# Speechless....

**URL:** <https://battlefieldforum.co/t/speechless/254021>\
**Category:** General Discussion\
**Created:** [January 14, 2019, 3:09pm UTC](https://battlefieldforum.co/t/speechless/254021 "2019-01-14T15:09:00Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![0SiGHT0](https://battlefieldforum.co/user_avatar/battlefieldforum.co/0sight0/32/101092_2.png) [@0SiGHT0](https://battlefieldforum.co/u/0SiGHT0)\
**Post date:** [January 14, 2019, 4:29pm UTC](https://battlefieldforum.co/t/speechless/254021/21 "2019-01-14T16:29:00Z")

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> [@Jesus4000](#):
>
> > [@0SiGHT0](#):
> >
> > > [@Jesus4000](#):
> > >
> > > > [@0SiGHT0](#):
> > > >
> > > > Fix one thing, break two more.
> > > 
> > > Welcome to the world of software development…
> > 
> > And then you realize that this never used to happen to DICE’s older games: Bad Company 2 and earlier.
> 
> Just this post alone shows me that you have zero credibility.  
> No one software project is like the other, and it does not matter if you use the same engine or a new one.  
> Any change, even the most miniscule one, can have serious unforseen consequences.  
> This video
> 
> [https://www.youtube.com/watch?v=AbSehcT19u0](https://www.youtube.com/watch?v=AbSehcT19u0)
> 
> is the perfect analogy for that.

DICE has consistently done this since Battlefield 4 (Frostbite 3.0), and it wasn’t consistently this bad on every single title they launch. And that is why you test, something that DICE doesn’t seem to ever do. If you actually played any of these games, you would realize that many bugs occur in the timespan of merely 1 hour or less of playing this game. How about the same people aren’t working at DICE, and the newer people are not as talented? All developers aren’t created equal, I would know I employ them.

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