# suppression

**URL:** <https://battlefieldforum.co/t/suppression/102243>\
**Category:** General Discussion\
**Created:** [June 18, 2016, 2:09am UTC](https://battlefieldforum.co/t/suppression/102243 "2016-06-18T02:09:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![snakeheadinvade](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/bbce88/32.png) [@snakeheadinvade](https://battlefieldforum.co/u/snakeheadinvade)\
**Post date:** [June 18, 2016, 2:09am UTC](https://battlefieldforum.co/t/suppression/102243/1 "2016-06-18T02:09:00Z")

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i know a lot of people dont care for this mechanic. because its either useless or too useful. i think i found an in between system of bf4s suppression mechanics and bf3s suppression mechanics let me first tell you what both games suppression was

BF3- very blurred screen, increased standing spread.

while the bf3 suppression was fine for automatic and semi automatic weapons it absoloutely ruined snipers as they relied on the 100% accuracy they got when they when not suppressed. supression here did a pretty good job at making snipers completely useless.

bf4- slightly blurred screen, more vingete, increased weapon sway.

this system in my opinion was useless especially against auto weapons. so auto weapons pretty much became weapons un affected by suppresion as the ammount of weapon sway does not matter with in the battlefield typical engagement distance of 30 meters.

my idea- blurred screen, increased weapon sway, and more spread increase per shot (not to be confused with bf3s system of increased spread all around)

the increase of the spread per shot value would make suppression affect the auto weapons, but spread increase per shot can be compensated for by tap firing, how ever spread increase per shot doesnt affect snipers. thats why there is weapon sway as well.  
my system can be compensated for in every way its just a slight buff to suppression.

the removal of suppression in my opinion makes the game bland and less gritty. plus it can be a balancing factor for a lot of weapons. thats my reason for wanting to keep it.

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**Author:** ![Say\_Hellr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/say_hellr/32/103374_2.png) [@Say\_Hellr](https://battlefieldforum.co/u/Say_Hellr)\
**Post date:** [June 18, 2016, 2:38am UTC](https://battlefieldforum.co/t/suppression/102243/2 "2016-06-18T02:38:00Z")

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Suppression shouldn’t have an affect on the way your gun works IMO. Suppression should only be a visual thing.

Bf3 had worse weapon sway…

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**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [June 18, 2016, 2:52am UTC](https://battlefieldforum.co/t/suppression/102243/3 "2016-06-18T02:52:00Z")

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It was NOT fine in BF3 on semi autos and full autos.

Suppression sucks.

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**Author:** ![MikeManiac61](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f475e1/32.png) [@MikeManiac61](https://battlefieldforum.co/u/MikeManiac61)\
**Post date:** [June 18, 2016, 3:13am UTC](https://battlefieldforum.co/t/suppression/102243/4 "2016-06-18T03:13:00Z")

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> [@Say\_Hellr](#):
>
> Suppression shouldn’t have an affect on the way your gun works IMO. Suppression should only be a visual thing.
> 
> Bf3 had worse weapon sway…

What he said, I shouldn’t be rewarded for not hitting my target.

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**Author:** ![defender5523](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/82dd89/32.png) [@defender5523](https://battlefieldforum.co/u/defender5523)\
**Post date:** [June 18, 2016, 3:15am UTC](https://battlefieldforum.co/t/suppression/102243/5 "2016-06-18T03:15:00Z")

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My issue isn’t the suppression. It’s the spread mechanic being overdone. It’s relied on too much. For mounted weapons makes sense for a balance, but watching the alpha it’s blatantly overdone. Even in tap fire shots were clearly missing. Suppression should be a visual effect, but as suggested above. It’s the spread increase per shot for full autos and weapon sway for snipers that balances it. Overdoing randomness hurts videos games. Look at Destiny for a flaming example of that.

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**Author:** ![snakeheadinvade](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/bbce88/32.png) [@snakeheadinvade](https://battlefieldforum.co/u/snakeheadinvade)\
**Post date:** [June 18, 2016, 4:16am UTC](https://battlefieldforum.co/t/suppression/102243/6 "2016-06-18T04:16:00Z")

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yeah.. the problem was the spread while standing in bf3 problem with bf3 was that also applied to snipers. essentially nerfing them. with my idea it does not apply to snipers.

in my opinion suppression should have an affect visually and in terms of weaponry because for me when im playing the visual part desnt bother me its more about what it does to the gun

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**Author:** ![snakeheadinvade](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/bbce88/32.png) [@snakeheadinvade](https://battlefieldforum.co/u/snakeheadinvade)\
**Post date:** [June 18, 2016, 4:43am UTC](https://battlefieldforum.co/t/suppression/102243/7 "2016-06-18T04:43:00Z")

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guys seriously.. a pure example of visual suppression making a game bland is battlefield hard line.. that suppression did absoloutely nothing.. you could do what ever it didnt affect gun fights there fore it was basically not there.

and bf3s system was fine for autos and semi autos on my end i had no problems with it on weapons that can put follow up shots down range. the only place you would have had a problem with suppression on ars is out side of 30 meters and if your outside of 30 meters of engagement more then likely you are not playing the objective.

increasing spread increase per shot value under suppression still has a counter as tap firing. my request is not like bf3s system where your overall spread is increased.

heres an example of with some random stats

not under suppression- say a weapon has a spread increase per shot value of 0.13 and an ads spread not moving of 0.2

under suppression- this weapon now has 0.18 spread increase per shot under full suppression (full suppression can only be achieved with lmgs, mounted mgs, snipers, tank mgs, and tank shells) but the base spread while ads not moving will stay the same. (unlike bf3s system)  
but the counter is burst fire. fire a couple shots wait a sec and then fire another few.

remember the example i gave is not official and had no though it was only made for an example and will take math skill to balance properly.

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**Author:** ![snakeheadinvade](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/bbce88/32.png) [@snakeheadinvade](https://battlefieldforum.co/u/snakeheadinvade)\
**Post date:** [June 18, 2016, 4:45am UTC](https://battlefieldforum.co/t/suppression/102243/8 "2016-06-18T04:45:00Z")

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increasing the spread increase per shot value could be replaced with increasing recoil under full suppression

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**Author:** ![Bertominus\_Rex](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/71c47a/32.png) [@Bertominus\_Rex](https://battlefieldforum.co/u/Bertominus_Rex)\
**Post date:** [June 18, 2016, 5:09am UTC](https://battlefieldforum.co/t/suppression/102243/9 "2016-06-18T05:09:00Z")

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> [@snakeheadinvade](#):
>
> guys seriously.. a pure example of visual suppression making a game bland is battlefield hard line.. that suppression did absoloutely nothing.. you could do what ever it didnt affect gun fights there fore it was basically not there.

Hardline’s solution to suppression was one of the many reasons I bought the game. The way they chose to deal with the visual aspect is what I found odd.

I’d hate to see suppression affect gunplay in any way. Even bullet flinch in Call of Duty…hate it. I never want to feel like I’m fighting the game every time an enemy shoots me.

Small amounts of randomness is fine, but suppression takes it too far for my tastes.

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**Author:** ![redzuluzulu0096](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/bc79bd/32.png) [@redzuluzulu0096](https://battlefieldforum.co/u/redzuluzulu0096)\
**Post date:** [June 18, 2016, 5:52am UTC](https://battlefieldforum.co/t/suppression/102243/10 "2016-06-18T05:52:00Z")

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I like the suppression and bullet flinch mechanics. Makes sense. Increases immersion.  
If you died due to it, you were probably on the losing side of the gunfight in the first place (if you shot first, they’d be suppressed).  
In BF3 at least they added the Squad Cover and Suppress perks. If you were using Cover it reduced the effect on you quite a bit and Suppress would increase your suppression on target. If your squad had both perks you’d fare pretty good. Balanced perk squads always did better. Of course that requires co-ordination so it was removed in BF4.

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**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [June 18, 2016, 10:00am UTC](https://battlefieldforum.co/t/suppression/102243/11 "2016-06-18T10:00:00Z")

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> [@snakeheadinvade](#):
>
> yeah.. the problem was the spread while standing in bf3 problem with bf3 was that also applied to snipers. essentially nerfing them. with my idea it does not apply to snipers.
> 
> in my opinion suppression should have an affect visually and in terms of weaponry because for me when im playing the visual part desnt bother me its more about what it does to the gun

It nerfed every gun unfairly. It was a garbage mechanics that rewarded missing and lowered the skill gaps.

> [@Bertominus\_Rex](#):
>
> I’d hate to see suppression affect gunplay in any way. Even bullet flinch in Call of Duty…hate it. I never want to feel like I’m fighting the game every time an enemy shoots me.
> 
> Small amounts of randomness is fine, but suppression takes it too far for my tastes.

Fully agree.

> [@snakeheadinvade](#):
>
> and bf3s system was fine for autos and semi autos on my end i had no problems with it on weapons that can put follow up shots down range.

fine? maybe if you already had garbage accuracy to begin with, but anyone with decent aiming, bursting and recoil control was unfairly punished.

Suppression is the only mechanic that punished you MORE the more skilled you got.

> [@snakeheadinvade](#):
>
> the only place you would have had a problem with suppression on ars is out side of 30 meters and if your outside of 30 meters of engagement more then likely you are not playing the objective.

You have to be kidding. Because fire fights only exist in the radius of the flag caputre area? come on.

> [@redzuluzulu0096](#):
>
> I like the suppression and bullet flinch mechanics. Makes sense. Increases immersion.  
> If you died due to it, you were probably on the losing side of the gunfight in the first place (if you shot first, they’d be suppressed).

in any other game, if a better player started taking fire, and his enemy was missing, he wins that fire fight because the person couldnt kill him fast enough.

This is a good mechanic. It rewards skill. If you’re going to shoot, you’d better hit your shots.

In BF, the person is rewarded for not being able to aim and just spamming in the general direction if he cant get on target fast enough or accurately enough. The more skilled player now may lose this fight simply because he has to now fight the RNG. This mechanic rewards missing and sloppy play.

IF you died due to suppression, you cant be on the losing side yet… yes, someone saw you first and started shooting first, but he didnt hit you. suppression only works on misses. The other player saw you first but aimed poorly. there is no one here with an advantage yet.

If a bad player and a good player see each other and shoot at the same time, the good player gets suppressed and loses accuracy through no fault of his own, and the bad player initially takes damages but may survive due to the suppressive effect because now the better player has tons of random spread. but the bad player isnt suppressed because hits dont count as suppression.

It’s a dumb mechanic.

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**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [June 18, 2016, 10:36am UTC](https://battlefieldforum.co/t/suppression/102243/12 "2016-06-18T10:36:00Z")

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> [@Say\_Hellr](#):
>
> Suppression shouldn’t have an affect on the way your gun works IMO. Suppression should only be a visual thing.
> 
> Bf3 had worse weapon sway…

> [@Sir-xer21](#):
>
> It was NOT fine in BF3 on semi autos and full autos.
> 
> Suppression sucks.

This. Just Bc you can’t hit your target, it should not affect the stats of my gun. This is rewarding spray and pray. Suppression is a crutch and it should be removed. Visual affects I can live with. But you missing me should not physically affect my gun or bullets.

I’m not the best aim either, yet I don’t expect to be rewarded for missing.

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**Author:** ![Trokey66](https://battlefieldforum.co/user_avatar/battlefieldforum.co/trokey66/32/103889_2.png) [@Trokey66](https://battlefieldforum.co/u/Trokey66)\
**Post date:** [June 18, 2016, 10:46am UTC](https://battlefieldforum.co/t/suppression/102243/13 "2016-06-18T10:46:00Z")

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Yes, let’s remove suppression and play with feckin lasers!

If you die due to a well known game mechanic, you are not as good as you think you are because you didn’t allow for said mechanic.

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**Author:** ![HaveThisRocket](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/7bcc69/32.png) [@HaveThisRocket](https://battlefieldforum.co/u/HaveThisRocket)\
**Post date:** [June 18, 2016, 11:16am UTC](https://battlefieldforum.co/t/suppression/102243/14 "2016-06-18T11:16:00Z")

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> [@Trokey66](#):
>
> Yes, let’s remove suppression and play with feckin lasers!
> 
> If you die due to a well known game mechanic, you are not as good as you think you are because you didn’t allow for said mechanic.

You argument is beyond dumb

Whether guns are lasers has to do with DICEs ability to balance.

You are implying that having your gun be randomly inaccurate because someone couldnt hit you is skill based,where in fact its every cancerous element of an fps in one mechanic

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**Author:** ![oof14346](https://battlefieldforum.co/user_avatar/battlefieldforum.co/oof14346/32/103024_2.png) [@oof14346](https://battlefieldforum.co/u/oof14346)\
**Post date:** [June 18, 2016, 11:26am UTC](https://battlefieldforum.co/t/suppression/102243/15 "2016-06-18T11:26:00Z")

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I think the problem is, in real warfare, soldiers lay suppressing fire. In a game, everyone is shooting to kill.

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**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [June 18, 2016, 12:02pm UTC](https://battlefieldforum.co/t/suppression/102243/16 "2016-06-18T12:02:00Z")

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> [@Trokey66](#):
>
> Yes, let’s remove suppression and play with feckin lasers!
> 
> If you die due to a well known game mechanic, you are not as good as you think you are because you didn’t allow for said mechanic.

a mechanic which artificially caps your abilities because an enemy CANT actually hit you is dumb.

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**Author:** ![MikeManiac61](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f475e1/32.png) [@MikeManiac61](https://battlefieldforum.co/u/MikeManiac61)\
**Post date:** [June 18, 2016, 12:19pm UTC](https://battlefieldforum.co/t/suppression/102243/17 "2016-06-18T12:19:00Z")

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> [@Trokey66](#):
>
> Yes, let’s remove suppression and play with feckin lasers!
> 
> If you die due to a well known game mechanic, you are not as good as you think you are because you didn’t allow for said mechanic.

This makes no sense at all. I or anyone else shouldn’t suffer a penalty because they CAN’T hit their target.

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**Author:** ![MikeManiac61](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f475e1/32.png) [@MikeManiac61](https://battlefieldforum.co/u/MikeManiac61)\
**Post date:** [June 18, 2016, 12:20pm UTC](https://battlefieldforum.co/t/suppression/102243/18 "2016-06-18T12:20:00Z")

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> [@Trokey66](#):
>
> Yes, let’s remove suppression and play with feckin lasers!
> 
> If you die due to a well known game mechanic, you are not as good as you think you are because you didn’t allow for said mechanic.

Double post

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**Author:** ![oof14346](https://battlefieldforum.co/user_avatar/battlefieldforum.co/oof14346/32/103024_2.png) [@oof14346](https://battlefieldforum.co/u/oof14346)\
**Post date:** [June 18, 2016, 12:29pm UTC](https://battlefieldforum.co/t/suppression/102243/19 "2016-06-18T12:29:00Z")

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You can say that again.

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**Author:** ![Trokey66](https://battlefieldforum.co/user_avatar/battlefieldforum.co/trokey66/32/103889_2.png) [@Trokey66](https://battlefieldforum.co/u/Trokey66)\
**Post date:** [June 18, 2016, 1:21pm UTC](https://battlefieldforum.co/t/suppression/102243/20 "2016-06-18T13:21:00Z")

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You just don’t get it do you…?

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