# Tank Hunter Plane changing the dynamic of game...

**URL:** <https://battlefieldforum.co/t/tank-hunter-plane-changing-the-dynamic-of-game/254411>\
**Category:** PC\
**Created:** [July 9, 2017, 6:53pm UTC](https://battlefieldforum.co/t/tank-hunter-plane-changing-the-dynamic-of-game/254411 "2017-07-09T18:53:00Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![buster126](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/7bcc69/32.png) [@buster126](https://battlefieldforum.co/u/buster126)\
**Post date:** [July 11, 2017, 9:32pm UTC](https://battlefieldforum.co/t/tank-hunter-plane-changing-the-dynamic-of-game/254411/21 "2017-07-11T21:32:00Z")

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> [@NUT5ACK](#):
>
> > [@buster126](#):
> >
> > I think the only adjustment that is needed is to make air to air AT round cause less damage. I can easily kill a bomber with 2 AT rounds in like 5 seconds. That’s not fair. Poor bomber. But I guess I have to abuse the out of the system if that’s what they want.
> 
> That won’t make sense. Less damage to a wooden kite than a steel armoured tank?  
> Your rear / front gunner should be sorting that out. Don’t have one then tough really.  
> Blame Dice for making them taxi seats instead of dedicated gunners who can’t bail out.

Well actually it would, the AT round would go straight through the wooden frame, unlike if it were armor, where it splatters and turns into a shotgun inside a tank. But like the other dude says, balance should always come before realism. This is a game, not a simulation. Anyone that thinks Bf1 is “realistic” needs to get their head checked.

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