I would think they would have a radio beacon, while it is not as small as today’s radio…they did have them in the trenches.
Either way I hope they have them, if properly used, they can change the tide of the game.
I would think they would have a radio beacon, while it is not as small as today’s radio…they did have them in the trenches.
Either way I hope they have them, if properly used, they can change the tide of the game.
There werent many safe spots on the front line in WW1
mmarkweII:
Jihad_Jockey:
mmarkweII:
Is there really a need for spawn beacons when you can spawn on a squadmate?
And get shot immediately.
True. But there are some players out there who see they are the last man standing in the squad and they hide in a safe spot until squadmate spawns.
There werent many safe spots on the front line in WW1
True. Maybe hide under another fallen soldier?
Jihad_Jockey:
mmarkweII:
Jihad_Jockey:
mmarkweII:
Is there really a need for spawn beacons when you can spawn on a squadmate?
And get shot immediately.
True. But there are some players out there who see they are the last man standing in the squad and they hide in a safe spot until squadmate spawns.
There werent many safe spots on the front line in WW1
True. Maybe hide under another fallen soldier?
Good idea.
But isnt spawning on a squadmate hiding under a dead body just as silly as spawning on a spade/beacon?
mmarkweII:
Jihad_Jockey:
mmarkweII:
Jihad_Jockey:
mmarkweII:
Is there really a need for spawn beacons when you can spawn on a squadmate?
And get shot immediately.
True. But there are some players out there who see they are the last man standing in the squad and they hide in a safe spot until squadmate spawns.
There werent many safe spots on the front line in WW1
True. Maybe hide under another fallen soldier?
Good idea.
But isnt spawning on a squadmate hiding under a dead body just as silly as spawning on a spade/beacon?
Damn. There’s that common sense again. ![]()
I think DICE already confirmed these along with parachutes.
I don’t think they have confirmed either yet, but I could be wrong. Do you remember where you heard/read this info ?
I hope it wont be on “scout” class. At the moment only real reason I play recon is the spawn beacon and the spec ops perk what gives you 6 c4, and yeah sometimes I use tugs…
I hope it will be in the game somehow. Will be fun to see what class gets it. (If it is a class gadget)
mmarkwell Spawn beacon is number 1 gadget in the game. (bf4) You should learn to use it. If you have 2 or more guys playing infantry in your squad it is priceless when done right.
I hope it wont be on “scout” class. At the moment only real reason I play recon is the spawn beacon and the spec ops perk what gives you 6 c4, and yeah sometimes I use tugs…
I hope it will be in the game somehow. Will be fun to see what class gets it. (If it is a class gadget)
mmarkwell Spawn beacon is number 1 gadget in the game. (bf4) You should learn to use it. If you have 2 or more guys playing infantry in your squad it is priceless when done right.
I know how to use it. I have my 5 spawn beacon medals ![]()
I just want to say: this thread is amazing—discussing whether or not the technology for a spawn beacon existed in 1917. The technology doesn’t exist in 2016. If it did, my car would be filled with clueless blueberries as I drive down the highway listening to Bad Company’s “Bad Company” from the album Bad Company on the Dad Rock station. Video games and video game players are wonderful things.
I have 50
Does it count squad mates spawn on you also or just the beacon.
If anything I’m hoping it’s team based mobile spawns like BF V. One per team only specific classes can move it into play from main. If/when destroyed it takes at least 150-300 seconds to respawn back at main.
See page 1 vid for example.
If anything I’m hoping it’s team based mobile spawns like BF V. One per team only specific classes can move it into play from main. If/when destroyed it takes at least 150-300 seconds to respawn back at main.
See page 1 vid for example.
i dont think anyone would bother using it then. that’s far too limited to be useful.
Rev0verDrive:
If anything I’m hoping it’s team based mobile spawns like BF V. One per team only specific classes can move it into play from main. If/when destroyed it takes at least 150-300 seconds to respawn back at main.
See page 1 vid for example.
i dont think anyone would bother using it then. that’s far too limited to be useful.
Or you’d have players that take it from an ideal spot to a location where it’ll easily be destroyed. This happened all the time with the Amtrak in BF3.
Sir-xer21:
Rev0verDrive:
If anything I’m hoping it’s team based mobile spawns like BF V. One per team only specific classes can move it into play from main. If/when destroyed it takes at least 150-300 seconds to respawn back at main.
See page 1 vid for example.
i dont think anyone would bother using it then. that’s far too limited to be useful.
Or you’d have players that take it from an ideal spot to a location where it’ll easily be destroyed. This happened all the time with the Amtrak in BF3.
right. people would use it for their immediate needs and strand everyone else.
Is there really a need for spawn beacons when you can spawn on a squadmate?
this ^
Rev0verDrive:
If anything I’m hoping it’s team based mobile spawns like BF V. One per team only specific classes can move it into play from main. If/when destroyed it takes at least 150-300 seconds to respawn back at main.
See page 1 vid for example.
i dont think anyone would bother using it then. that’s far too limited to be useful.
We used the hell out of it in BFV for much profit.
Sir-xer21:
Rev0verDrive:
If anything I’m hoping it’s team based mobile spawns like BF V. One per team only specific classes can move it into play from main. If/when destroyed it takes at least 150-300 seconds to respawn back at main.
See page 1 vid for example.
i dont think anyone would bother using it then. that’s far too limited to be useful.
We used the hell out of it in BFV for much profit.
yeah, but that’s going backwards in this. its very hard to have anyone go backwards when they’re used to something much more convenient.
Rev0verDrive:
Sir-xer21:
Rev0verDrive:
If anything I’m hoping it’s team based mobile spawns like BF V. One per team only specific classes can move it into play from main. If/when destroyed it takes at least 150-300 seconds to respawn back at main.
See page 1 vid for example.
i dont think anyone would bother using it then. that’s far too limited to be useful.
We used the hell out of it in BFV for much profit.
yeah, but that’s going backwards in this. its very hard to have anyone go backwards when they’re used to something much more convenient.
I totally get it, but it would be nice to have some real teamplay outside of scrims.
Sir-xer21:
Rev0verDrive:
Sir-xer21:
Rev0verDrive:
If anything I’m hoping it’s team based mobile spawns like BF V. One per team only specific classes can move it into play from main. If/when destroyed it takes at least 150-300 seconds to respawn back at main.
See page 1 vid for example.
i dont think anyone would bother using it then. that’s far too limited to be useful.
We used the hell out of it in BFV for much profit.
yeah, but that’s going backwards in this. its very hard to have anyone go backwards when they’re used to something much more convenient.
I totally get it, but it would be nice to have some real teamplay outside of scrims.
It would be interesting to have a competitive mode with stricter rules and features. Too much dependency on teamwork in casual play isn’t good, though.
It would be interesting if they had competitive servers, among ranked and unranked. If it goes for a higher skill ceiling, it could be a rewarding mode for the invested audience.
If anything I’m hoping it’s team based mobile spawns like BF V. One per team only specific classes can move it into play from main. If/when destroyed it takes at least 150-300 seconds to respawn back at main.
See page 1 vid for example.
That would make a better setup for a commander.