# Special ammo.

**URL:** <https://battlefieldforum.co/t/special-ammo/105802>\
**Category:** General Discussion\
**Created:** [September 22, 2018, 12:07am UTC](https://battlefieldforum.co/t/special-ammo/105802 "2018-09-22T00:07:00Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![L-M3rc3n4ry](https://battlefieldforum.co/user_avatar/battlefieldforum.co/l-m3rc3n4ry/32/101019_2.png) [@L-M3rc3n4ry](https://battlefieldforum.co/u/L-M3rc3n4ry)\
**Post date:** [September 23, 2018, 12:05am UTC](https://battlefieldforum.co/t/special-ammo/105802/21 "2018-09-23T00:05:00Z")

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> [@VincentNZ](#):
>
> > [@\-L-M3rc3n4ry](#):
> >
> > > [@VincentNZ](#):
> > >
> > > No I would not want this, any addition would screw too much with the balance. Faster bullets are a stupid problem already.
> > 
> > Faster bullets aren’t a problem. BF 1 have bullets faster as IRL and worked pretty well.
> 
> They are if they are part of an upgrade system. Just imagine incendiary bullets unlock with rank ten on the STG44.

The point is not being an upgrade. Is just an single magazine that you can carry with “special rounds”, one magazine per spawn.

If very hard to solo a tank with K-bullets because you have only 5 of then. But with teamplay aka an recon squad using k bullets, is not impossible.

> [@RaNdOmKils666](#):
>
> (…)
> 
> Light Bullets: Bullet speed and damage falloff starting distance is increased by 20%. Also reduces the weapons damage by 10%. Basically these work best at long range.
> 
> Heavy Bullets: Increases the weapons damage by 10%, but also increases bullet drop by 25%. These are great for close up fighting.

Light and heavy aren’t necessarly something “special” like an APIT(armor piercing incendiary tracer) round. IMHO

bolt action rifles should choose between AP or HE (5 of then per spawn like k bullet on BF 1)  
Semi auto rifles between APIT(armor piercing incendiary tracer like on hardline) , API(armor piercing incendiary), but not explosive ammo(high ROF + area of effect damage can’t be balanced) (35 of then per spawn)  
SMG/Pistol - P+ rounds (higher recoil/higher damage), hollow point(higher damage/lower penetration) (one clip / spawn )  
Shotguns - Buckshot, cutshot, slugs, dragon breath, flechette, slugs armor piercing (12 of then per spawn)  
LMG - One “belt” of API-AI-APIT-HE or any other combination

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