# Spawn Beacons

**URL:** <https://battlefieldforum.co/t/spawn-beacons/101470>\
**Category:** General Discussion\
**Created:** [May 22, 2016, 3:09am UTC](https://battlefieldforum.co/t/spawn-beacons/101470 "2016-05-22T03:09:00Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![doobiebromac](https://battlefieldforum.co/user_avatar/battlefieldforum.co/doobiebromac/32/101764_2.png) [@doobiebromac](https://battlefieldforum.co/u/doobiebromac)\
**Post date:** [May 25, 2016, 1:52pm UTC](https://battlefieldforum.co/t/spawn-beacons/101470/41 "2016-05-25T13:52:00Z")

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I just hope they get rid of the ability to parachute from a spawn beacon. All it is used for is base rapers and for snipers to get to inaccessible areas then camp. The spawning parachute spam is just ridiculous and takes the element of setting up a firing line and defending from Rush. Spawn beacons should not have the capability to parachute down on, at least on Rush. Or have it that you can not deploy the beacon unless it is placed inside a structure.

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**Author:** ![xXRambotigerXx](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/x/779978/32.png) [@xXRambotigerXx](https://battlefieldforum.co/u/xXRambotigerXx)\
**Post date:** [May 25, 2016, 8:24pm UTC](https://battlefieldforum.co/t/spawn-beacons/101470/42 "2016-05-25T20:24:00Z")

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> [@Im\_A\_Drag85](#):
>
> > [@mmarkweII](#):
> >
> > Is there really a need for spawn beacons when you can spawn on a squadmate?
> 
> this ^

What if your teammate is off doing something else? It isn’t where he should be? I play a lot of hardcore as well so you can only spawn on the squad leader and that’s kind of inconvenient. So a spawn beacon is much appreciated.

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**Author:** ![xXRambotigerXx](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/x/779978/32.png) [@xXRambotigerXx](https://battlefieldforum.co/u/xXRambotigerXx)\
**Post date:** [May 25, 2016, 8:25pm UTC](https://battlefieldforum.co/t/spawn-beacons/101470/43 "2016-05-25T20:25:00Z")

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> [@doobiebromac](#):
>
> I just hope they get rid of the ability to parachute from a spawn beacon. All it is used for is base rapers and for snipers to get to inaccessible areas then camp. The spawning parachute spam is just ridiculous and takes the element of setting up a firing line and defending from Rush. Spawn beacons should not have the capability to parachute down on, at least on Rush. Or have it that you can not deploy the beacon unless it is placed inside a structure.

Now that somebody actually said something. It is kind of dumb. I’d much rather just spawn on the damn thing rather than parachute down and give away my position or perhaps get killed before I even touch the ground.

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**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [May 25, 2016, 8:34pm UTC](https://battlefieldforum.co/t/spawn-beacons/101470/44 "2016-05-25T20:34:00Z")

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> [@xXRambotigerXx](#):
>
> > [@Im\_A\_Drag85](#):
> >
> > > [@mmarkweII](#):
> > >
> > > Is there really a need for spawn beacons when you can spawn on a squadmate?
> > 
> > this ^
> 
> What if your teammate is off doing something else? It isn’t where he should be? I play a lot of hardcore as well so you can only spawn on the squad leader and that’s kind of inconvenient. So a spawn beacon is much appreciated.

All I play is Hardcore. If my SQL isn’t doing anything productive I change squads or create my own. Pretty silly how easy that is…isn’t it?

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**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [May 25, 2016, 8:36pm UTC](https://battlefieldforum.co/t/spawn-beacons/101470/45 "2016-05-25T20:36:00Z")

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> [@Rev0verDrive](#):
>
> > [@xXRambotigerXx](#):
> >
> > > [@Im\_A\_Drag85](#):
> > >
> > > > [@mmarkweII](#):
> > > >
> > > > Is there really a need for spawn beacons when you can spawn on a squadmate?
> > > 
> > > this ^
> > 
> > What if your teammate is off doing something else? It isn’t where he should be? I play a lot of hardcore as well so you can only spawn on the squad leader and that’s kind of inconvenient. So a spawn beacon is much appreciated.
> 
> All I play is Hardcore. If my SQL isn’t doing anything productive I change squads or create my own. Pretty silly how easy that is…isn’t it?

Brilliant

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<div class="post-metadata">

**Author:** ![doobiebromac](https://battlefieldforum.co/user_avatar/battlefieldforum.co/doobiebromac/32/101764_2.png) [@doobiebromac](https://battlefieldforum.co/u/doobiebromac)\
**Post date:** [May 26, 2016, 1:27pm UTC](https://battlefieldforum.co/t/spawn-beacons/101470/46 "2016-05-26T13:27:00Z")

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> [@xXRambotigerXx](#):
>
> > [@doobiebromac](#):
> >
> > I just hope they get rid of the ability to parachute from a spawn beacon. All it is used for is base rapers and for snipers to get to inaccessible areas then camp. The spawning parachute spam is just ridiculous and takes the element of setting up a firing line and defending from Rush. Spawn beacons should not have the capability to parachute down on, at least on Rush. Or have it that you can not deploy the beacon unless it is placed inside a structure.
> 
> Now that somebody actually said something. It is kind of dumb. I’d much rather just spawn on the damn thing rather than parachute down and give away my position or perhaps get killed before I even touch the ground.

What is the point of playing Rush and having areas of the map to defend, if someone can just spawn from behind me anywhere on the map? This is what parachuting from spawn beacons allows. I might as well be playing team deathmatch or domination.

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**Author:** ![smys123](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/5f8ce5/32.png) [@smys123](https://battlefieldforum.co/u/smys123)\
**Post date:** [May 26, 2016, 2:27pm UTC](https://battlefieldforum.co/t/spawn-beacons/101470/47 "2016-05-26T14:27:00Z")

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Maybe, since there will be parachutes, we can spawn in a zeplin and drop in…kinda like paratrooper spawn in bf3 from the plane.

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**Author:** ![cweberling](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/db5fbb/32.png) [@cweberling](https://battlefieldforum.co/u/cweberling)\
**Post date:** [May 26, 2016, 2:50pm UTC](https://battlefieldforum.co/t/spawn-beacons/101470/48 "2016-05-26T14:50:00Z")

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> [@doobiebromac](#):
>
> > [@xXRambotigerXx](#):
> >
> > > [@doobiebromac](#):
> > >
> > > I just hope they get rid of the ability to parachute from a spawn beacon. All it is used for is base rapers and for snipers to get to inaccessible areas then camp. The spawning parachute spam is just ridiculous and takes the element of setting up a firing line and defending from Rush. Spawn beacons should not have the capability to parachute down on, at least on Rush. Or have it that you can not deploy the beacon unless it is placed inside a structure.
> > 
> > Now that somebody actually said something. It is kind of dumb. I’d much rather just spawn on the damn thing rather than parachute down and give away my position or perhaps get killed before I even touch the ground.
> 
> What is the point of playing Rush and having areas of the map to defend, if someone can just spawn from behind me anywhere on the map? This is what parachuting from spawn beacons allows. I might as well be playing team deathmatch or domination.

What? You think parachuting from spawn beacons is an advantage? It’s absolutely terrible. There’s almost no situation where that gives the parachuter an advantage other than getting to some useless sniping position. (thus hurting their team) Sneaky spawn beacons that you can spawn on without parachuting are the ones that will do damage to you as a defender.

I mean…I wouldn’t mind them taking out the whole parachuting spawn beacon thing…but that’s because it’s freakin’ obnoxious as a SPAWNER…not because it’s advantageous.

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**Author:** ![schallsj](https://battlefieldforum.co/user_avatar/battlefieldforum.co/schallsj/32/103378_2.png) [@schallsj](https://battlefieldforum.co/u/schallsj)\
**Post date:** [May 26, 2016, 3:12pm UTC](https://battlefieldforum.co/t/spawn-beacons/101470/49 "2016-05-26T15:12:00Z")

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Learn something new every day. I was always confused as to why I couldn’t spawn on teammates in HC. Squad leaders only. Can the squad leader spawn on anyone in the squad or only at check points?

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**Author:** ![smys123](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/5f8ce5/32.png) [@smys123](https://battlefieldforum.co/u/smys123)\
**Post date:** [May 26, 2016, 3:13pm UTC](https://battlefieldforum.co/t/spawn-beacons/101470/50 "2016-05-26T15:13:00Z")

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> [@schallsj](#):
>
> Learn something new every day. I was always confused as to why I couldn’t spawn on teammates in HC. Squad leaders only. Can the squad leader spawn on anyone in the squad or only at check points?

Same for classic mode - leader must spawn at checkpoints or flags, and others on him. So keep that fool alive.

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**Author:** ![KakeHC](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kakehc/32/102458_2.png) [@KakeHC](https://battlefieldforum.co/u/KakeHC)\
**Post date:** [May 26, 2016, 6:59pm UTC](https://battlefieldforum.co/t/spawn-beacons/101470/51 "2016-05-26T18:59:00Z")

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Fun to read this. Learn to play guys lol

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**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [May 26, 2016, 7:25pm UTC](https://battlefieldforum.co/t/spawn-beacons/101470/52 "2016-05-26T19:25:00Z")

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> [@schallsj](#):
>
> Learn something new every day. I was always confused as to why I couldn’t spawn on teammates in HC. Squad leaders only. Can the squad leader spawn on anyone in the squad or only at check points?

As a Squad Leader in HC or Classic you can spawn on any squad member. Squad members can only spawn on SQL.

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**Author:** ![doobiebromac](https://battlefieldforum.co/user_avatar/battlefieldforum.co/doobiebromac/32/101764_2.png) [@doobiebromac](https://battlefieldforum.co/u/doobiebromac)\
**Post date:** [May 26, 2016, 9:20pm UTC](https://battlefieldforum.co/t/spawn-beacons/101470/53 "2016-05-26T21:20:00Z")

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> [@cweberling](#):
>
> I mean…I wouldn’t mind them taking out the whole parachuting spawn beacon thing…but that’s because it’s freakin’ obnoxious as a SPAWNER…not because it’s advantageous.

It can be very advantageous. Well placed, on a team that is not paying attention(like all pub matches). All it takes is for one dude to halo drop quick, then 4 other guys spawn off him. All the sudden you got a whole squad in the back of your base. And like I said earlier that kind of breaks Rush,..keep parachuting in Conquest if Dice has it in BF1 at all.

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<div class="post-metadata">

**Author:** ![xXRambotigerXx](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/x/779978/32.png) [@xXRambotigerXx](https://battlefieldforum.co/u/xXRambotigerXx)\
**Post date:** [May 27, 2016, 5:00am UTC](https://battlefieldforum.co/t/spawn-beacons/101470/54 "2016-05-27T05:00:00Z")

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> [@cweberling](#):
>
> > [@doobiebromac](#):
> >
> > > [@xXRambotigerXx](#):
> > >
> > > > [@doobiebromac](#):
> > > >
> > > > I just hope they get rid of the ability to parachute from a spawn beacon. All it is used for is base rapers and for snipers to get to inaccessible areas then camp. The spawning parachute spam is just ridiculous and takes the element of setting up a firing line and defending from Rush. Spawn beacons should not have the capability to parachute down on, at least on Rush. Or have it that you can not deploy the beacon unless it is placed inside a structure.
> > > 
> > > Now that somebody actually said something. It is kind of dumb. I’d much rather just spawn on the damn thing rather than parachute down and give away my position or perhaps get killed before I even touch the ground.
> > 
> > What is the point of playing Rush and having areas of the map to defend, if someone can just spawn from behind me anywhere on the map? This is what parachuting from spawn beacons allows. I might as well be playing team deathmatch or domination.
> 
> What? You think parachuting from spawn beacons is an advantage? It’s absolutely terrible. There’s almost no situation where that gives the parachuter an advantage other than getting to some useless sniping position. (thus hurting their team) Sneaky spawn beacons that you can spawn on without parachuting are the ones that will do damage to you as a defender.
> 
> I mean…I wouldn’t mind them taking out the whole parachuting spawn beacon thing…but that’s because it’s freakin’ obnoxious as a SPAWNER…not because it’s advantageous.

Yes thank you. It’s easier to get killed while parachuting than to kill WHILE parachuting. You have to be a great shot. I’ve only done it a couple of times compared to being killed multiple while parachuting.

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<div class="post-metadata">

**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [May 28, 2016, 12:12pm UTC](https://battlefieldforum.co/t/spawn-beacons/101470/55 "2016-05-28T12:12:00Z")

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A problem I’ve ran into is people taxi a jet and parachute out onto an otherwise inaccessible area from the ground and place a beacon. Then their squad continually spawns behind your lines and you have almost no way to get to the spawn beacon to destroy it.

Granted it doesn’t happen all the time, but it’s just one more reason id prefer not to have them

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<div class="post-metadata">

**Author:** ![JuSt1sS](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/59ef9b/32.png) [@JuSt1sS](https://battlefieldforum.co/u/JuSt1sS)\
**Post date:** [May 28, 2016, 1:53pm UTC](https://battlefieldforum.co/t/spawn-beacons/101470/56 "2016-05-28T13:53:00Z")

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Some radio stations, its possible.

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**Author:** ![ApocalypseSion](https://battlefieldforum.co/user_avatar/battlefieldforum.co/apocalypsesion/32/112373_2.png) [@ApocalypseSion](https://battlefieldforum.co/u/ApocalypseSion)\
**Post date:** [May 28, 2016, 2:59pm UTC](https://battlefieldforum.co/t/spawn-beacons/101470/57 "2016-05-28T14:59:00Z")

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I think the spawn beacon should be small like the DS-3 DECOY. As is they just SHOUT Here we are, come get us! Also if you had compulsary squads you could give them to squad leaders as an free accessory, Just an idea. I dont use em hardly, I 28 medals for it. I cant even remember using the thing 28x.

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**Author:** ![Jihad\_Jockey](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jihad_jockey/32/102395_2.png) [@Jihad\_Jockey](https://battlefieldforum.co/u/Jihad_Jockey)\
**Post date:** [May 28, 2016, 5:27pm UTC](https://battlefieldforum.co/t/spawn-beacons/101470/58 "2016-05-28T17:27:00Z")

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> [@visegrip117](#):
>
> A problem I’ve ran into is people taxi a jet and parachute out onto an otherwise inaccessible area from the ground and place a beacon. Then their squad continually spawns behind your lines and you have almost no way to get to the spawn beacon to destroy it.
> 
> Granted it doesn’t happen all the time, but it’s just one more reason id prefer not to have them

What do mean by “almost no way”? You can get there the exact same way your enemy got there.

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**Author:** ![Lordmang4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e19b73/32.png) [@Lordmang4](https://battlefieldforum.co/u/Lordmang4)\
**Post date:** [May 28, 2016, 5:44pm UTC](https://battlefieldforum.co/t/spawn-beacons/101470/59 "2016-05-28T17:44:00Z")

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I think Spawn Beacons should be removed from BF1 (and other BF games for that matter).  
I always felt they were a gimmick that was added at the last second to help improve the value proposition of the Sniper (I mean Recon) class.  
I like how BFBC2 handled the Sniper (I mean Recon) class. The Snipers (I mean Recons) had mortar strikes and c4 charges, but no spawn beacons.

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**Author:** ![Bertominus\_Rex](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/71c47a/32.png) [@Bertominus\_Rex](https://battlefieldforum.co/u/Bertominus_Rex)\
**Post date:** [May 28, 2016, 6:06pm UTC](https://battlefieldforum.co/t/spawn-beacons/101470/60 "2016-05-28T18:06:00Z")

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> [@Lordmang4](#):
>
> I think Spawn Beacons should be removed from BF1 (and other BF games for that matter).  
> I always felt they were a gimmick that was added at the last second to help improve the value proposition of the Sniper (I mean Recon) class.  
> I like how BFBC2 handled the Sniper (I mean Recon) class. The Snipers (I mean Recons) had mortar strikes and c4 charges, but no spawn beacons.

It worked very well in BF2142’s Titan mode. It created pressure, and aided in creating excitement at the end of the matches. The only other alternatives were for the squad leader to hide, or for a player to drive a transport truck all the way to the Titan and hope that enemy pilots/gunners are too busy to notice it.

In BF3’s Rush mode it worked well too. It was such an important tool for getting around spawn traps… if you had a good squad, and you placed one of them down behind the MCOMs… then you had a good 2-3 spawns to arm it, and by then you could be enough of a distraction to let your team push up. Seine Crossing was a good map for spawn beacons.

It has a real purpose to it, even in Conquest. You give up a gadget slot in order to make a back-end entrance to an objective you want to keep.

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