# State of the Game - Help DICE Prioritize!

**URL:** <https://battlefieldforum.co/t/state-of-the-game-help-dice-prioritize/103087>\
**Category:** General Discussion\
**Created:** [July 18, 2017, 7:27pm UTC](https://battlefieldforum.co/t/state-of-the-game-help-dice-prioritize/103087 "2017-07-18T19:27:00Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Temp1st](https://battlefieldforum.co/user_avatar/battlefieldforum.co/temp1st/32/103725_2.png) [@Temp1st](https://battlefieldforum.co/u/Temp1st)\
**Post date:** [July 19, 2017, 8:52am UTC](https://battlefieldforum.co/t/state-of-the-game-help-dice-prioritize/103087/21 "2017-07-19T08:52:00Z")

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Okay so here’s a few things that are a problem with the game currently;

AIRCRAFT:

Air balance currently sucks, You guys have nerfed the bomber patch after patch to the point were taking it over an AP is a joke now.  
Bomber’s need some of their resistance to fire back, They cannot dodge fire very well like a AP or Fighter. Things that should not hard counter them currently do, Such as AT AP and the GS AP. Those are ground attack planes they should not be doubling up as air superiority supreme over everything else in the sky. (I’m talking about skilled pilots here)

ATAP is now a really fun plane to use but it is simply too good vs other aircraft, A pro in a ATAP can kill anything. There is no target it is not effective against currently. It fights other planes well, It kills tanks pretty efficiently and it’s main gun is good at picking off infantry, As well as its bombs. It’s fast, Hard hitting and overall really strong in all departments. It has currently a skill floor thats a little bit higher than the other planes but it’s skill ceiling is the highest in the game.

GSAP takes less skill to use than the ATAP but it is very good vs all targets but tanks. It wrecks infantry and planes alike. With a rear gunner it is a very strong all around airplane that is not particularly weak to any aircraft.

DF needs help, 15 rounds of Incend ammo sucks. It needs at least 45 for it to be worth it. 60 would be ideal with a long CD.  
There is no reason to take a DF over a BK right now. BK kills aircraft better and has the self repair to help them tank rear gun fire.

BK and TF are currently fine, I would say BK counters bombers a little too hard for my liking but given the damage bombers do vs tanks im ok with that.

Firestorm bomber is a joke, For being not able to kill tanks it’s AOE is way too low. Bomber is a big slow airplane that can’t kill and get out of there, So when it drops its payload vs highly clustered infantry it needs to wipe them out. Or remove the flame bombs all together and just give it 3 sets of frag bombs. Whatever the case it needs to be better at it’s role to be worth picking. Barrage bomber has similar AOE, Can kill infantry inside buildings and still has the front 20mm cannon gunner.

Torpedo bomber sucks because it does not do anything that a torpedo boat can’t. VS land targets the torpedo has a very long drop time and the demo bombs are inaccurate even if you line it up perfectly. Torpedo also has a high bounce chance at higher alts. The whole plane is literally just a worse barrage bomber.

TANKS:

Mortar truck sucks bad, Give it a siege mortar or something. Make it worth picking. It’s total trash at the moment and is rage inducing when your team spawns one because your down a tank for nothing basically. It is the worst use of the tank slot by far in the game.

Light howitzer tank MG changes are cool and all, But it needs it’s 360 turret back. The tank is no were near as crazy as the beta. It should not be neutered so hard.

Close support LT needs to loose the Health/Ammo box and needs smoke instead or maybe mines. That or increase the damage of it’s main gun, A flanker tank should not be a better AT choice than the CSLT.

Armored car’s need more armor and a deploy option from the spawn screen.

GUNS:  
Guns that need help from each class,  
Assault;  
MP18, Totally outclassed by the Ribby, max damage should be 25. Automatico and Hellriegel totally outclass it by a mile, Automatico has similar effective range with 60% more fire rate. The accuracy does not make up for this. Another way to fix MP18 is give it a big headshot multiplier to encourage accurate aimed fire with it.

12g Automatic (Browning Auto 5)  
Worst shotgun in the game. A shotgun that can’t one shot is worthless, On top of that the RNG due to netcode with shotguns make the 12g very frustrating to play with. M97 and Sjogren totally outclass the Auto 5. To fix it, It needs it’s recoil reduced severely so follow up shots can be “Spammed” Otherwise your better off just with another shotgun. 1 shot or reduced recoil.

Support;  
Lewis Gun,  
Totally outclassed by the MG15 and Madsen. This is a pretty simple fix for the Lewis, Increase it’s min damage to 15.  
Then the choice vs MG15 or Lewis would be a lot closer. As it is right now MG15 fires faster, Has better velocity, Higher min damage and is better vs aircraft.

Hout  
Very low mag size and very low DPS. It’s reload is actually quite long as well, Almost as slow as MG15. Again min damage should be looked at along with reload speed.

M1909 BM  
Generally outclassed by the other options in support, Not sure what to say here but its on the lower end of the usage spectrum for a reason.

Medic;

Seb16  
Needs to have less overall spread. It’s already the slowest killer in the medic class you don’t need to be RNG’d by it as well, It’s super frustrating to loose a lot of firefights at mid range due to RNG with this thing. Mondragon just generally outclasses it. Mag size is the only thing it has.

1907  
Generally outclassed by Cei Rigotti and AL8 variants. (Esp AL8.25)  
Has crazy bad spread and the sweeper variant is just laughably bad but is very noob friendly. The gun should probably just be reworked.  
Increase the skill floor to use it but make it better overall.

Scout;  
1903 Exp  
Basically just a really high cap pistol, Maybe issue it with a regular bolt so it can become a 1903 infantry?  
Two birds with one stone.

Pistols;  
P08, Its trash. Totally outclassed by 1911 and C93. Worst pistol in the game by a mile. It needs love.

Revolvers Gate loaded;  
Need a unique HS multiplier Especially the Gasser. 2.0 on revolvers would make them more of a skill cannon. .44 mag in BF4 was very fun to use because of the skill involved with it.

Gadgets;

A lot of scout gadgets suck, Might need to look at the class as a whole. Right now K’s, Tripwire INC, Flare gun are the only ones worth using.

MISC;

SAA change was a nerf to the SAA. No one want’s to run a tool, Give it a 4 min respawn if no one has tooled it.

The Wrench should do more than just repair SAA and tanks. Maybe let it repair doors in bunkers and dead coastal guns.

Some coastal guns still are not 360. Be consistent make them all 360 or none.

Vickers stationary MG and on Jeeps do way too much DPS vs the Zeppelin

Zeppelin gunners should be immune from dying while in the zep. Be consistent with the ship and train. Zep should not take damage from small arms fire like the Vickers HMG or the howitzer tank LMG.

Net code changes are at their worst since the game launched. I don’t know why during the beta that net code seemed better and now it sucks.

PING LOCKING needs to be a thing, No one over 120 MS allowed in the server. Or at least allow servers to set ping limits.

ALLOW 3rd PARTY HOSTING: This business decision by EA is killing the longevity of the game.

Allow tank customisation from the spawn screen. It’s stupid that you have to select a tank before you can choose what you want. It makes you spawn the wrong tank all the time when you spam click at the beginning of the match.

Weather is overbearing on a lot of maps, And really is just not really a fun mechanic.  
Sniper’s can “Zoom” though the sandstorm, fog, w/e and snipe though it. And it seems like that weather is still client sided because i still get one shot from across the map by a sniper camping on some hill were he could not of seen or spotted me. It just leads to frustrating gameplay overall and feels really cheesy.

Well that’s all i can think of right now..

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<div class="post-metadata">

**Author:** ![StarscreamUK](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/a87d85/32.png) [@StarscreamUK](https://battlefieldforum.co/u/StarscreamUK)\
**Post date:** [July 19, 2017, 9:07am UTC](https://battlefieldforum.co/t/state-of-the-game-help-dice-prioritize/103087/22 "2017-07-19T09:07:00Z")

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> [@Thumper2671](#):
>
> Make the game more entertaining.

This is neither helpful or constructive.

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<div class="post-metadata">

**Author:** ![obisearch](https://battlefieldforum.co/user_avatar/battlefieldforum.co/obisearch/32/103000_2.png) [@obisearch](https://battlefieldforum.co/u/obisearch)\
**Post date:** [July 19, 2017, 9:59am UTC](https://battlefieldforum.co/t/state-of-the-game-help-dice-prioritize/103087/23 "2017-07-19T09:59:00Z")

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-Remove auto rotation from console, it’s being abused and not needed. Cursor slow down aim assist is fine.

-allow customisation of tanks/ planes and their crew out of in match options.

- remove match voting, map repatition is getting silly and Trump already proved that democracy doesn’t work.

- improve matchmaking to balance teams better based on their points per minute, not on kpm. Too many one sided matches finding a balanced match is too rare.

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**Author:** ![MitsosKt94](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/94ad74/32.png) [@MitsosKt94](https://battlefieldforum.co/u/MitsosKt94)\
**Post date:** [July 19, 2017, 10:11am UTC](https://battlefieldforum.co/t/state-of-the-game-help-dice-prioritize/103087/24 "2017-07-19T10:11:00Z")

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You should check and fix framedrops on ps4 system.

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**Author:** ![xenome111](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/x/8edcca/32.png) [@xenome111](https://battlefieldforum.co/u/xenome111)\
**Post date:** [July 19, 2017, 10:30am UTC](https://battlefieldforum.co/t/state-of-the-game-help-dice-prioritize/103087/25 "2017-07-19T10:30:00Z")

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> [@Indigownd](#):
>
> Everyone,  
> It’s been a while since we did this, but here we go again. I’d like to ask you, the community, what you think we should prioritize our efforts on.  
> What features would you like to see added, improved, removed or changed?  
> We do have our internal list of priorities, but I am sure we’re missing some things. Help us make the game even better!  
> Please be as constructive as possible in your feedback, and try to avoid writing walls of text or post videos (the quicker to read, the better).  
> I know there are a lot of you out there with a passion for competitive gaming. There is no reason to post anything about that aspect of Battlefield here or now. A time and place for that will come soon.  
> Thanks for being awesome!  
> Jojje “Indigow(n)d” Dalunde

Provide servers in India already 2 months without any news.

[https://twitter.com/tiggr\_/status/881583425748180993](https://twitter.com/tiggr_/status/881583425748180993)

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**Author:** ![GRIZZ11283](https://battlefieldforum.co/user_avatar/battlefieldforum.co/grizz11283/32/102128_2.png) [@GRIZZ11283](https://battlefieldforum.co/u/GRIZZ11283)\
**Post date:** [July 19, 2017, 10:43am UTC](https://battlefieldforum.co/t/state-of-the-game-help-dice-prioritize/103087/26 "2017-07-19T10:43:00Z")

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Remove map voting.

Allow rented servers to be found in quickmatch even if it’s got custom options.

Everything else is fine to me 🙂

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**Author:** ![Twitch\_NorkDorf](https://battlefieldforum.co/user_avatar/battlefieldforum.co/twitch_norkdorf/32/103917_2.png) [@Twitch\_NorkDorf](https://battlefieldforum.co/u/Twitch_NorkDorf)\
**Post date:** [July 19, 2017, 11:12am UTC](https://battlefieldforum.co/t/state-of-the-game-help-dice-prioritize/103087/27 "2017-07-19T11:12:00Z")

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It would be great to be able to progress on all the medals together and not one at a time and be able to keep earning them for xp.

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**Author:** ![xBigOrangeHeadx](https://battlefieldforum.co/user_avatar/battlefieldforum.co/xbigorangeheadx/32/104097_2.png) [@xBigOrangeHeadx](https://battlefieldforum.co/u/xBigOrangeHeadx)\
**Post date:** [July 19, 2017, 11:25am UTC](https://battlefieldforum.co/t/state-of-the-game-help-dice-prioritize/103087/28 "2017-07-19T11:25:00Z")

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I would like Dice to prioritise fixing bugs and removing frustration from the gameplay ahead of adding features and content. Unless adding that feature directly addresses a frustration.

It’s the small things that happen with high frequency which undermine the game and the enjoyment of it. So my list:

- spawning on dead enemies. This just has to stop. Boot players back to the spawn screen if their squad mate is dead by the time the animation ends.
- spawns in general. These hard spawn points are dreadful and almost always illogical. Spawning on an uncontested flag should not put me in the middle of the desert in front of the enemy behemoth. No spawn point should be without cover. Rework the maps if you have to.
- spawning prone. Under no circumstances do I ever want to spawn into the game prone. Never ever ever.
- following on from previous point bring back the squad mate POV from BF4 as it helps address horrible spawning.
- vehicle health indicator on spawn screen. To remove frustration of spawning into a vehicle that is about to die.
- map terrain hindering movement and positioning. The old chestnut of the inch high rock bringing me to a complete halt. Argonne and all the TSNP maps are terrible for this. Why can’t my soldier stand still on the incline of a crater without sliding down?
- Aim assist slowdown pulls your aim away from targets when using scope. I’ve turned off auto rotation but the game is still trying to choose a target for me, why? See this when using Auto loading 8.35
- Aim assist auto rotation should not work through smoke, fog, fire etc. It should not be present at all on infantry rifles or shotguns.
- lower TTK. Look at Marbleduck video on this. Make gunplay more satisfying.

Aim assist auto rotation remains a thing. I get that you want to keep it in the game. Fine. But integrate it formally with the game’s mechanics. Make auto rotation an all class gagdet. If you choose to have the game aim for you then the trade off is one less gadget, effectively, and also give users of it a higher TTK.

I would rather you did all this than gave me a single extra map for the life of the game.

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**Author:** ![WenBalke](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/w/5f9b8f/32.png) [@WenBalke](https://battlefieldforum.co/u/WenBalke)\
**Post date:** [July 19, 2017, 11:34am UTC](https://battlefieldforum.co/t/state-of-the-game-help-dice-prioritize/103087/29 "2017-07-19T11:34:00Z")

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Dear DICE, definitely pioritize dealing with performance issues!

-) Servers / hit reg: There’s a plethora of threads about issues with hit reg, lag, rubberbanding, the influence of high pingers on servers etc.

-) Disconnects: This has been a major issue since Nivelle Nights (at least for me), and it’s no fun if on some days every other game gets disconnected before it starts or, worse, mid-game.

Resolving these issues would greatly enhance the gaming experience.

And then, of course, this:

-) Balance.

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<div class="post-metadata">

**Author:** ![CSO7777](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/f4b2a3/32.png) [@CSO7777](https://battlefieldforum.co/u/CSO7777)\
**Post date:** [July 19, 2017, 11:58am UTC](https://battlefieldforum.co/t/state-of-the-game-help-dice-prioritize/103087/30 "2017-07-19T11:58:00Z")

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- Better movement over small objects, destroyed walls, small rocks etc. You get stuck on very small objects and have to jump over them or get stuck.
- Spawn on Ballrom Blitz. If you try to defend B (coming from A), you spawn in the open area between the attacking enemies (north, towards C). Make the spawn behind B, (west) towards home spawn.
- Shooting over objects. You can ADS, but you shoot into the object you’re looking over. This happens on both destroyed objects and non-destructable objects.
- Fix ability to shoot enemies through walls. Sometimes you can see a player through the walls, their legs comes through the wall. You can then kill them by shooting their legs.
- Make smoke more transparant. On Amiens the smoke is sometimes to dense and looks very unnatural. Some people can see through the smoke, but you cannot see them (i know about spotting…). Could be a combination of certain lighting and smoke.

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<div class="post-metadata">

**Author:** ![x\_Undaunted\_x](https://battlefieldforum.co/user_avatar/battlefieldforum.co/x_undaunted_x/32/104094_2.png) [@x\_Undaunted\_x](https://battlefieldforum.co/u/x_Undaunted_x)\
**Post date:** [July 19, 2017, 12:02pm UTC](https://battlefieldforum.co/t/state-of-the-game-help-dice-prioritize/103087/31 "2017-07-19T12:02:00Z")

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Hi @Indigownd - per our conversation here I thought I would go ahead and add it to this thread as a reminder.

IMO, I believe fixing the team balancer should be a top priority for DICE. It makes for frustrating gameplay when one team is grossly outnumbered at the beginning of each match. Also, I’ve seen the team balancer add players to the team with the highest number, even when they have a 6-7 player advantage. I’m not so keen on balance based on skill but I would like to see as close to even numbers at the start of each match as I can.

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<div class="post-metadata">

**Author:** ![stlboss](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/a88e4f/32.png) [@stlboss](https://battlefieldforum.co/u/stlboss)\
**Post date:** [July 19, 2017, 12:09pm UTC](https://battlefieldforum.co/t/state-of-the-game-help-dice-prioritize/103087/32 "2017-07-19T12:09:00Z")

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Bring back 64 player tsnp operations,i can only play vanilla maps and thats a bunch of bs…why did i pay 50 bucks for premium?I would also appreciate if i was given the red baron pack as it was awarded for free to people that bought premium after i did.

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**Author:** ![DogRoyal](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/9e8a1a/32.png) [@DogRoyal](https://battlefieldforum.co/u/DogRoyal)\
**Post date:** [July 19, 2017, 12:13pm UTC](https://battlefieldforum.co/t/state-of-the-game-help-dice-prioritize/103087/33 "2017-07-19T12:13:00Z")

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Great game  
Plane damage too high and should be reduced - skilled players have too much influence on match outcome  
End map-voting. It ends up being the same 4 maps being played. re-introduce mapcycles  
Pointsystem in CQ is wierd. Let us please go back to system from BF4 where we count down and not up and increase points for defending flags - teams are just running around in circles capping flags not caring to defend anything. Need to find a way to make it worth while to defend and not just run around in circles capping (part of this comes from map design but haven’t experienced it like this before (played BF extensively series since 1942).

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**Author:** ![bapman63](https://battlefieldforum.co/user_avatar/battlefieldforum.co/bapman63/32/101289_2.png) [@bapman63](https://battlefieldforum.co/u/bapman63)\
**Post date:** [July 19, 2017, 12:14pm UTC](https://battlefieldforum.co/t/state-of-the-game-help-dice-prioritize/103087/34 "2017-07-19T12:14:00Z")

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Please remove Map Voting and the ability to spawn on dead people.

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<div class="post-metadata">

**Author:** ![DogRoyal](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/9e8a1a/32.png) [@DogRoyal](https://battlefieldforum.co/u/DogRoyal)\
**Post date:** [July 19, 2017, 12:15pm UTC](https://battlefieldforum.co/t/state-of-the-game-help-dice-prioritize/103087/35 "2017-07-19T12:15:00Z")

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Reduce the amount a tank can self-repair each repair-cycle or increase the time it takes to repair.

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<div class="post-metadata">

**Author:** ![Solid\_SkG](https://battlefieldforum.co/user_avatar/battlefieldforum.co/solid_skg/32/103554_2.png) [@Solid\_SkG](https://battlefieldforum.co/u/Solid_SkG)\
**Post date:** [July 19, 2017, 12:25pm UTC](https://battlefieldforum.co/t/state-of-the-game-help-dice-prioritize/103087/36 "2017-07-19T12:25:00Z")

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1. Make RSP great again.It would be nice if we could have RCON in bf1 but i probably ask for to much.

2)Team balance.

3)ADAD Spam

4)Make operations available for server browser so we can create custom operations and make this mode even more fun.

5)Gas penetrating through walls should be fixed.Although i know its complicated but its also frustrating.

6)Squad players spawning on dead bodys.

7)When you guys applied the first fix of the netcode and ping limit was on 100 everything was great,now we are still dying around corners.

8)Vanilla maps lack of cover in some areas but i can see that this issue has been fixed with maps like nivelle nights and lupkow pass so i would like to see more maps in the future with enough cover.

9)Those who make it in the mvp highlight screen should be awarded with new medals.For example: Best support should be awarded with best support medal which gives +2000 exp.(Medals that we dont already have and can only be awarded at the end of the round).IMHO this will make players PTFO even more and teamplay will be increased.

Bf1 is great it just needs some more fixes to make it in one of the best bf titles ever.

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<div class="post-metadata">

**Author:** ![DogRoyal](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/9e8a1a/32.png) [@DogRoyal](https://battlefieldforum.co/u/DogRoyal)\
**Post date:** [July 19, 2017, 12:48pm UTC](https://battlefieldforum.co/t/state-of-the-game-help-dice-prioritize/103087/37 "2017-07-19T12:48:00Z")

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Ability to see more server info before joining (some indiction of match progress) - frustrating to join a server seconds before match is over. Could help populate half full servers more quickly.

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<div class="post-metadata">

**Author:** ![bleachee](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/ce73a5/32.png) [@bleachee](https://battlefieldforum.co/u/bleachee)\
**Post date:** [July 19, 2017, 1:18pm UTC](https://battlefieldforum.co/t/state-of-the-game-help-dice-prioritize/103087/38 "2017-07-19T13:18:00Z")

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1. Team balance. This really needs attention. Repeatedly playing terribly lopsided matches quickly saps all the fun from the game. For starters, team switching needs to be removed and no match should start when the teams are grossly numerically imbalanced.

2. Map voting. Removing it altogether would be best, but if that’s not happening then we need something in place to prevent the same maps from being played over and over. It gets boring very quickly, especially on DLC maps.

3. Aerial combat balance. The air game is off right now. There is very little incentive for air-to-air combat; consequently, air-to-ground combat dominates which frustrates many infantry players who feel like helpless targets. The attack plane is too dominant. Dogfighting needs to be encouraged; the fighter needs to be improved.

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<div class="post-metadata">

**Author:** ![MayorMarionBarry](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mayormarionbarry/32/102769_2.png) [@MayorMarionBarry](https://battlefieldforum.co/u/MayorMarionBarry)\
**Post date:** [July 19, 2017, 1:26pm UTC](https://battlefieldforum.co/t/state-of-the-game-help-dice-prioritize/103087/39 "2017-07-19T13:26:00Z")

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> [@xBigOrangeHeadx](#):
>
> I would like Dice to prioritise fixing bugs and removing frustration from the gameplay ahead of adding features and content. Unless adding that feature directly addresses a frustration.
> 
> It’s the small things that happen with high frequency which undermine the game and the enjoyment of it. So my list:
> 
> - spawning on dead enemies. This just has to stop. Boot players back to the spawn screen if their squad mate is dead by the time the animation ends.
> - spawns in general. These hard spawn points are dreadful and almost always illogical. Spawning on an uncontested flag should not put me in the middle of the desert in front of the enemy behemoth. No spawn point should be without cover. Rework the maps if you have to.
> - spawning prone. Under no circumstances do I ever want to spawn into the game prone. Never ever ever.
> - following on from previous point bring back the squad mate POV from BF4 as it helps address horrible spawning.
> - vehicle health indicator on spawn screen. To remove frustration of spawning into a vehicle that is about to die.
> - map terrain hindering movement and positioning. The old chestnut of the inch high rock bringing me to a complete halt. Argonne and all the TSNP maps are terrible for this. Why can’t my soldier stand still on the incline of a crater without sliding down?
> - Aim assist slowdown pulls your aim away from targets when using scope. I’ve turned off auto rotation but the game is still trying to choose a target for me, why? See this when using Auto loading 8.35
> - Aim assist auto rotation should not work through smoke, fog, fire etc. It should not be present at all on infantry rifles or shotguns.
> - lower TTK. Look at Marbleduck video on this. Make gunplay more satisfying.
> 
> Aim assist auto rotation remains a thing. I get that you want to keep it in the game. Fine. But integrate it formally with the game’s mechanics. Make auto rotation an all class gagdet. If you choose to have the game aim for you then the trade off is one less gadget, effectively, and also give users of it a higher TTK.
> 
> I would rather you did all this than gave me a single extra map for the life of the game.

Whoa. Get out of my mind.  
This list x1000

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<div class="post-metadata">

**Author:** ![BaronVonGoon](https://battlefieldforum.co/user_avatar/battlefieldforum.co/baronvongoon/32/100934_2.png) [@BaronVonGoon](https://battlefieldforum.co/u/BaronVonGoon)\
**Post date:** [July 19, 2017, 2:34pm UTC](https://battlefieldforum.co/t/state-of-the-game-help-dice-prioritize/103087/40 "2017-07-19T14:34:00Z")

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Please look into the guns. RPM, damage, recoil, and spread. Currently, the the way guns are balanced makes gunplay extremely uninteresting. You have put a cap on skill. When I flank I cannot trust my gun to take out more than 1-2 people.

Please look into doing things that encourage people to change their playstyles. I firmly believe the dominant playstyle in BF1 is the ‘sit and wait’. It’s low skill and uninteresting. Sure people can do whatever they want but this isn’t a people problem, it’s game mechanics and gun play that encourage certain playstyles.

Please entirely remove auto rotation aim assist.

Map vote is an excellent feature, please keep.

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