IMO it’s not to stop the instant deaths but to stop the occasions when you kill someone and as you are turning away they get spawned on and you get shot. A one on one gunfight shouldn’t turn into a one on two.
Dice added a feature where if your squad made enters combat you cannot spawn on them. This combined with the whole zoom in spawn feature makes for a lot of frustration now
This absolute TRASH new spawn system would be at least semi tolerable if it didn’t let you click a squadmate, spend 3 seconds zooming you into the map, hanging up for 5 seconds, then deciding “Na, actually not gonna let you in” and taking another 3 seconds to zoom you back out. I’d rather squad spawn and instantly get mowed down than deal with ¯_(ツ)_/¯ like what it does now. Then again, I played in the glory days of BC2 where you could spawn right in the middle of a firefight and save your squad…Or die instantly sometimes. Point being, you as the player had a choice, do you want to spawn in the middle of a firefight or is it too risky? This system doesn’t give you any choice, and its like they’re trying to force spawning to be safe, as if squad spawning should be inherently safe like spawning in the back of your base spawn, which it shouldn’t. Squad spawning is inherently risky, and its up to you, the player, to make the decision if you want to take that risk, not EA/Dice telling you that its too risky, so we won’t let you.
Revert this crap, then revert it further back to the old, GOOD system where you could spawn in whenever the hell you wanted, consequences be damned.
ninjapenquinuk that’s actually why I dislike the prohibition to spawning under fire - it breaks up squads unnecessarily since the “under fire detector” is so hypersensitive that even when your squad mate isn’t under fire it frequently says he is and makes you spawn on a flag instead of the squad.
I have mixed emotions about the spawning in this game.
Sometimes i spawn, and take about one step before being killed because i got spawned literally right in front of an enemy.
Other times, i’ll get spawned several hundred meters away from the objective im trying to spawn on, actually closer to a different objective than the one i tried to spawn on.
Is getting spawn killed annoying? Yes.
Is spawning 400 meters away from where you intended to in order to prevent spawn killing annoying? Also yes.
For me it seems to have a larger effect in the smaller game modes. I’m not sure if it is the algorithm factors in spacing, there’s just more action in SQC, or it was pure coincidence.
I played a few rounds of BF4 and got frustrated with spawning on a squad mate in the middle of a firefight when I thought that they were no longer in combat. Most of it was probably my fault for being too hasty, but I do like the system they’ve put in place for BF5.
I’d rather go through the naff zooming animation only to be zoomed back out than end up getting insta-killed, or appearing put of thin air to get the drop on unsuspecting enemies which, although it’s undeniably fun, just isn’t fair on anyone.
What I don’t like is a spawn being rejected because “computer-says-no” and being spawned randomly the other side of the map without having any say on the matter. The UI for respawning is unnecessarily complicated and I prefer that of BF3/4.
I wouldn’t mind it as much but that zoom in makes it seem much worse.
By the time the camera settles in, the actions already over and it just feels like your denied for no reason. Without the zoom the feeling of why your denied would be more obvious time-wise and you won’t have the frustration of zoom in-zoom out-zoom in-zoom out just to spawn.
Honestly that zoom in has caused so many issues they should just dump it, it doesn’t help at all with positioning and awareness like they probably intended but instead causes all sorts of delayed spawning issues.