Possibly after the weapon rebalance is finalized and hits retail.
From Miffyli:
Trust Symthic.
hope to see the new guns on symthic soon.
i’m not big on unlocking weapons so if the new ones aren’t any better than the ones i’m using now, i can breathe a sigh of relief and just skip them.
Can anyone explain the “Time to Live” stat from the Symthic data tables?
It’s how long (in seconds) a projectile “lives” until dissapears i.e. bullet will travel X seconds, then dissapear.
Is there any plans to put the C93 Carbine in the browser? Can’t find it anywhere. The extended MLE is there and so are the new TT guns but still no meme carbine.
Thanks. I assumed projectiles traveled until impacting an object or the end of the map. This explains why shotguns have a much lower value.
The hellriegle is a lil much i just went against a team where nearly everyone had it 60 rounds is to much they out ammo everyone all they have to do is spray and pray cause everyone else has to reload
The hellriegle is a lil much i just went against a team where nearly everyone had it 60 rounds is to much they out ammo everyone all they have to do is spray and pray cause everyone else has to reload
It’s always been the noobiest weapon in the game bar none. And all they ever had to do balance wise is give it more recoil. These guys have other intentions with this update. IT IS NOT HARD TO BALANCE WEAPONS. People are just not very creative at their jobs.
And how hard would it have been to up the recoil on the Hell? There was no need for this TTK patch. Weapon stats are easily manipulated. This whole thing is BS meant to garner support from streamers and COD players.
twistedtormentor:
IS NOT HARD TO BALANCE WEAPONS.
Maybe if you have only 1 kind of weapon or maximum of 2 weapons it is not hard,it is not easy either but it is doable.
But lets say you have 5 weapons A,B,C,D,E
A-B
A-C
A-D
A-E
B-C
B-D
B-E
C-D
C-E
D-EAs you can imagine as the number of weapons goes up,it is harder and harder to balance them to each other but more importantly there is not just
Rate of fire,DamageThere is playstyle,bullet speed,recoil,bullet spread,bullet range,damage change after X,reload speed,magazine size,sweet spot(most important for scouts),hipfire,aim fire,movement recoil spread and accuracy,bipods,sights
And TTK does not tell the whole story
For example MG 1917 has some of worst TTK ingame but I would not dare to call it bad weapon because it does shoot like laser and is my favorite weapon ingame.
In your example you believe recoil will make hellriegel less noob friendly but actually what happens to you is hell user kills you with hipfire and there is good chance he will also shoot you from behind,recoil change will do nothing to solve this.
Hell TTK is inferior to many guns ingame so if you get killed head on head maybe train your aim a littleAt long range It is already not good weapon,you can throw any ammount of recoil at it,people who want to kill you at medium+ will use ribeyeroll or something more suitable like lmg or rsc
I do not see any issue with Hell,just compare it to LMG and it is not such huge offender anymore. It is king of no range,overheats pretty quickly and is good just for flanking but you can as well add recoil to knife attacks that are also good for flanking
I did the kills for defender version but sadly i do not like mines so I do not have 120ammo version yet to talk from experience there. Pretty sure it is same thing with more recoil until bipoded
You made things werse
You made things werse
Symthic did? @Miffyli you ruined Battlefield apparently.
Yeet it’s my first comment
The general Liu’s alternate fire mode has a sweet spot mechanic. From the couple kills I got I would say it is around 75m
The general Liu’s alternate fire mode has a sweet spot mechanic. From the couple kills I got I would say it is around 75m
Most sources say it is the same as the Gewehr 98 (80m - 120m). But I haven’t seen hard proof to confirm.
Hope to see the stats posted the alternate fire modes on some weapons have been driving me nuts.
We need Arditi Dagfer
bf1 is not my fav game