# Squad conquest - early critiques

**URL:** <https://battlefieldforum.co/t/squad-conquest-early-critiques/106395>\
**Category:** General Discussion\
**Created:** [January 17, 2019, 8:10pm UTC](https://battlefieldforum.co/t/squad-conquest-early-critiques/106395 "2019-01-17T20:10:00Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Rusted\_Ace2013](https://battlefieldforum.co/user_avatar/battlefieldforum.co/rusted_ace2013/32/103327_2.png) [@Rusted\_Ace2013](https://battlefieldforum.co/u/Rusted_Ace2013)\
**Post date:** [January 17, 2019, 8:31pm UTC](https://battlefieldforum.co/t/squad-conquest-early-critiques/106395/4 "2019-01-17T20:31:00Z")

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You make some good points as to the issues that Squad Conquest has as well as praise for the flag layout. Some of the ways DICE could improve the mode:

- Increase the flag capture zone size on a case by case basis for each flag.
- Increase the player count to 24 players in order to allow players to be in the action more often. While 8v8 is good for a competitive game mode, 12v12 would be a better fit for public matches given the size of the Squad Conquest map layouts.

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