# Solving the camper problem

**URL:** <https://battlefieldforum.co/t/solving-the-camper-problem/102943>\
**Category:** General Discussion\
**Created:** [March 24, 2017, 8:30pm UTC](https://battlefieldforum.co/t/solving-the-camper-problem/102943 "2017-03-24T20:30:00Z")\
**Posts on this page:** 6\
**Page:** 5

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**Author:** ![Thunderbolt19996](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/958977/32.png) [@Thunderbolt19996](https://battlefieldforum.co/u/Thunderbolt19996)\
**Post date:** [April 2, 2017, 9:05pm UTC](https://battlefieldforum.co/t/solving-the-camper-problem/102943/81 "2017-04-02T21:05:00Z")

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> [@trip1ex](#):
>
> > [@Thunderbolt19996](#):
> >
> > > [@trip1ex](#):
> > >
> > > For Frontlines: Put a timer on every player. It would work like the out of bounds timer where you are shot for being a deserter. In this case, you’re shot in the back by your commander for being a coward if you aren’t advancing. The only exception is if you’re injured then you can sit and heal to 75% before your commander tells you to advance once again and the timer restarts. The timer shuts off when you’re in the flag zone or when you’re advancing. The timer would be 5-10 sec.
> > > 
> > > Creating a PTFO mode that removed K/D would help.
> > > 
> > > Identify campers (voluntarily or automatically) and putting equal amounts on both sides would help.
> > > 
> > > Sniper slots. And then making it so you have to earn sniper time by playing the objective. Do this with vehicles too.
> > 
> > Again:the commander would be the one getting a bullet if he orders a sniper to do the assault job.Sniper slots?Then we’ll need also Support,assault and medic slots,and we should start only with a pistol.I agree with a previous post:all this hate comes from the fact that snipers are not easy prays like the others.
> 
> lol. You just outlined why we need sniper slots. IT’s because snipers can’t do the assaults job and take objectives. And the whole point of an objective mode is to take objectives.

But the tactic is far more than throw 32 soldiers on the objectives.Supporting and spotting is a thing too.Not to mention that you are no one to tell others how to play,objective mode or not.

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**Author:** ![Sentinelxm1994](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sentinelxm1994/32/103414_2.png) [@Sentinelxm1994](https://battlefieldforum.co/u/Sentinelxm1994)\
**Post date:** [July 7, 2017, 2:40am UTC](https://battlefieldforum.co/t/solving-the-camper-problem/102943/82 "2017-07-07T02:40:00Z")

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> [@JohnMatrix666](#):
>
> This thread is still a thing? Now I might have to go find me a game of rush or frontlines and hump hills for three hours straight just because I can. Also because it seems to annoy people and I’m all about being as annoying as possible. I’ve never actually hill humped before because I have the attention span of a goldfish when it comes to things as tedious as long range sniping but seeing how much buttsore it can cause in friends and foes alike, it just might be worth it.

Then I will follow you around as support and throw snoke grenades in your face the whole time

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**Author:** ![Sentinelxm1994](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sentinelxm1994/32/103414_2.png) [@Sentinelxm1994](https://battlefieldforum.co/u/Sentinelxm1994)\
**Post date:** [July 7, 2017, 2:41am UTC](https://battlefieldforum.co/t/solving-the-camper-problem/102943/83 "2017-07-07T02:41:00Z")

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As well as smoke grenades

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**Author:** ![rock1obsta](https://battlefieldforum.co/user_avatar/battlefieldforum.co/rock1obsta/32/103288_2.png) [@rock1obsta](https://battlefieldforum.co/u/rock1obsta)\
**Post date:** [July 7, 2017, 3:26am UTC](https://battlefieldforum.co/t/solving-the-camper-problem/102943/84 "2017-07-07T03:26:00Z")

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I completely disagree with limiting classes. It’s a slippery slope that could easily morph into something much worse than a camping scrub (or 6) on your team.

But, I can’t stand the useless campers either. A teammate who doesn’t care about what’s best for the team should have some sort of consequences imposed when purposely playing objective modes and ignoring the objectives.

Time based parameters contingent upon objective points could help. For example: scrublord B likes to be as close to his base as possible, prone, & missing 90% of his potshots (which is the vast majority of all sniper wannabes in the game). If scrublord B stays in that area, without scoring “X” amount of objective points, i.e. defending the gimme flag relentlessly, he starts losing points.

This should carry over and literally subtract points from lifetime score if this type of selfish behavior continues.  
It would be possible to actually lose some unlocked weapons/gadgets by ignoring the right way to play the class and continuing to do your own thing.

In the spirit of fairness, a similar system would apply to all classes:

Useless assaults who don’t…well…ASSAULT tanks and vehicles in addition to taking flags would lose points for not playing their class.

Useless medics who don’t equip a medbag and/or syringe. This shouldn’t be an option to NOT equip at least one of the two.

Useless supports who don’t equip ammo. Again, no reason not to so it should be mandatory.

It should be noted that these rules would only apply to objective heavy modes, not dom or tdm.

If a players score would reflect their effort at helping win objectives by some sort of relevance or usefulness scale, there’s no reason DICE couldn’t implement this.

Just no limits on the amount of players in classes, that’s a really bad road to start down.

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**Author:** ![chawktrick](https://battlefieldforum.co/user_avatar/battlefieldforum.co/chawktrick/32/101497_2.png) [@chawktrick](https://battlefieldforum.co/u/chawktrick)\
**Post date:** [July 7, 2017, 3:48am UTC](https://battlefieldforum.co/t/solving-the-camper-problem/102943/85 "2017-07-07T03:48:00Z")

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I would be in favor of a new game mode that has some type of penalty or mechanism for punishing people who camp, but I’m opposed to any addition to current game modes that forces players to play a certain way. Camping is part of pretty much every FPS, particularly AAA FPS. It’s something we all have to handle.

Plus, sometimes “camping” isn’t the major concern. I played an Operations tonight and we had something 8-10 snipers on our team. Most of them were playing the objectives, but most of them also just weren’t very good. I can play sniper, assault/defend objectives and finish with a 3:1 or 4:1 ratio. A lot of these guys were 1:1 or negative. People accused of them of being “camping snipers” since we were losing, but I watched them and that really wasn’t the case.

My point is that these things aren’t always black and white.

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**Author:** ![wontbuyurgames](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/w/a87d85/32.png) [@wontbuyurgames](https://battlefieldforum.co/u/wontbuyurgames)\
**Post date:** [July 7, 2017, 3:57am UTC](https://battlefieldforum.co/t/solving-the-camper-problem/102943/86 "2017-07-07T03:57:00Z")

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Solution:

1. Limit the game to a small number of snipers in each game.
2. DICE needs to S-T-O-P making side objectives that take players away from the main one. No do this and unlock that. They did this in Battlefront too.

[Previous page](https://battlefieldforum.co/t/solving-the-camper-problem/102943.md?page=4)
