# Still no buffs to tanks.

**URL:** <https://battlefieldforum.co/t/still-no-buffs-to-tanks/106468>\
**Category:** General Discussion\
**Created:** [January 29, 2019, 2:32am UTC](https://battlefieldforum.co/t/still-no-buffs-to-tanks/106468 "2019-01-29T02:32:00Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![llPhantom\_Limbll](https://battlefieldforum.co/user_avatar/battlefieldforum.co/llphantom_limbll/32/102656_2.png) [@llPhantom\_Limbll](https://battlefieldforum.co/u/llPhantom_Limbll)\
**Post date:** [January 29, 2019, 10:07am UTC](https://battlefieldforum.co/t/still-no-buffs-to-tanks/106468/21 "2019-01-29T10:07:00Z")

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> [@Panzerkeks85](#):
>
> Jep, I agree, Tanks need a (small) buff or some rework of the game elements:
> 
> - Increase MG ammo to 1000 shoots
> - Slightly increase splash damage of regular tank gun
> - Rebalance damage tank vs. tank. The gun of the valentine should not do more damage than the 88 of the tiger
> - Slightly buff damage resistance of tank modules like turret and tracks

This.  
While tank vs infantry is slightly better after Dice nerfed panzerfaust, tank vs tank is still a complete mess as it seems like main cannons of all tank types deal the same amount of damage and armor piercing rounds don’t perform any better against tanks. Which leads to stupid things when Staghound can obliterate Tiger because of high speed and fast cannon reloading.

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