A fantasy scenario that never happened.

> [@MartinBabl](#):
>
> .can you communicate while in the heat of battle?

Yes, very effectively, i’ll add too. maybe you need to learn how to communicate better.

> [@MartinBabl](#):
>
> This is not a COD mass murder fest you wish to force onto this franchise.

BF has always been about dense gunfights. there’s a reason everyone played 24 hour sharqi and karkand in BF2.

I’m not forcing anything on the franchise. I’m literally asking it not to change.

> [@MartinBabl](#):
>
> “Capturing a flag takes real skill **not just** twitching.”

its still mostly just raw skill though.

taking an abandoned flag takes no skill and taking a contested flag requires some degree of aiming skill.

> [@MartinBabl](#):
>
> [YouTube](https://www.youtube.com/embed/57VTXT_9W1I)

what am i supposed to get out of a video of people playing BF2 and other games fairly poorly?

---

<div class="post-metadata">

**Author:** ![MartinBabl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f1d935/32.png) [@MartinBabl](https://battlefieldforum.co/u/MartinBabl)\
**Post date:** [June 14, 2016, 8:47pm UTC](https://battlefieldforum.co/t/soldier-running-mechanic/102038/17 "2016-06-14T20:47:00Z")

</div>

Have you ever played Battlefield 2?

---

<div class="post-metadata">

**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [June 14, 2016, 8:51pm UTC](https://battlefieldforum.co/t/soldier-running-mechanic/102038/18 "2016-06-14T20:51:00Z")

</div>

> [@MartinBabl](#):
>
> Have you ever played Battlefield 2?

Yes, I own it.

---

<div class="post-metadata">

**Author:** ![MartinBabl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f1d935/32.png) [@MartinBabl](https://battlefieldforum.co/u/MartinBabl)\
**Post date:** [June 14, 2016, 8:58pm UTC](https://battlefieldforum.co/t/soldier-running-mechanic/102038/19 "2016-06-14T20:58:00Z")

</div>

Then I do not understand how you can say that it is fast paced if you compare it to Battlefield 4. Unless you play Battlefield 4 really slowly. Do you like teamwork?

---

<div class="post-metadata">

**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [June 14, 2016, 9:02pm UTC](https://battlefieldforum.co/t/soldier-running-mechanic/102038/20 "2016-06-14T21:02:00Z")

</div>

> [@MartinBabl](#):
>
> Then I do not understand how you can say that it is fast paced if you compare it to Battlefield 4. Unless you play Battlefield 4 really slowly. Do you like teamwork?

Its fast paced as a general measure. BF4 is faster paced but thats because the maps arent stupidly designed.

BF2 wasnt slow paced in it’s mechanics it was slow paced because the maps were too sprawled out for infantry…unless you played Sharqi or Karkand.

[Next page](https://battlefieldforum.co/t/soldier-running-mechanic/102038.md?page=2)
