# Some new info, 10 things to know about the weapons of BF1 and Q&A

**URL:** <https://battlefieldforum.co/t/some-new-info-10-things-to-know-about-the-weapons-of-bf1-and-q-a/101700>\
**Category:** General Discussion\
**Created:** [June 6, 2016, 10:50pm UTC](https://battlefieldforum.co/t/some-new-info-10-things-to-know-about-the-weapons-of-bf1-and-q-a/101700 "2016-06-06T22:50:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Stil3r](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/b3f665/32.png) [@Stil3r](https://battlefieldforum.co/u/Stil3r)\
**Post date:** [June 6, 2016, 10:50pm UTC](https://battlefieldforum.co/t/some-new-info-10-things-to-know-about-the-weapons-of-bf1-and-q-a/101700/1 "2016-06-06T22:50:00Z")

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From the bf site:

[https://www.battlefield.com/games/battlefield-1/weapons](https://www.battlefield.com/games/battlefield-1/weapons)

> [@](#):
>
> 10 THINGS YOU NEED TO KNOW ABOUT THE WEAPONS OF BATTLEFIELD 1
> 
> They feel fast because they are.  
> If your weapon of choice is an assault rifle or a powerful LMG, Battlefield 1 is loaded with guns to scratch your trigger finger on. In general, all of the weapons might feel a little faster than you’d expect. On top of adding drag and gravity to the bullets themselves, we increased the bullet velocity. This speeds things up and makes the gunplay feel more authentic.
> 
> There are six categories of weapons.  
> There are your Shotguns (great for blasting enemies from up close), SMGs (made for short range rapid-fire), LMGs (amazing at tearing things apart from medium range), Semi Autos (balanced and powerful), Sidearms (great in a pinch), and Sniper Rifles (which do exactly what you think).
> 
> There’s a ton of variety.  
> Each weapon type has multiple different weapons to choose from. The weapons of the era were incredibly varied. In fact, many of the weapons of World War I were the first successful versions of those weapons. The first SMGs and Automatic Rifles were deployed during the era, and you can use them in Battlefield 1.
> 
> They are super effective.  
> Technology hurdled forward during World War I, leading to absolutely incredible, efficient weapons that were damn good at doing what they were designed to do. Whether you’re blasting holes in walls and taking down hidden enemies or sniping from across the map, you’ll find the gunplay in Battlefield 1 feels modern and fun.
> 
> Weapon customization is more focused.  
> We definitely want to allow you to customize your weapons in Battlefield 1, but we also heard your feedback that we should try to find a way to do this without adding hundreds of additional attachments. That’s why Battlefield 1 utilizes pre-set Loadouts for each weapon - you’re still able to customize your weapons to make sure they work with your playstyle, but in a more focused way.
> 
> Each weapon has up to three Pre-Sets.  
> Maybe you want a shotgun that packs a little more punch? Or maybe you’d rather one that trades stability for accuracy? The different weapon Pre-Sets should help you out. Some have up to three, giving you different ways to play with the same weapons. You’re able to customize them as well, changing the zoom levels, reticles, and more.
> 
> There are multiple types of melee weapons.  
> Getting up-close and personal was an important part of The Great War, and while you have plenty of options if you’d rather keep your distance, you’ll also be able to use different types of melee weapons, each with their own attack speeds and damage outputs. Some even double as tools – giving you the ability to cut barbed wire, destroy barricades, or even damage light vehicles.
> 
> You’ll be able to perform bayonet charges.  
> Being able to close the gap between you and your enemy is important, especially when you’re going for a melee kill. Attaching a Bayonet to the end of your gun helps make that a little easier, letting you charge at your enemies. Make contact, and they’re on the fast track to the graveyard.
> 
> Frags aren’t the only grenade types.  
> Besides being able to toss traditional fragmentation grenades, you’ll also be able to use gas grenades (low damage, but their gas lingers for a long time), incendiary grenades (high damage, but for a limited time), and more. Using the right one at the right time can be the difference between life and death.
> 
> The audio fidelity is top notch.  
> DICE is known for delivering some of the best audio quality in gaming, and we’re not going to disappoint with the weapon sounds in Battlefield 1. From the BANG of a shotgun to the CLINK of an empty click, we recorded a huge amount of real-world audio to use in the game. You can even tell when your magazine is running out of ammo now - your firing sound slightly changes when your ammo is low.

Sounds great. Especially intrigued by the melee doubling as tools also and what that can entail.

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**Author:** ![Modelcitizen\_94](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/b782af/32.png) [@Modelcitizen\_94](https://battlefieldforum.co/u/Modelcitizen_94)\
**Post date:** [June 6, 2016, 10:54pm UTC](https://battlefieldforum.co/t/some-new-info-10-things-to-know-about-the-weapons-of-bf1-and-q-a/101700/2 "2016-06-06T22:54:00Z")

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too bad im stuck with last gen. ☹

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**Author:** ![SFast\_Greed](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sfast_greed/32/103425_2.png) [@SFast\_Greed](https://battlefieldforum.co/u/SFast_Greed)\
**Post date:** [June 7, 2016, 12:57am UTC](https://battlefieldforum.co/t/some-new-info-10-things-to-know-about-the-weapons-of-bf1-and-q-a/101700/3 "2016-06-07T00:57:00Z")

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> [@](#):
>
> sniping from across the map

With WW1 weapons… Ok.  
BF3 and 4 were already lonewolfers chaos and clusterf\*cks… BF1 will be even worse. Can’t wait.

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**Author:** ![Lordmang4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e19b73/32.png) [@Lordmang4](https://battlefieldforum.co/u/Lordmang4)\
**Post date:** [June 7, 2016, 1:36am UTC](https://battlefieldforum.co/t/some-new-info-10-things-to-know-about-the-weapons-of-bf1-and-q-a/101700/4 "2016-06-07T01:36:00Z")

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1. Well thought weapons categories and defined purposes.
2. Pre-set weapon customizations.
3. Faster bullet velocity (not quite like COD’s hitscan but getting there).
4. Different melee weapons that actually have varied combat characteristics.
5. No more instances of hundreds of weapons customizations that practically do the same thing.

EXCELLENT.

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**Author:** ![B3ANTOWN\_B3A5T](https://battlefieldforum.co/user_avatar/battlefieldforum.co/b3antown_b3a5t/32/101262_2.png) [@B3ANTOWN\_B3A5T](https://battlefieldforum.co/u/B3ANTOWN_B3A5T)\
**Post date:** [June 7, 2016, 2:16am UTC](https://battlefieldforum.co/t/some-new-info-10-things-to-know-about-the-weapons-of-bf1-and-q-a/101700/5 "2016-06-07T02:16:00Z")

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I like the sound of gas lingering for a long time from a grenade. That should be pretty handy in clearing out a room or as a distraction before storming into a flag capture area.

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**Author:** ![DarkFlame588](https://battlefieldforum.co/user_avatar/battlefieldforum.co/darkflame588/32/101634_2.png) [@DarkFlame588](https://battlefieldforum.co/u/DarkFlame588)\
**Post date:** [June 7, 2016, 2:22am UTC](https://battlefieldforum.co/t/some-new-info-10-things-to-know-about-the-weapons-of-bf1-and-q-a/101700/6 "2016-06-07T02:22:00Z")

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Mmmm, plenty of melee weapons, with actual different stats.

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**Author:** ![Troopperfofo](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/eb9ed0/32.png) [@Troopperfofo](https://battlefieldforum.co/u/Troopperfofo)\
**Post date:** [June 7, 2016, 3:32am UTC](https://battlefieldforum.co/t/some-new-info-10-things-to-know-about-the-weapons-of-bf1-and-q-a/101700/7 "2016-06-07T03:32:00Z")

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Weapon presets sound interesting.

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**Author:** ![ThePoolshark](https://battlefieldforum.co/user_avatar/battlefieldforum.co/thepoolshark/32/103801_2.png) [@ThePoolshark](https://battlefieldforum.co/u/ThePoolshark)\
**Post date:** [June 7, 2016, 4:50am UTC](https://battlefieldforum.co/t/some-new-info-10-things-to-know-about-the-weapons-of-bf1-and-q-a/101700/8 "2016-06-07T04:50:00Z")

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So glad they finally announced the presets… I really think it is a fantastic idea.

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**Author:** ![YOURDRUNKDADDY](https://battlefieldforum.co/user_avatar/battlefieldforum.co/yourdrunkdaddy/32/104168_2.png) [@YOURDRUNKDADDY](https://battlefieldforum.co/u/YOURDRUNKDADDY)\
**Post date:** [June 7, 2016, 6:28pm UTC](https://battlefieldforum.co/t/some-new-info-10-things-to-know-about-the-weapons-of-bf1-and-q-a/101700/9 "2016-06-07T18:28:00Z")

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the more I think about the WW1 setting, the more I’m hyped. not just for the game, but to introduce a whole new generation of history to the world where there are no more grandpas, uncles, etc. to ask questions about the The Great War. kids will maybe become interested in the realities of this now forgotten war where there are no more living memories with us.

the scale of some of the battles and carange have not been repeated since. well, maybe at Stalingrad in WW2. Opening day of Verdun 1916, Germany fired 1million shells into the French lines and another 4 million in the next 11 days. 2 out of every 5 French soldiers were buried alive/dead in shelled trenches on the opening day. 1st use of flamethrowers on the 2nd day

1.25 million total casualties in the Verdun salient from 1914-1918 about 1million in 1916 alone.

something that is just unthinkable today.

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**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [June 7, 2016, 6:29pm UTC](https://battlefieldforum.co/t/some-new-info-10-things-to-know-about-the-weapons-of-bf1-and-q-a/101700/10 "2016-06-07T18:29:00Z")

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> [@ThePoolshark](#):
>
> So glad they finally announced the presets… I really think it is a fantastic idea.

I do too. It’s been long needed

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<div class="post-metadata">

**Author:** ![B3ANTOWN\_B3A5T](https://battlefieldforum.co/user_avatar/battlefieldforum.co/b3antown_b3a5t/32/101262_2.png) [@B3ANTOWN\_B3A5T](https://battlefieldforum.co/u/B3ANTOWN_B3A5T)\
**Post date:** [June 7, 2016, 6:32pm UTC](https://battlefieldforum.co/t/some-new-info-10-things-to-know-about-the-weapons-of-bf1-and-q-a/101700/11 "2016-06-07T18:32:00Z")

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Yeah presets are a pretty brilliant way to let us customize the weapons we carry in an era where attachments and optics didn’t really exist or at least weren’t widespread.

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**Author:** ![H-Hour\_Absolute](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/85f322/32.png) [@H-Hour\_Absolute](https://battlefieldforum.co/u/H-Hour_Absolute)\
**Post date:** [June 7, 2016, 6:40pm UTC](https://battlefieldforum.co/t/some-new-info-10-things-to-know-about-the-weapons-of-bf1-and-q-a/101700/12 "2016-06-07T18:40:00Z")

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> [@Stil3r](#):
>
> From the bf site:
> 
> [https://www.battlefield.com/games/battlefield-1/weapons](https://www.battlefield.com/games/battlefield-1/weapons)
> 
> > [@](#):
> >
> > 10 THINGS YOU NEED TO KNOW ABOUT THE WEAPONS OF BATTLEFIELD 1
> > 
> > They feel fast because they are.  
> > If your weapon of choice is an assault rifle or a powerful LMG, Battlefield 1 is loaded with guns to scratch your trigger finger on. In general, all of the weapons might feel a little faster than you’d expect. On top of adding drag and gravity to the bullets themselves, **we increased the bullet velocity.** This speeds things up and makes the gunplay feel more authentic.
> > 
> > Weapon customization is more focused.  
> > We definitely want to allow you to customize your weapons in Battlefield 1, **but we also heard your feedback that we should try to find a way to do this without adding hundreds of additional attachments…Each weapon has up to three Pre-Sets.**  
> > **Maybe you want a shotgun that packs a little more punch? Or maybe you’d rather one that trades stability for accuracy? The different weapon Pre-Sets should help you out.** Some have up to three, giving you different ways to play with the same weapons. You’re able to customize them as well, changing the zoom levels, reticles, and more.
> 
> Sounds great. Especially intrigued by the melee doubling as tools also and what that can entail.

The two things that matter the most to me:

**Increased bullet velocity**  
I knew it!!! There was no way they were going to continue with these absurdly slow bullet velocities we have. Hahah yesssss!! Finally you’ll feel like you’re not shooting a paintball gun!

**Weapon Presets**  
Could it be…we will get “magnum ammo” back??  
This system sounds familiar…BC2 anyone? I’m so excited for this. There’s so many guns and attachments I’ve never even tried, nor will I ever have the time for, in BF4. This a smart and efficient design choice.

These are going to be awesome!

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<div class="post-metadata">

**Author:** ![Turbo\_Siats](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/e47774/32.png) [@Turbo\_Siats](https://battlefieldforum.co/u/Turbo_Siats)\
**Post date:** [June 7, 2016, 6:51pm UTC](https://battlefieldforum.co/t/some-new-info-10-things-to-know-about-the-weapons-of-bf1-and-q-a/101700/13 "2016-06-07T18:51:00Z")

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> [@](#):
>
> They feel fast because they are.  
> If your weapon of choice is an assault rifle or a powerful LMG, Battlefield 1 is loaded with guns to scratch your trigger finger on. In general, all of the weapons might feel a little faster than you’d expect. On top of adding drag and gravity to the bullets themselves, **we increased the bullet velocity**. This speeds things up and makes the gunplay feel more authentic.

Increased, as in, increased over their real-world travel-time, or increased over Battlefield 4’s bullet velocity?

> [@](#):
>
> There are multiple types of melee weapons.  
> Getting up-close and personal was an important part of The Great War, and while you have plenty of options if you’d rather keep your distance, you’ll also be able to use different types of melee weapons, each with their own attack speeds and damage outputs. Some even double as tools – **giving you the ability to cut barbed wire** , destroy barricades, or even damage light vehicles.

Does this imply that there is a class that is able to place barbed-wire fences on the battlefield? That would be cool.

> [@](#):
>
> The audio fidelity is top notch.  
> DICE is known for delivering some of the best audio quality in gaming, and we’re not going to disappoint with the weapon sounds in Battlefield 1. From the BANG of a shotgun to the CLINK of an empty click, we recorded a huge amount of real-world audio to use in the game. **You can even tell when your magazine is running out of ammo now - your firing sound slightly changes when your ammo is low**.

That’s awesome, and will be very helpful for hardcore mode.

---

<div class="post-metadata">

**Author:** ![H-Hour\_Absolute](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/85f322/32.png) [@H-Hour\_Absolute](https://battlefieldforum.co/u/H-Hour_Absolute)\
**Post date:** [June 7, 2016, 7:00pm UTC](https://battlefieldforum.co/t/some-new-info-10-things-to-know-about-the-weapons-of-bf1-and-q-a/101700/14 "2016-06-07T19:00:00Z")

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> [@Turbo\_Siats](#):
>
> > [@](#):
> >
> > They feel fast because they are.  
> > If your weapon of choice is an assault rifle or a powerful LMG, Battlefield 1 is loaded with guns to scratch your trigger finger on. In general, all of the weapons might feel a little faster than you’d expect. On top of adding drag and gravity to the bullets themselves, **we increased the bullet velocity**. This speeds things up and makes the gunplay feel more authentic.
> 
> Increased, as in, increased over their real-world travel-time, or increased over Battlefield 4’s bullet velocity?
> 
> > [@](#):
> >
> > There are multiple types of melee weapons.  
> > Getting up-close and personal was an important part of The Great War, and while you have plenty of options if you’d rather keep your distance, you’ll also be able to use different types of melee weapons, each with their own attack speeds and damage outputs. Some even double as tools – **giving you the ability to cut barbed wire** , destroy barricades, or even damage light vehicles.
> 
> Does this imply that there is a class that is able to place barbed-wire fences on the battlefield? That would be cool.

Well I’m guessing it’s an increase over BF4, because the velocities in BF4 were actually equivalent to high-end paintball / Airsoft guns.

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<div class="post-metadata">

**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [June 7, 2016, 7:14pm UTC](https://battlefieldforum.co/t/some-new-info-10-things-to-know-about-the-weapons-of-bf1-and-q-a/101700/15 "2016-06-07T19:14:00Z")

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> [@H-Hour\_Absolute](#):
>
> Well I’m guessing it’s an increase over BF4, because the velocities in BF4 were actually equivalent to high-end paintball / Airsoft guns.

find me a single airsoft gun reaching 500 meters per second.

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<div class="post-metadata">

**Author:** ![H-Hour\_Absolute](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/85f322/32.png) [@H-Hour\_Absolute](https://battlefieldforum.co/u/H-Hour_Absolute)\
**Post date:** [June 7, 2016, 7:30pm UTC](https://battlefieldforum.co/t/some-new-info-10-things-to-know-about-the-weapons-of-bf1-and-q-a/101700/16 "2016-06-07T19:30:00Z")

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I think the lowest velocity in BF4 is ~400mps

Which is 1200fps, which is what police use in their Airsoft guns

EDIT  
**WOW I was wrong. The LOWEST muzzle velocity in BF4 is actually 270mps lol. That’s not even 900fps. And there are TONS of 1000fps air softs on the market. Go google it yourself**

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<div class="post-metadata">

**Author:** ![H-Hour\_Absolute](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/85f322/32.png) [@H-Hour\_Absolute](https://battlefieldforum.co/u/H-Hour_Absolute)\
**Post date:** [June 7, 2016, 7:39pm UTC](https://battlefieldforum.co/t/some-new-info-10-things-to-know-about-the-weapons-of-bf1-and-q-a/101700/17 "2016-06-07T19:39:00Z")

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Besides- the real question is:

Which is greater?

1. The absolute distance between BF4 velocities and real world counter part velocities, or

2. the absolute distance between BF4 velocities, and Airsoft / Paintball velocities?

If it’s a greater absolute distance (difference) between BF4 and Real World counter part…

Then we can conclude those guns are firing at rates more consistent with an Airsoft/paintball, than the actual gun.

And I just checked- there are plenty of cases where the differance between “BF4 vs Actual” exceeds the “BF4 vs Airsoft” difference.

Just stop trying to start arguments it’s such a waste of time

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<div class="post-metadata">

**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [June 7, 2016, 7:49pm UTC](https://battlefieldforum.co/t/some-new-info-10-things-to-know-about-the-weapons-of-bf1-and-q-a/101700/18 "2016-06-07T19:49:00Z")

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> [@H-Hour\_Absolute](#):
>
> I think the lowest velocity in BF4 is ~400mps
> 
> Which is 1200fps, which is what police use in their Airsoft guns

bringing police training equipment is a bit disngenuous.

and 400 isnt the average velocity. most are around 550-650. which is still WAY higher than specialized training equipment you cant even buy. most field limits are 400-450 FPS. they dont do paint ball guns that go to 1200 FPS.

you’re basically really stretching here to make a silly point that isnt even relevant since the velocities are what they are to make bullet drop matter. all they did here was add drag which at the end of the day, is exactly the same thing as having lower velocities. because i guarantee it will be purposefully exaggerated.

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<div class="post-metadata">

**Author:** ![H-Hour\_Absolute](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/85f322/32.png) [@H-Hour\_Absolute](https://battlefieldforum.co/u/H-Hour_Absolute)\
**Post date:** [June 7, 2016, 7:49pm UTC](https://battlefieldforum.co/t/some-new-info-10-things-to-know-about-the-weapons-of-bf1-and-q-a/101700/19 "2016-06-07T19:49:00Z")

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> [@H-Hour\_Absolute](#):
>
> Besides- the real question is:
> 
> Which is greater?
> 
> 1. The absolute distance between BF4 velocities and real world counter part velocities, or
> 
> 2. the absolute distance between BF4 velocities, and Airsoft / Paintball velocities?
> 
> If it’s a greater absolute distance (difference) between BF4 and Real World counter part…
> 
> Then we can conclude those guns are firing at rates more consistent with an Airsoft/paintball, than the actual gun.
> 
> **And I just checked- there are plenty of cases where the differance between “BF4 vs Actual” exceeds the “BF4 vs Airsoft” difference.**
> 
> **Just stop trying to start arguments it’s such a waste of time**

---

<div class="post-metadata">

**Author:** ![H-Hour\_Absolute](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/85f322/32.png) [@H-Hour\_Absolute](https://battlefieldforum.co/u/H-Hour_Absolute)\
**Post date:** [June 7, 2016, 7:50pm UTC](https://battlefieldforum.co/t/some-new-info-10-things-to-know-about-the-weapons-of-bf1-and-q-a/101700/20 "2016-06-07T19:50:00Z")

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> [@Sir-xer21](#):
>
> > [@H-Hour\_Absolute](#):
> >
> > I think the lowest velocity in BF4 is ~400mps
> > 
> > Which is 1200fps, which is what police use in their Airsoft guns
> 
> bringing police training equipment is a bit disngenuous.
> 
> and 400 isnt the average velocity. most are around 550-650. which is still WAY higher than specialized training equipment you cant even buy. most field limits are 400-450 FPS. they dont do paint ball guns that go to 1200 FPS.
> 
> you’re basically really stretching here to make a silly point that isnt even relevant since the velocities are what they are to make bullet drop matter. all they did here was add drag which at the end of the day, is exactly the same thing as having lower velocities. because i guarantee it will be purposefully exaggerated.

Now you’re using a straw man argument.

You asked for proof; I provided.

You ignored.

It’s the same thing with you every time.

Also, I love how you think it’s “disingenuous” to highlight police specs vs BF4 specs. If anything, I should go look up military spec Airsoft guns. Duh

[Next page](https://battlefieldforum.co/t/some-new-info-10-things-to-know-about-the-weapons-of-bf1-and-q-a/101700.md?page=2)
