# Suggestions for BF1

**URL:** <https://battlefieldforum.co/t/suggestions-for-bf1/100950>\
**Category:** General Discussion\
**Created:** [May 8, 2016, 2:55pm UTC](https://battlefieldforum.co/t/suggestions-for-bf1/100950 "2016-05-08T14:55:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![ReDleGiThacK](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/b5ac83/32.png) [@ReDleGiThacK](https://battlefieldforum.co/u/ReDleGiThacK)\
**Post date:** [May 8, 2016, 2:55pm UTC](https://battlefieldforum.co/t/suggestions-for-bf1/100950/1 "2016-05-08T14:55:00Z")

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Delayed Commander Mode: There should be commander mode but since it’s WW1 it should have delayed commands because of lack of communication from commanders to soldiers. Like a 5 or 10 second delay before the soldiers see the “Attack this position!” mark on point A.

Battleship Assault: Instead of Carrier Assault it should be this. 2 battleships with 1 side facing each other firing shells at each other while planes do strafes at the ships and infantry going on boats trying to board each other then planting dynamite onto points of interest or at the guns to reduce shells being lobbed at their own battleship.

Trench Assault: There should be points but they have to be taken in order just like Chainlink in BF4. Also the no man’s land part needs to be taken before you can assault the enemy’s trenches.

Artillery for Commander Mode: There needs to be this just like in BF2 but its more inaccurate and it has a longer delay than the next suggestion.

Artillery: There should be controllable artillery just like BF3’s mortar but unlike BF4 it isn’t remote controlled (DUH)

Zeppelin Assault: Just like the above suggestion except its 2 zeppelins with planes instead of infantry. Unlike BF2142 you can’t board them and they only spawn on planes that are already flying and they dogfight each other out then take positions like in BF4 Air Superiority but in order just like Chainlink then the last point should be destroying the zeppelin.

In-game server browser: I hate Battlelog so much that I have to keep it open just to play and it lags my game completely because it’s running Firefox on the background and it takes so much memory. I’d want it to be like in BC2 or console versions of BF3/4/H.

Dismemberment: There should be dismemberment like you slash a sword into someone’s head it should pop off and roll down on the ground.

Attack/Defend: Just like in Team Fortress 2 or Rainbow Six Siege you prepare defenses while the attackers wait while the defenders build trenches, barbed wires, sandbags, mines and machineguns etc. while the defenders plan their attacks while waiting and they could have recon planes just like in R6 Siege you have recon drones.

Background Music: Some nice war-themed background music could enhance my experience considering I like how on Star Wars Battlefront II, while playing as Darth Vader it plays the Imperial March. But while as rebels/stormtroopers you get normal Star Wars battle music playing on the background. (Never played SWBF3 as it is too expensive for such a shallow game.)

Instant Action/Bot Mode: I miss the moments back in BF2 when I lose my internet connection, I just go click instant action then choose my favorite maps then play with bots. After some time when my internet is back up I go click quit then I go to my favorite servers.

Survival Mode: There should be like you defend a position from an infinite onslaught of soldiers wave by wave and you could compete with other people to see who can get as far.

NO MORE DLCS PLEASE/LOWER ITS PRICES: I hate EA for this. It costs too much for just a few weapons, 4 maps and a new mode. 20 dollars for that?! COME ON?! I’ve seen on Steam a DLC which had lots of maps and weapons that only costed 10 dollars!

Morale instead of Tickets: I think this should be the correct term. Tickets sound too arcadey

Discourage run and gun and encourage teamwork: Machineguns are just one of the ways to do that.

Remove 3D spotting: It’s WW1. You can’t do that in that era.

Remove giving away position when firing weapons: It’s too arcadey. I want BF1 to be 50% arcadey and 50% realistic.

Remove automatic healing with/without medbags: Instead for medbags just make them have to hold something like F to heal.

Refined Campaign Mode: Instead of just complete linear missions where you do this then this then mission complete it should be like Risk except you are the soldier along other players/bots fighting to take this territory and if you win you advance then you keep doing that until you get to the point where the enemies should surrender.

VoIP: I know it’s unrealistic but come on! I like talking with my teammates (or enemies) just talking about anything or talking like StoneMountain64.

Play while downloading: Just like in the new Star Wars Battlefront you get to play as Darth Vader slicing an infinite amount of rebels. Instead you are a soldier with a rifle, a bayonet, some grenades, a sword/knife/mace and a machinegun infront of you mowing down an endless line of enemies rushing to your position. And some supplies coming in after you have no more ammo.

That’s all. Reply if you have thoughts about or you have more suggestions! I HOPE DICE SEES THIS!

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**Author:** ![ReDleGiThacK](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/b5ac83/32.png) [@ReDleGiThacK](https://battlefieldforum.co/u/ReDleGiThacK)\
**Post date:** [May 8, 2016, 3:03pm UTC](https://battlefieldforum.co/t/suggestions-for-bf1/100950/2 "2016-05-08T15:03:00Z")

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Oh and  
Terrain Destruction: I like seeing craters after arty fire and it should add cover where you could prone there and hide from machinegun fire.

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**Author:** ![ReDleGiThacK](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/b5ac83/32.png) [@ReDleGiThacK](https://battlefieldforum.co/u/ReDleGiThacK)\
**Post date:** [May 8, 2016, 3:21pm UTC](https://battlefieldforum.co/t/suggestions-for-bf1/100950/3 "2016-05-08T15:21:00Z")

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How come no one is saying stuff? COME ON! THIS IS ONE LONG LIST!

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**Author:** ![ReDleGiThacK](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/b5ac83/32.png) [@ReDleGiThacK](https://battlefieldforum.co/u/ReDleGiThacK)\
**Post date:** [May 8, 2016, 7:14pm UTC](https://battlefieldforum.co/t/suggestions-for-bf1/100950/4 "2016-05-08T19:14:00Z")

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Bump. Looking for people who have thoughts on my suggestions/

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**Author:** ![bennys118](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/dbc845/32.png) [@bennys118](https://battlefieldforum.co/u/bennys118)\
**Post date:** [May 8, 2016, 7:20pm UTC](https://battlefieldforum.co/t/suggestions-for-bf1/100950/5 "2016-05-08T19:20:00Z")

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i think there should be a mode where each side has 2 tanks (and everyone else as supporting infantry) and they have to eliminate each others tanks. but as infantry u can respawn.

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**Author:** ![ReDleGiThacK](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/b5ac83/32.png) [@ReDleGiThacK](https://battlefieldforum.co/u/ReDleGiThacK)\
**Post date:** [May 8, 2016, 7:37pm UTC](https://battlefieldforum.co/t/suggestions-for-bf1/100950/6 "2016-05-08T19:37:00Z")

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> @bennys118 said:  
> i think there should be a mode where each side has 2 tanks (and everyone else as supporting infantry) and they have to eliminate each others tanks. but as infantry u can respawn.

Kinda like Walker Assault from EA’s SWBF! Genius. They have 2 points needed to destroy that are only destroyable by those 2 tanks.

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**Author:** ![N9THCLANKILR](https://battlefieldforum.co/user_avatar/battlefieldforum.co/n9thclankilr/32/102908_2.png) [@N9THCLANKILR](https://battlefieldforum.co/u/N9THCLANKILR)\
**Post date:** [May 8, 2016, 7:59pm UTC](https://battlefieldforum.co/t/suggestions-for-bf1/100950/7 "2016-05-08T19:59:00Z")

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i know this battlefield will b the perfect if not the best war/game ever to date but all i need in my game is improved/better in game map presentation,spotting and the best spawning system ever and just incredible overkill destruction and a blacksmith type gun shop for literally full weapons customizing right down to the trigger and be able to take weapons apart and put them back together after customization and more unique hardcore dog tags and last more original and impressive battle packs/system if possible..now those features will be quite complete and impressive.

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**Author:** ![trhashbrownies](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/48db29/32.png) [@trhashbrownies](https://battlefieldforum.co/u/trhashbrownies)\
**Post date:** [May 8, 2016, 8:24pm UTC](https://battlefieldforum.co/t/suggestions-for-bf1/100950/8 "2016-05-08T20:24:00Z")

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Like the ideas for mission based game modes especially if they include some historical battles.

I think they already said the campaign will take you through the stories of several soldiers in different theaters of the war.

I’m hoping for as much period accuracy as possible and no silly features like spotting, health regen. At least those will be in a hardcore type mode if nothing else.

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**Author:** ![laneyc](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/3be4f8/32.png) [@laneyc](https://battlefieldforum.co/u/laneyc)\
**Post date:** [May 12, 2016, 4:31am UTC](https://battlefieldforum.co/t/suggestions-for-bf1/100950/9 "2016-05-12T04:31:00Z")

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@ ReDleGiThacK

I honestly believe that bringing a defensive game mode into BF1 is a very good idea. I can imagine 8 players in a trench line holding out against wave after wave of non-stop hostile troops ranging from basic infantry to tanks and planes as rounds get harder and harder. obviously you could get out of the trench and get your hands on an AA gun or AT gun/cannon.

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**Author:** ![pordobouloma46](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/82dd89/32.png) [@pordobouloma46](https://battlefieldforum.co/u/pordobouloma46)\
**Post date:** [May 27, 2016, 8:23am UTC](https://battlefieldforum.co/t/suggestions-for-bf1/100950/10 "2016-05-27T08:23:00Z")

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how about every 20 levels the soldier uniform changes  
for a example if you are 120 level in online you look like a commander  
and not as a soldier

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**Author:** ![pordobouloma46](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/82dd89/32.png) [@pordobouloma46](https://battlefieldforum.co/u/pordobouloma46)\
**Post date:** [May 27, 2016, 8:28am UTC](https://battlefieldforum.co/t/suggestions-for-bf1/100950/11 "2016-05-27T08:28:00Z")

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what about the soldier’s uniform changes after 20 rank  
and then again the same at 40 rank

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**Author:** ![Coolbreeze\_9w5i](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/f07891/32.png) [@Coolbreeze\_9w5i](https://battlefieldforum.co/u/Coolbreeze_9w5i)\
**Post date:** [June 3, 2016, 8:25pm UTC](https://battlefieldforum.co/t/suggestions-for-bf1/100950/12 "2016-06-03T20:25:00Z")

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**Suggestion:** add timer to grenade and allow player to hold it until ready to throw.

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**Author:** ![CrazyGI1998](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crazygi1998/32/101576_2.png) [@CrazyGI1998](https://battlefieldforum.co/u/CrazyGI1998)\
**Post date:** [June 4, 2016, 6:42pm UTC](https://battlefieldforum.co/t/suggestions-for-bf1/100950/13 "2016-06-04T18:42:00Z")

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I have an idea for a new ranking system. You wouldn’t rank up by just grinding. You would have to complete certain tasks that get harder and harder as you rank up. Also, once you got to the highest enlisted rank, you could get to choose if you want to rank up to the officer ranks (like Lieutenant and above) or stay enlisted. Both choices would have their own advantages and disadvantages.

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**Author:** ![ReDleGiThacK](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/b5ac83/32.png) [@ReDleGiThacK](https://battlefieldforum.co/u/ReDleGiThacK)\
**Post date:** [June 6, 2016, 5:09am UTC](https://battlefieldforum.co/t/suggestions-for-bf1/100950/14 "2016-06-06T05:09:00Z")

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> @CrazyGI1998 said:  
> I have an idea for a new ranking system. You wouldn’t rank up by just grinding. You would have to complete certain tasks that get harder and harder as you rank up. Also, once you got to the highest enlisted rank, you could get to choose if you want to rank up to the officer ranks (like Lieutenant and above) or stay enlisted. Both choices would have their own advantages and disadvantages.

I disagree with this. Although the tasks is a great change to the level system but the advantages and disadvantages of staying below officer ranks and being an officer is stupid. I’d rather be a general running around the field with my sabre pointed right at the chest of my enemy.

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**Author:** ![ScoobyDDoo](https://battlefieldforum.co/user_avatar/battlefieldforum.co/scoobyddoo/32/103386_2.png) [@ScoobyDDoo](https://battlefieldforum.co/u/ScoobyDDoo)\
**Post date:** [June 6, 2016, 6:22am UTC](https://battlefieldforum.co/t/suggestions-for-bf1/100950/15 "2016-06-06T06:22:00Z")

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let server admins be able to remove or add vehicles to a map.. so if they want a no paper air plane server they can remove the planes.

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**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [June 6, 2016, 2:07pm UTC](https://battlefieldforum.co/t/suggestions-for-bf1/100950/16 "2016-06-06T14:07:00Z")

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> [@ScoobyDDoo](#):
>
> let server admins be able to remove or add vehicles to a map.. so if they want a no paper air plane server they can remove the planes.

I’m all for more options for the private servers

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**Author:** ![PopoTooStronk](https://battlefieldforum.co/user_avatar/battlefieldforum.co/popotoostronk/32/103149_2.png) [@PopoTooStronk](https://battlefieldforum.co/u/PopoTooStronk)\
**Post date:** [June 6, 2016, 2:15pm UTC](https://battlefieldforum.co/t/suggestions-for-bf1/100950/17 "2016-06-06T14:15:00Z")

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> [@ScoobyDDoo](#):
>
> let server admins be able to remove or add vehicles to a map.. so if they want a no paper air plane server they can remove the planes.

it would be probably lead to the server not being official or even ranked anymore though.

would be an interesting option.  
could make the maps more interesting after a while by changing stuff up.

only worry would be for people to create even better farming/boosting servers…

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**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [June 6, 2016, 2:38pm UTC](https://battlefieldforum.co/t/suggestions-for-bf1/100950/18 "2016-06-06T14:38:00Z")

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Indeed more interesting.

I’m not arguing your point, rather just curious how being able to remove a vehicle or gun would make it easier to boost? Example please

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**Author:** ![bananahead81](https://battlefieldforum.co/user_avatar/battlefieldforum.co/bananahead81/32/101282_2.png) [@bananahead81](https://battlefieldforum.co/u/bananahead81)\
**Post date:** [June 6, 2016, 2:42pm UTC](https://battlefieldforum.co/t/suggestions-for-bf1/100950/19 "2016-06-06T14:42:00Z")

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> [@visegrip117](#):
>
> Indeed more interesting.
> 
> I’m not arguing your point, rather just curious how being able to remove a vehicle or gun would make it easier to boost? Example please

By removing a counter to your chosen play style you are creating an environment in which it is easier to survive. Let’s say you like helicopters so you decide to remove stingers, iglas and the mobile AA. I think this is the kind of thing he is talking about.

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**Author:** ![PopoTooStronk](https://battlefieldforum.co/user_avatar/battlefieldforum.co/popotoostronk/32/103149_2.png) [@PopoTooStronk](https://battlefieldforum.co/u/PopoTooStronk)\
**Post date:** [June 6, 2016, 2:58pm UTC](https://battlefieldforum.co/t/suggestions-for-bf1/100950/20 "2016-06-06T14:58:00Z")

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> [@visegrip117](#):
>
> Indeed more interesting.
> 
> I’m not arguing your point, rather just curious how being able to remove a vehicle or gun would make it easier to boost? Example please

imagine dawnbreaker without the scout , MAA and any other AA.

dawnbreaker becomes siege for the AH and another farm map for any good AH crew.

right now most AH pilots tend to stick to Siege on servers that ban AA.

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