# Squad leader abilities grayed out

**URL:** <https://battlefieldforum.co/t/squad-leader-abilities-grayed-out/254127>\
**Category:** General Discussion\
**Created:** [August 23, 2019, 3:20am UTC](https://battlefieldforum.co/t/squad-leader-abilities-grayed-out/254127 "2019-08-23T03:20:00Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![Jargon113](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jargon113/32/106804_2.png) [@Jargon113](https://battlefieldforum.co/u/Jargon113)\
**Post date:** [August 23, 2019, 3:20am UTC](https://battlefieldforum.co/t/squad-leader-abilities-grayed-out/254127/1 "2019-08-23T03:20:00Z")

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If I have the points to spend, why can’t I spend them?

Every time I need to use an ability like mortar it is grayed out because I am waiting 2 minutes for a v-2 to fly in.

Why is this restricted, as I said if I have the points, why do I have to wait to use them?

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**Author:** ![full951](https://battlefieldforum.co/user_avatar/battlefieldforum.co/full951/32/102018_2.png) [@full951](https://battlefieldforum.co/u/full951)\
**Post date:** [August 23, 2019, 3:30am UTC](https://battlefieldforum.co/t/squad-leader-abilities-grayed-out/254127/2 "2019-08-23T03:30:00Z")

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Probably because someone else just called one in. You have to wait for theirs to drop. There’s a tendency for sqaud leaders to all get their recs at about the same time

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**Author:** ![Jargon113](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jargon113/32/106804_2.png) [@Jargon113](https://battlefieldforum.co/u/Jargon113)\
**Post date:** [August 23, 2019, 3:49am UTC](https://battlefieldforum.co/t/squad-leader-abilities-grayed-out/254127/3 "2019-08-23T03:49:00Z")

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But there is no reason for this, why do I have to wait for other people’s abilities to finish before I can use mine..?

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**Author:** ![full951](https://battlefieldforum.co/user_avatar/battlefieldforum.co/full951/32/102018_2.png) [@full951](https://battlefieldforum.co/u/full951)\
**Post date:** [August 23, 2019, 4:46am UTC](https://battlefieldforum.co/t/squad-leader-abilities-grayed-out/254127/4 "2019-08-23T04:46:00Z")

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I know what you mean. It’s a balance decision to keep us from using the assets in rapid succession. Basically, so players with the mindset of levelcap and Jackfrags don’t get upset about it. (they are not fond of explosions, particularly ones that fall from the sky)

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**Author:** ![THECOMMANDER66](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/65b543/32.png) [@THECOMMANDER66](https://battlefieldforum.co/u/THECOMMANDER66)\
**Post date:** [August 23, 2019, 7:50am UTC](https://battlefieldforum.co/t/squad-leader-abilities-grayed-out/254127/5 "2019-08-23T07:50:00Z")

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There are no V2’s in this game.

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**Author:** ![ragnarok013](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ragnarok013/32/103211_2.png) [@ragnarok013](https://battlefieldforum.co/u/ragnarok013)\
**Post date:** [August 23, 2019, 1:45pm UTC](https://battlefieldforum.co/t/squad-leader-abilities-grayed-out/254127/6 "2019-08-23T13:45:00Z")

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> [@Jargon113](#):
>
> But there is no reason for this, why do I have to wait for other people’s abilities to finish before I can use mine..?

There is, for example if someone is already calling in arty the guns are busy. If you have a bomb flying in you’re not going to fire artillery at the same time since the air space is already taken. Those are small elements of realism but they make sense. We can also look at the technical side of things, would having unrestricted call ins all happening at the same time crash the server and degrade server or client performance?

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**Author:** ![CHAMMOND1992](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/82dd89/32.png) [@CHAMMOND1992](https://battlefieldforum.co/u/CHAMMOND1992)\
**Post date:** [August 23, 2019, 1:55pm UTC](https://battlefieldforum.co/t/squad-leader-abilities-grayed-out/254127/7 "2019-08-23T13:55:00Z")

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Because it’s actually better that way. Why call artillery on something when someone chooses to utilize a V-1 rocket on that same place? If that happens then you wasted an artillery strike. Call in’s are better utilized when they are done one at a time, to better ensure it is not wasted.

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**Author:** ![DigitalHype](https://battlefieldforum.co/user_avatar/battlefieldforum.co/digitalhype/32/101726_2.png) [@DigitalHype](https://battlefieldforum.co/u/DigitalHype)\
**Post date:** [August 23, 2019, 5:56pm UTC](https://battlefieldforum.co/t/squad-leader-abilities-grayed-out/254127/8 "2019-08-23T17:56:00Z")

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Aside form the obvious gameplay/balance reasons to limit the simultaneous usage. Those explosions are very demanding on the system. If 8 of them hit at once, most computers would probably melt.

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**Author:** ![Jargon113](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jargon113/32/106804_2.png) [@Jargon113](https://battlefieldforum.co/u/Jargon113)\
**Post date:** [August 27, 2019, 2:50am UTC](https://battlefieldforum.co/t/squad-leader-abilities-grayed-out/254127/9 "2019-08-27T02:50:00Z")

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> [@CHAMMOND1992](#):
>
> Because it’s actually better that way. Why call artillery on something when someone chooses to utilize a V-1 rocket on that same place? If that happens then you wasted an artillery strike. Call in’s are better utilized when they are done one at a time, to better ensure it is not wasted.

This is only assuming it is at the same place- every time I have needed it I have to wait for a v-2 to fly in somewhere else. I get it, the game / engine can’t handle it so that’s why we have to wait.
