# Tank camping and AA tanks are infuriatingly annoying

**URL:** <https://battlefieldforum.co/t/tank-camping-and-aa-tanks-are-infuriatingly-annoying/106313>\
**Category:** General Discussion\
**Created:** [January 7, 2019, 2:13pm UTC](https://battlefieldforum.co/t/tank-camping-and-aa-tanks-are-infuriatingly-annoying/106313 "2019-01-07T14:13:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![danosta](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/e68b1a/32.png) [@danosta](https://battlefieldforum.co/u/danosta)\
**Post date:** [January 7, 2019, 2:13pm UTC](https://battlefieldforum.co/t/tank-camping-and-aa-tanks-are-infuriatingly-annoying/106313/1 "2019-01-07T14:13:00Z")

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Is it just me or is tank camping worse thank it was in bf1? Especially AA tanks that sit back and farm infantry kills on aerdrome and panzerfaust. Why are AA tanks allowed on maps with no planes? The tank meta needs to be fixed. On a TANK map like panzerfaust, resupply stations need to be moved inward to force tanks off home spawn hills. Just disgraceful how player who only care about their kd choose to tank.

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**Author:** ![Agent\_Talon](https://battlefieldforum.co/user_avatar/battlefieldforum.co/agent_talon/32/106441_2.png) [@Agent\_Talon](https://battlefieldforum.co/u/Agent_Talon)\
**Post date:** [January 7, 2019, 2:16pm UTC](https://battlefieldforum.co/t/tank-camping-and-aa-tanks-are-infuriatingly-annoying/106313/2 "2019-01-07T14:16:00Z")

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> [@danosta](#):
>
> Is it just me or is tank camping worse thank it was in bf1? Especially AA tanks that sit back and farm infantry kills on aerdrome and panzerfaust. Why are AA tanks allowed on maps with no planes? The tank meta needs to be fixed. On a TANK map like panzerfaust, resupply stations need to be moved inward to force tanks off home spawn hills. Just disgraceful how player who only care about their kd choose to tank.

I’ve been playing more and more tank over the last week and tank sniping is the only way to stay alive in that vehicle without a dedicated tanking squad. A single Panzerfaust can cripple my turret or tracks and make me a sitting coffin if I’m too close to an objective.

It’s not the players wanting to tank snipe it’s sadly the only viable way to not suicide in the vehicle. A tank squad of course being the exception but I’m willing to bet 85% of the player base doesn’t have a regular coordinated squad to play with.

I would love to be able to roll up on an objective at medium distance and help push but if you get withing 30M of a flag you will seriously have 3-4 Panzers shots out in under 30 seconds.

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**Author:** ![XxmOss72xX](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/x/13edae/32.png) [@XxmOss72xX](https://battlefieldforum.co/u/XxmOss72xX)\
**Post date:** [January 7, 2019, 2:18pm UTC](https://battlefieldforum.co/t/tank-camping-and-aa-tanks-are-infuriatingly-annoying/106313/3 "2019-01-07T14:18:00Z")

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AA tanks sitting back in their spawns is extremely annoying. You cannot blame tanks overly much for being conservative… they are extremely weak vs. infantry… but hiding back behind spawn lines is unforgiveable.

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**Author:** ![Agent\_Talon](https://battlefieldforum.co/user_avatar/battlefieldforum.co/agent_talon/32/106441_2.png) [@Agent\_Talon](https://battlefieldforum.co/u/Agent_Talon)\
**Post date:** [January 7, 2019, 2:23pm UTC](https://battlefieldforum.co/t/tank-camping-and-aa-tanks-are-infuriatingly-annoying/106313/4 "2019-01-07T14:23:00Z")

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> [@XxmOss72xX](#):
>
> AA tanks sitting back in their spawns is extremely annoying. You cannot blame tanks overly much for being conservative… they are extremely weak vs. infantry… but hiding back behind spawn lines is unforgiveable.

Agreed, spawn camping isn’t required at all. You just need to sit about 150M outside an objective at the moment in a non-AA tank to get decent kills and flag pressure without being too worried about explosive spam.

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**Author:** ![CaptHotah](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/51bf81/32.png) [@CaptHotah](https://battlefieldforum.co/u/CaptHotah)\
**Post date:** [January 7, 2019, 2:28pm UTC](https://battlefieldforum.co/t/tank-camping-and-aa-tanks-are-infuriatingly-annoying/106313/5 "2019-01-07T14:28:00Z")

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Can you believe that you can use the AA tank on Roterdam and Devastation?? There aren’t any planes there. They are just infantry killing machine. Good job DICE you amateurs 🤦‍♂️

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**Author:** ![aseveredfoot](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/839c29/32.png) [@aseveredfoot](https://battlefieldforum.co/u/aseveredfoot)\
**Post date:** [January 7, 2019, 2:31pm UTC](https://battlefieldforum.co/t/tank-camping-and-aa-tanks-are-infuriatingly-annoying/106313/6 "2019-01-07T14:31:00Z")

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> [@CaptHotah](#):
>
> Can you believe that you can use the AA tank on Roterdam and Devastation?? There aren’t any planes there. They are just infantry killing machine. Good job DICE you amateurs 🤦‍♂️

Pretty much. It’s the AA LAV from bf4 all over again. Sure, it can shoot down planes but holy crap is it WAY better using against infantry.

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**Author:** ![Rok73](https://battlefieldforum.co/user_avatar/battlefieldforum.co/rok73/32/103300_2.png) [@Rok73](https://battlefieldforum.co/u/Rok73)\
**Post date:** [January 7, 2019, 2:31pm UTC](https://battlefieldforum.co/t/tank-camping-and-aa-tanks-are-infuriatingly-annoying/106313/7 "2019-01-07T14:31:00Z")

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> [@XxmOss72xX](#):
>
> AA tanks sitting back in their spawns is extremely annoying. You cannot blame tanks overly much for being conservative… they are extremely weak vs. infantry… but hiding back behind spawn lines is unforgiveable.

It shouldn’t be allowed to camp with a tank outside the battlefield, in a zone which enemies can’t reach. That is truly annoying. Arras is a good example for it. Yes, you have to play tanks more conservatively compared to BF1 but this is just BS.

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**Author:** ![oXGeminiXo](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/o/a87d85/32.png) [@oXGeminiXo](https://battlefieldforum.co/u/oXGeminiXo)\
**Post date:** [January 7, 2019, 2:52pm UTC](https://battlefieldforum.co/t/tank-camping-and-aa-tanks-are-infuriatingly-annoying/106313/8 "2019-01-07T14:52:00Z")

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I hate when tanks camp outside of map and feel like a quick fix is to make resupply stations inbounds just past the closest objective being the nearest to starting base. This would force the oob camper to enter the battlefield to resupply or put a timer on the time you can spend out there before entering and not allow the tank to go back. You could also make it so the tank can not fire when it is not in the battlefield so basically if it needs to retreat and heal it can but cant get kills until it comes back in. I dont think tanks are underpowered against a solider but I think the bigger problem that I know I have is noone even bothers to look out for tanks and even tries to keep the 5-10 players attacking a tank at once. If the tanks was 1 v 1 against infantry it wouldnt seem to be underpowered but it seems noone wants to help tanks so most time is spent running like he’ll from all the damn rockets mines and dynamite people running at you. If you have a team that runs along with the tank and takes out anybody approaching the tank on the way to the objective it is by far easier to capture the objective.

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**Author:** ![danosta](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/e68b1a/32.png) [@danosta](https://battlefieldforum.co/u/danosta)\
**Post date:** [January 7, 2019, 2:53pm UTC](https://battlefieldforum.co/t/tank-camping-and-aa-tanks-are-infuriatingly-annoying/106313/9 "2019-01-07T14:53:00Z")

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> [@Agent\_Talon](#):
>
> > [@danosta](#):
> >
> > Is it just me or is tank camping worse thank it was in bf1? Especially AA tanks that sit back and farm infantry kills on aerdrome and panzerfaust. Why are AA tanks allowed on maps with no planes? The tank meta needs to be fixed. On a TANK map like panzerfaust, resupply stations need to be moved inward to force tanks off home spawn hills. Just disgraceful how player who only care about their kd choose to tank.
> 
> I’ve been playing more and more tank over the last week and tank sniping is the only way to stay alive in that vehicle without a dedicated tanking squad. A single Panzerfaust can cripple my turret or tracks and make me a sitting coffin if I’m too close to an objective.
> 
> It’s not the players wanting to tank snipe it’s sadly the only viable way to not suicide in the vehicle. A tank squad of course being the exception but I’m willing to bet 85% of the player base doesn’t have a regular coordinated squad to play with.
> 
> I would love to be able to roll up on an objective at medium distance and help push but if you get withing 30M of a flag you will seriously have 3-4 Panzers shots out in under 30 seconds.

Oh I’m sure you’re exactly right this is the root cause. I just don’t see dice changing how this works and so this meta will be par for the course for the remainder of this title’s existence. They said they are happy with tanks.

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**Author:** ![danosta](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/e68b1a/32.png) [@danosta](https://battlefieldforum.co/u/danosta)\
**Post date:** [January 7, 2019, 2:54pm UTC](https://battlefieldforum.co/t/tank-camping-and-aa-tanks-are-infuriatingly-annoying/106313/10 "2019-01-07T14:54:00Z")

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> [@oXGeminiXo](#):
>
> I hate when tanks camp outside of map and feel like a quick fix is to make resupply stations inbounds just past the closest objective being the nearest to starting base. This would force the oob camper to enter the battlefield to resupply or put a timer on the time you can spend out there before entering and not allow the tank to go back. You could also make it so the tank can not fire when it is not in the battlefield so basically if it needs to retreat and heal it can but cant get kills until it comes back in. I dont think tanks are underpowered against a solider but I think the bigger problem that I know I have is noone even bothers to look out for tanks and even tries to keep the 5-10 players attacking a tank at once. If the tanks was 1 v 1 against infantry it wouldnt seem to be underpowered but it seems noone wants to help tanks so most time is spent running like he’ll from all the damn rockets mines and dynamite people running at you. If you have a team that runs along with the tank and takes out anybody approaching the tank on the way to the objective it is by far easier to capture the objective.

I’m not really a tanker so I don’t know what the ideal solution is, all I know is the tank meta is broken and I don’t think infantry or tankers are happy.

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**Author:** ![Agent\_Talon](https://battlefieldforum.co/user_avatar/battlefieldforum.co/agent_talon/32/106441_2.png) [@Agent\_Talon](https://battlefieldforum.co/u/Agent_Talon)\
**Post date:** [January 7, 2019, 3:03pm UTC](https://battlefieldforum.co/t/tank-camping-and-aa-tanks-are-infuriatingly-annoying/106313/11 "2019-01-07T15:03:00Z")

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It’s a really fine line to put tanks in a position of power on the battlefield but not make them pure OP death machines. Increased main cannon splash dmg is the only immediate thing that needs a buff. Would allow tankers to deal with TNT rushers more effectively and provide more suppression on the panzerfaust crowd. Start there and see where we get.

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**Author:** ![Pyr0Plazma](https://battlefieldforum.co/user_avatar/battlefieldforum.co/pyr0plazma/32/106472_2.png) [@Pyr0Plazma](https://battlefieldforum.co/u/Pyr0Plazma)\
**Post date:** [January 7, 2019, 3:17pm UTC](https://battlefieldforum.co/t/tank-camping-and-aa-tanks-are-infuriatingly-annoying/106313/12 "2019-01-07T15:17:00Z")

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unpopular opinion, but this is another reason why I hate planes in general. Planes necessitate dedicated AA vehicles to deal them with. With that being said SPAAGS just end up being used to farm infantry and light vehicles due to their guns anyway. Yeah SPAAGS camping from spawn is pretty aggravating. Although another issue is uncaps giving you good vantage points to begin with. The uncap shouldn’t be designed in such a way that players can safely snipe/vehicle camp from it.

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**Author:** ![Jamppi](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/c37758/32.png) [@Jamppi](https://battlefieldforum.co/u/Jamppi)\
**Post date:** [January 7, 2019, 3:31pm UTC](https://battlefieldforum.co/t/tank-camping-and-aa-tanks-are-infuriatingly-annoying/106313/13 "2019-01-07T15:31:00Z")

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> [@AssaultPlazma](#):
>
> unpopular opinion, but this is another reason why I hate planes in general. Planes necessitate dedicated AA vehicles to deal them with. With that being said SPAAGS just end up being used to farm infantry and light vehicles due to their guns anyway. Yeah SPAAGS camping from spawn is pretty aggravating. Although another issue is uncaps giving you good vantage points to begin with. The uncap shouldn’t be designed in such a way that players can safely snipe/vehicle camp from it.

A long long long time a go, in those old good days we didnt have those no go safe zones in main bases. Steamrolled cry baby noobs didnt like that and DICE give those zones to us. Many of us didnt like that and we say what gonna happen. And it happen… Actually In BF2 you need to go and attack those uncap spawns, commander assets was there and if you want to destroy them you need to sneak in those uncap bases.

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**Author:** ![boomboom329](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/d6d6ee/32.png) [@boomboom329](https://battlefieldforum.co/u/boomboom329)\
**Post date:** [January 7, 2019, 3:43pm UTC](https://battlefieldforum.co/t/tank-camping-and-aa-tanks-are-infuriatingly-annoying/106313/14 "2019-01-07T15:43:00Z")

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> [@oXGeminiXo](#):
>
> I hate when tanks camp outside of map and feel like a quick fix is to make resupply stations inbounds just past the closest objective being the nearest to starting base. This would force the oob camper to enter the battlefield to resupply or put a timer on the time you can spend out there before entering and not allow the tank to go back. You could also make it so the tank can not fire when it is not in the battlefield so basically if it needs to retreat and heal it can but cant get kills until it comes back in. I dont think tanks are underpowered against a solider but I think the bigger problem that I know I have is noone even bothers to look out for tanks and even tries to keep the 5-10 players attacking a tank at once. If the tanks was 1 v 1 against infantry it wouldnt seem to be underpowered but it seems noone wants to help tanks so most time is spent running like he’ll from all the damn rockets mines and dynamite people running at you. If you have a team that runs along with the tank and takes out anybody approaching the tank on the way to the objective it is by far easier to capture the objective.

Agreed. It’s hard to find a squad or team that is willing to stick to defending the combat multipliers on the battlefield. It’s super easy to just pick off the guys going for the tank kills if you’re around a friendly tank. I don’t know why people don’t do it much.

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**Author:** ![Pyr0Plazma](https://battlefieldforum.co/user_avatar/battlefieldforum.co/pyr0plazma/32/106472_2.png) [@Pyr0Plazma](https://battlefieldforum.co/u/Pyr0Plazma)\
**Post date:** [January 7, 2019, 3:44pm UTC](https://battlefieldforum.co/t/tank-camping-and-aa-tanks-are-infuriatingly-annoying/106313/15 "2019-01-07T15:44:00Z")

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> [@Jamppi](#):
>
> > [@AssaultPlazma](#):
> >
> > unpopular opinion, but this is another reason why I hate planes in general. Planes necessitate dedicated AA vehicles to deal them with. With that being said SPAAGS just end up being used to farm infantry and light vehicles due to their guns anyway. Yeah SPAAGS camping from spawn is pretty aggravating. Although another issue is uncaps giving you good vantage points to begin with. The uncap shouldn’t be designed in such a way that players can safely snipe/vehicle camp from it.
> 
> A long long long time a go, in those old good days we didnt have those no go safe zones in main bases. Steamrolled cry baby noobs didnt like that and DICE give those zones to us. Many of us didnt like that and we say what gonna happen. And it happen… Actually In BF2 you need to go and attack those uncap spawns, commander assets was there and if you want to destroy them you need to sneak in those uncap bases.

Yeah I remember those too. IMHO if you’re to the point where your team can no longer hold a SINGLE flag and has been pushed back to your spawn you’ve already lost anyway at that point. granted if one team controls all flags for a period of time it should just result in a autowin to put the losing team out of their misery. That or a surrender option.

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**Author:** ![WinterWarhurst](https://battlefieldforum.co/user_avatar/battlefieldforum.co/winterwarhurst/32/107315_2.png) [@WinterWarhurst](https://battlefieldforum.co/u/WinterWarhurst)\
**Post date:** [January 7, 2019, 5:29pm UTC](https://battlefieldforum.co/t/tank-camping-and-aa-tanks-are-infuriatingly-annoying/106313/16 "2019-01-07T17:29:00Z")

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Because they buffed the panzerfaust’s Ability to disable tanks, so nobody wants to engage at close ranges anymore (not that they particularly wanted to before)… Also the resupply depots in conquest are rare and inconvenient, I wish they had one on every flag to encourage us to PTFO.

British SPAA is OP right now particularly on Aerodrome with the canister rounds, it’s pure infantry farm mode. Buffing the SPAA was a terrible idea IMO. I really struggle to understand DICE’s design philosophy when it comes to tanks sometimes, or I do understand it, and I read all the patch notes, but I’m in disbelief. They are dedicated to creating the most brain dead infy farming camp meta imaginable. They are stuck between people complaining tanks are overpowered or useless, and unfortunately for tankers there are far more infantry players out there, so we have a ‘tyranny of the majority’ scenario, as is to be expected.

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**Author:** ![WinterWarhurst](https://battlefieldforum.co/user_avatar/battlefieldforum.co/winterwarhurst/32/107315_2.png) [@WinterWarhurst](https://battlefieldforum.co/u/WinterWarhurst)\
**Post date:** [January 7, 2019, 5:35pm UTC](https://battlefieldforum.co/t/tank-camping-and-aa-tanks-are-infuriatingly-annoying/106313/17 "2019-01-07T17:35:00Z")

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> [@oXGeminiXo](#):
>
> I hate when tanks camp outside of map and feel like a quick fix is to make resupply stations inbounds just past the closest objective being the nearest to starting base. This would force the oob camper to enter the battlefield to resupply or put a timer on the time you can spend out there before entering and not allow the tank to go back. You could also make it so the tank can not fire when it is not in the battlefield so basically if it needs to retreat and heal it can but cant get kills until it comes back in. I dont think tanks are underpowered against a solider but I think the bigger problem that I know I have is noone even bothers to look out for tanks and even tries to keep the 5-10 players attacking a tank at once. If the tanks was 1 v 1 against infantry it wouldnt seem to be underpowered but it seems noone wants to help tanks so most time is spent running like he’ll from all the damn rockets mines and dynamite people running at you. If you have a team that runs along with the tank and takes out anybody approaching the tank on the way to the objective it is by far easier to capture the objective.

Yeah but sometimes you have to fight your way out from spawn… What you’ve described is how it is for the Germans on Hamada, there’s no depot in the spawn, the rarest one is B or F/G. This means you effectively have to fight you way past C & D & B, to even arm/ repair yourself… Feels like poor map design and shortsightedness because I think it’s to stop tanks camping on the ridge overlooking C from the spawn. Considering it’s supposed to be a map from one of the greatest tank battles in history, and you have 4 tanks (?) available, it’s farcical to me.

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**Author:** ![aRrAyStArTaT0](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/53a042/32.png) [@aRrAyStArTaT0](https://battlefieldforum.co/u/aRrAyStArTaT0)\
**Post date:** [January 7, 2019, 6:16pm UTC](https://battlefieldforum.co/t/tank-camping-and-aa-tanks-are-infuriatingly-annoying/106313/18 "2019-01-07T18:16:00Z")

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> [@danosta](#):
>
> Is it just me or is tank camping worse thank it was in bf1? Especially AA tanks that sit back and farm infantry kills on aerdrome and panzerfaust. Why are AA tanks allowed on maps with no planes? The tank meta needs to be fixed. On a TANK map like panzerfaust, resupply stations need to be moved inward to force tanks off home spawn hills. Just disgraceful how player who only care about their kd choose to tank.

Tanks are already weak. Why is one of the weakest tanks getting brought up in this?

Also, AA tanks are probably too good at dealing with infantry, specifically Britains defualt AA cannon. 2 shots and both are extremely accurate kills a person.

At this point, tanks need a buff to their damage reduction. Glancing blows need to be reduced in number (honestly, everything that’s not a dead on hit is a glancing blow at this point) and tanks need to be more sturdy.

Also, why is it that this game can have explosions right next to player’s feet yet they don’t die? I can shoot a tank shot at an infantry but if it doesn’t directly hit their person, it does like, 30 damage.

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**Author:** ![WinterWarhurst](https://battlefieldforum.co/user_avatar/battlefieldforum.co/winterwarhurst/32/107315_2.png) [@WinterWarhurst](https://battlefieldforum.co/u/WinterWarhurst)\
**Post date:** [January 7, 2019, 7:00pm UTC](https://battlefieldforum.co/t/tank-camping-and-aa-tanks-are-infuriatingly-annoying/106313/19 "2019-01-07T19:00:00Z")

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> [@Sprinkles298](#):
>
> > [@danosta](#):
> >
> > Is it just me or is tank camping worse thank it was in bf1? Especially AA tanks that sit back and farm infantry kills on aerdrome and panzerfaust. Why are AA tanks allowed on maps with no planes? The tank meta needs to be fixed. On a TANK map like panzerfaust, resupply stations need to be moved inward to force tanks off home spawn hills. Just disgraceful how player who only care about their kd choose to tank.
> 
> Tanks are already weak. Why is one of the weakest tanks getting brought up in this?
> 
> Also, AA tanks are probably too good at dealing with infantry, specifically Britains defualt AA cannon. 2 shots and both are extremely accurate kills a person.
> 
> At this point, tanks need a buff to their damage reduction. Glancing blows need to be reduced in number (honestly, everything that’s not a dead on hit is a glancing blow at this point) and tanks need to be more sturdy.
> 
> Also, why is it that this game can have explosions right next to player’s feet yet they don’t die? I can shoot a tank shot at an infantry but if it doesn’t directly hit their person, it does like, 30 damage.

I disagree, there should be glancing blows, and if anything angling your armour doesn’t work as well as it should… If you aim for a shallow surface it’s your fault for being inaccurate.

You only have to look at the angle modifiers, etc. To see they’re actually far too favourable, especially to the turret and rear:

[https://docs.google.com/spreadsheets/d/1D7wkyXjO1XzYwqbkRb56J0UfAHUdS8GF-XHJRbzopsk/htmlview](https://docs.google.com/spreadsheets/d/1D7wkyXjO1XzYwqbkRb56J0UfAHUdS8GF-XHJRbzopsk/htmlview)

Also keep in mind that Panzerfaust & PIAT do far higher minimum damage now when they should be ricocheting/ non-penning at these angles, yet instead they’re disabling tracks and turrets, etc.

I’ve even disabled engines while aiming at the frontal part of the tracks!

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**Author:** ![Noodlesocks](https://battlefieldforum.co/user_avatar/battlefieldforum.co/noodlesocks/32/101045_2.png) [@Noodlesocks](https://battlefieldforum.co/u/Noodlesocks)\
**Post date:** [January 7, 2019, 8:11pm UTC](https://battlefieldforum.co/t/tank-camping-and-aa-tanks-are-infuriatingly-annoying/106313/20 "2019-01-07T20:11:00Z")

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The PIAT is supposed to be the counter but the indirect fire mode doesn’t work properly.

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