# Suggestions for BF1

**URL:** <https://battlefieldforum.co/t/suggestions-for-bf1/100950>\
**Category:** General Discussion\
**Created:** [May 8, 2016, 2:55pm UTC](https://battlefieldforum.co/t/suggestions-for-bf1/100950 "2016-05-08T14:55:00Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [June 6, 2016, 3:11pm UTC](https://battlefieldforum.co/t/suggestions-for-bf1/100950/21 "2016-06-06T15:11:00Z")

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> [@bananahead81](#):
>
> > [@visegrip117](#):
> >
> > Indeed more interesting.
> > 
> > I’m not arguing your point, rather just curious how being able to remove a vehicle or gun would make it easier to boost? Example please
> 
> By removing a counter to your chosen play style you are creating an environment in which it is easier to survive. Let’s say you like helicopters so you decide to remove stingers, iglas and the mobile AA. I think this is the kind of thing he is talking about.

oh ok I gotcha.

> [@PopoTooStronk](#):
>
> > [@visegrip117](#):
> >
> > Indeed more interesting.
> > 
> > I’m not arguing your point, rather just curious how being able to remove a vehicle or gun would make it easier to boost? Example please
> 
> imagine dawnbreaker without the scout , MAA and any other AA.
> 
> dawnbreaker becomes siege for the AH and another farm map for any good AH crew.
> 
> right now most AH pilots tend to stick to Siege on servers that ban AA.

Yeah I could see that becoming an issue

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