# Spawn Beacons

**URL:** <https://battlefieldforum.co/t/spawn-beacons/101470>\
**Category:** General Discussion\
**Created:** [May 22, 2016, 3:09am UTC](https://battlefieldforum.co/t/spawn-beacons/101470 "2016-05-22T03:09:00Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![VBALL\_MVP](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vball_mvp/32/103977_2.png) [@VBALL\_MVP](https://battlefieldforum.co/u/VBALL_MVP)\
**Post date:** [May 24, 2016, 1:25pm UTC](https://battlefieldforum.co/t/spawn-beacons/101470/21 "2016-05-24T13:25:00Z")

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> [@quicktiger](#):
>
> I don’t think there were any portable radios in WW1 (if there were they were really large and cumbersome) so a beacon wouldn’t look right in this setting. I’m sure that they would keep the spawning on squad leaders (and members) intact though.

I would think they would have a radio beacon, while it is not as small as today’s radio…they did have them in the trenches.

Either way I hope they have them, if properly used, they can change the tide of the game.

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**Author:** ![Jihad\_Jockey](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jihad_jockey/32/102395_2.png) [@Jihad\_Jockey](https://battlefieldforum.co/u/Jihad_Jockey)\
**Post date:** [May 24, 2016, 1:35pm UTC](https://battlefieldforum.co/t/spawn-beacons/101470/22 "2016-05-24T13:35:00Z")

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> [@mmarkweII](#):
>
> > [@Jihad\_Jockey](#):
> >
> > > [@mmarkweII](#):
> > >
> > > Is there really a need for spawn beacons when you can spawn on a squadmate?
> > 
> > And get shot immediately.
> 
> True. But there are some players out there who see they are the last man standing in the squad and they hide in a safe spot until squadmate spawns.

There werent many safe spots on the front line in WW1

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**Author:** ![mmarkweII](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mmarkweii/32/102833_2.png) [@mmarkweII](https://battlefieldforum.co/u/mmarkweII)\
**Post date:** [May 24, 2016, 1:39pm UTC](https://battlefieldforum.co/t/spawn-beacons/101470/23 "2016-05-24T13:39:00Z")

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> [@Jihad\_Jockey](#):
>
> > [@mmarkweII](#):
> >
> > > [@Jihad\_Jockey](#):
> > >
> > > > [@mmarkweII](#):
> > > >
> > > > Is there really a need for spawn beacons when you can spawn on a squadmate?
> > > 
> > > And get shot immediately.
> > 
> > True. But there are some players out there who see they are the last man standing in the squad and they hide in a safe spot until squadmate spawns.
> 
> There werent many safe spots on the front line in WW1

True. Maybe hide under another fallen soldier?

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<div class="post-metadata">

**Author:** ![Jihad\_Jockey](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jihad_jockey/32/102395_2.png) [@Jihad\_Jockey](https://battlefieldforum.co/u/Jihad_Jockey)\
**Post date:** [May 24, 2016, 1:46pm UTC](https://battlefieldforum.co/t/spawn-beacons/101470/24 "2016-05-24T13:46:00Z")

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> [@mmarkweII](#):
>
> > [@Jihad\_Jockey](#):
> >
> > > [@mmarkweII](#):
> > >
> > > > [@Jihad\_Jockey](#):
> > > >
> > > > > [@mmarkweII](#):
> > > > >
> > > > > Is there really a need for spawn beacons when you can spawn on a squadmate?
> > > > 
> > > > And get shot immediately.
> > > 
> > > True. But there are some players out there who see they are the last man standing in the squad and they hide in a safe spot until squadmate spawns.
> > 
> > There werent many safe spots on the front line in WW1
> 
> True. Maybe hide under another fallen soldier?

Good idea.

But isnt spawning on a squadmate hiding under a dead body just as silly as spawning on a spade/beacon?

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**Author:** ![mmarkweII](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mmarkweii/32/102833_2.png) [@mmarkweII](https://battlefieldforum.co/u/mmarkweII)\
**Post date:** [May 24, 2016, 2:15pm UTC](https://battlefieldforum.co/t/spawn-beacons/101470/25 "2016-05-24T14:15:00Z")

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> [@Jihad\_Jockey](#):
>
> > [@mmarkweII](#):
> >
> > > [@Jihad\_Jockey](#):
> > >
> > > > [@mmarkweII](#):
> > > >
> > > > > [@Jihad\_Jockey](#):
> > > > >
> > > > > > [@mmarkweII](#):
> > > > > >
> > > > > > Is there really a need for spawn beacons when you can spawn on a squadmate?
> > > > > 
> > > > > And get shot immediately.
> > > > 
> > > > True. But there are some players out there who see they are the last man standing in the squad and they hide in a safe spot until squadmate spawns.
> > > 
> > > There werent many safe spots on the front line in WW1
> > 
> > True. Maybe hide under another fallen soldier?
> 
> Good idea.
> 
> But isnt spawning on a squadmate hiding under a dead body just as silly as spawning on a spade/beacon?

Damn. There’s that common sense again. 🙂

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**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [May 24, 2016, 2:40pm UTC](https://battlefieldforum.co/t/spawn-beacons/101470/26 "2016-05-24T14:40:00Z")

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> [@LightningSword52](#):
>
> I think DICE already confirmed these along with parachutes.

I don’t think they have confirmed either yet, but I could be wrong. Do you remember where you heard/read this info ?

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**Author:** ![KakeHC](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kakehc/32/102458_2.png) [@KakeHC](https://battlefieldforum.co/u/KakeHC)\
**Post date:** [May 24, 2016, 3:40pm UTC](https://battlefieldforum.co/t/spawn-beacons/101470/27 "2016-05-24T15:40:00Z")

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I hope it wont be on “scout” class. At the moment only real reason I play recon is the spawn beacon and the spec ops perk what gives you 6 c4, and yeah sometimes I use tugs…

I hope it will be in the game somehow. Will be fun to see what class gets it. (If it is a class gadget)

mmarkwell Spawn beacon is number 1 gadget in the game. (bf4) You should learn to use it. If you have 2 or more guys playing infantry in your squad it is priceless when done right.

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**Author:** ![mmarkweII](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mmarkweii/32/102833_2.png) [@mmarkweII](https://battlefieldforum.co/u/mmarkweII)\
**Post date:** [May 24, 2016, 4:41pm UTC](https://battlefieldforum.co/t/spawn-beacons/101470/28 "2016-05-24T16:41:00Z")

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> [@KakeHC](#):
>
> I hope it wont be on “scout” class. At the moment only real reason I play recon is the spawn beacon and the spec ops perk what gives you 6 c4, and yeah sometimes I use tugs…
> 
> I hope it will be in the game somehow. Will be fun to see what class gets it. (If it is a class gadget)
> 
> mmarkwell Spawn beacon is number 1 gadget in the game. (bf4) You should learn to use it. If you have 2 or more guys playing infantry in your squad it is priceless when done right.

I know how to use it. I have my 5 spawn beacon medals 🙂

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**Author:** ![doonwallaby](https://battlefieldforum.co/user_avatar/battlefieldforum.co/doonwallaby/32/101766_2.png) [@doonwallaby](https://battlefieldforum.co/u/doonwallaby)\
**Post date:** [May 24, 2016, 4:49pm UTC](https://battlefieldforum.co/t/spawn-beacons/101470/29 "2016-05-24T16:49:00Z")

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I just want to say: this thread is amazing—discussing whether or not the technology for a spawn beacon existed in 1917. The technology doesn’t exist in 2016. If it did, my car would be filled with clueless blueberries as I drive down the highway listening to Bad Company’s “Bad Company” from the album Bad Company on the Dad Rock station. Video games and video game players are wonderful things.

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**Author:** ![KakeHC](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kakehc/32/102458_2.png) [@KakeHC](https://battlefieldforum.co/u/KakeHC)\
**Post date:** [May 24, 2016, 5:10pm UTC](https://battlefieldforum.co/t/spawn-beacons/101470/30 "2016-05-24T17:10:00Z")

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I have 50 💫 Does it count squad mates spawn on you also or just the beacon.

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**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [May 24, 2016, 9:13pm UTC](https://battlefieldforum.co/t/spawn-beacons/101470/31 "2016-05-24T21:13:00Z")

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If anything I’m hoping it’s team based mobile spawns like BF V. One per team only specific classes can move it into play from main. If/when destroyed it takes at least 150-300 seconds to respawn back at main.

See page 1 vid for example.

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**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 24, 2016, 9:34pm UTC](https://battlefieldforum.co/t/spawn-beacons/101470/32 "2016-05-24T21:34:00Z")

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> [@Rev0verDrive](#):
>
> If anything I’m hoping it’s team based mobile spawns like BF V. One per team only specific classes can move it into play from main. If/when destroyed it takes at least 150-300 seconds to respawn back at main.
> 
> See page 1 vid for example.

i dont think anyone would bother using it then. that’s far too limited to be useful.

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<div class="post-metadata">

**Author:** ![Bertominus\_Rex](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/71c47a/32.png) [@Bertominus\_Rex](https://battlefieldforum.co/u/Bertominus_Rex)\
**Post date:** [May 24, 2016, 9:36pm UTC](https://battlefieldforum.co/t/spawn-beacons/101470/33 "2016-05-24T21:36:00Z")

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> [@Sir-xer21](#):
>
> > [@Rev0verDrive](#):
> >
> > If anything I’m hoping it’s team based mobile spawns like BF V. One per team only specific classes can move it into play from main. If/when destroyed it takes at least 150-300 seconds to respawn back at main.
> > 
> > See page 1 vid for example.
> 
> i dont think anyone would bother using it then. that’s far too limited to be useful.

Or you’d have players that take it from an ideal spot to a location where it’ll easily be destroyed. This happened all the time with the Amtrak in BF3.

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<div class="post-metadata">

**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 24, 2016, 9:42pm UTC](https://battlefieldforum.co/t/spawn-beacons/101470/34 "2016-05-24T21:42:00Z")

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> [@Bertominus\_Rex](#):
>
> > [@Sir-xer21](#):
> >
> > > [@Rev0verDrive](#):
> > >
> > > If anything I’m hoping it’s team based mobile spawns like BF V. One per team only specific classes can move it into play from main. If/when destroyed it takes at least 150-300 seconds to respawn back at main.
> > > 
> > > See page 1 vid for example.
> > 
> > i dont think anyone would bother using it then. that’s far too limited to be useful.
> 
> Or you’d have players that take it from an ideal spot to a location where it’ll easily be destroyed. This happened all the time with the Amtrak in BF3.

right. people would use it for their immediate needs and strand everyone else.

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<div class="post-metadata">

**Author:** ![Im\_A\_Drag85](https://battlefieldforum.co/user_avatar/battlefieldforum.co/im_a_drag85/32/102296_2.png) [@Im\_A\_Drag85](https://battlefieldforum.co/u/Im_A_Drag85)\
**Post date:** [May 24, 2016, 9:48pm UTC](https://battlefieldforum.co/t/spawn-beacons/101470/35 "2016-05-24T21:48:00Z")

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> [@mmarkweII](#):
>
> Is there really a need for spawn beacons when you can spawn on a squadmate?

this ^

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<div class="post-metadata">

**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [May 24, 2016, 10:46pm UTC](https://battlefieldforum.co/t/spawn-beacons/101470/36 "2016-05-24T22:46:00Z")

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> [@Sir-xer21](#):
>
> > [@Rev0verDrive](#):
> >
> > If anything I’m hoping it’s team based mobile spawns like BF V. One per team only specific classes can move it into play from main. If/when destroyed it takes at least 150-300 seconds to respawn back at main.
> > 
> > See page 1 vid for example.
> 
> i dont think anyone would bother using it then. that’s far too limited to be useful.

We used the hell out of it in BFV for much profit.

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<div class="post-metadata">

**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 24, 2016, 11:17pm UTC](https://battlefieldforum.co/t/spawn-beacons/101470/37 "2016-05-24T23:17:00Z")

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> [@Rev0verDrive](#):
>
> > [@Sir-xer21](#):
> >
> > > [@Rev0verDrive](#):
> > >
> > > If anything I’m hoping it’s team based mobile spawns like BF V. One per team only specific classes can move it into play from main. If/when destroyed it takes at least 150-300 seconds to respawn back at main.
> > > 
> > > See page 1 vid for example.
> > 
> > i dont think anyone would bother using it then. that’s far too limited to be useful.
> 
> We used the hell out of it in BFV for much profit.

yeah, but that’s going backwards in this. its very hard to have anyone go backwards when they’re used to something much more convenient.

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<div class="post-metadata">

**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [May 24, 2016, 11:25pm UTC](https://battlefieldforum.co/t/spawn-beacons/101470/38 "2016-05-24T23:25:00Z")

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> [@Sir-xer21](#):
>
> > [@Rev0verDrive](#):
> >
> > > [@Sir-xer21](#):
> > >
> > > > [@Rev0verDrive](#):
> > > >
> > > > If anything I’m hoping it’s team based mobile spawns like BF V. One per team only specific classes can move it into play from main. If/when destroyed it takes at least 150-300 seconds to respawn back at main.
> > > > 
> > > > See page 1 vid for example.
> > > 
> > > i dont think anyone would bother using it then. that’s far too limited to be useful.
> > 
> > We used the hell out of it in BFV for much profit.
> 
> yeah, but that’s going backwards in this. its very hard to have anyone go backwards when they’re used to something much more convenient.

I totally get it, but it would be nice to have some real teamplay outside of scrims.

---

<div class="post-metadata">

**Author:** ![Bertominus\_Rex](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/71c47a/32.png) [@Bertominus\_Rex](https://battlefieldforum.co/u/Bertominus_Rex)\
**Post date:** [May 25, 2016, 12:13am UTC](https://battlefieldforum.co/t/spawn-beacons/101470/39 "2016-05-25T00:13:00Z")

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> [@Rev0verDrive](#):
>
> > [@Sir-xer21](#):
> >
> > > [@Rev0verDrive](#):
> > >
> > > > [@Sir-xer21](#):
> > > >
> > > > > [@Rev0verDrive](#):
> > > > >
> > > > > If anything I’m hoping it’s team based mobile spawns like BF V. One per team only specific classes can move it into play from main. If/when destroyed it takes at least 150-300 seconds to respawn back at main.
> > > > > 
> > > > > See page 1 vid for example.
> > > > 
> > > > i dont think anyone would bother using it then. that’s far too limited to be useful.
> > > 
> > > We used the hell out of it in BFV for much profit.
> > 
> > yeah, but that’s going backwards in this. its very hard to have anyone go backwards when they’re used to something much more convenient.
> 
> I totally get it, but it would be nice to have some real teamplay outside of scrims.

It would be interesting to have a competitive mode with stricter rules and features. Too much dependency on teamwork in casual play isn’t good, though.

It would be interesting if they had competitive servers, among ranked and unranked. If it goes for a higher skill ceiling, it could be a rewarding mode for the invested audience.

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<div class="post-metadata">

**Author:** ![DingoKillr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dingokillr/32/101728_2.png) [@DingoKillr](https://battlefieldforum.co/u/DingoKillr)\
**Post date:** [May 25, 2016, 1:25am UTC](https://battlefieldforum.co/t/spawn-beacons/101470/40 "2016-05-25T01:25:00Z")

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> [@Rev0verDrive](#):
>
> If anything I’m hoping it’s team based mobile spawns like BF V. One per team only specific classes can move it into play from main. If/when destroyed it takes at least 150-300 seconds to respawn back at main.
> 
> See page 1 vid for example.

That would make a better setup for a commander.

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