# Tanks crippled and limping after first hit

**URL:** <https://battlefieldforum.co/t/tanks-crippled-and-limping-after-first-hit/107158>\
**Category:** General Discussion\
**Created:** [August 3, 2019, 1:29am UTC](https://battlefieldforum.co/t/tanks-crippled-and-limping-after-first-hit/107158 "2019-08-03T01:29:00Z")\
**Posts on this page:** 1\
**Page:** 5

<div class="post-metadata">

**Author:** ![Hawxxeye](https://battlefieldforum.co/user_avatar/battlefieldforum.co/hawxxeye/32/101036_2.png) [@Hawxxeye](https://battlefieldforum.co/u/Hawxxeye)\
**Post date:** [August 18, 2019, 9:39am UTC](https://battlefieldforum.co/t/tanks-crippled-and-limping-after-first-hit/107158/81 "2019-08-18T09:39:00Z")

</div>

> [@jroggs](#):
>
> > [@Hawxxeye](#):
> >
> > > [@Jezzzeh](#):
> > >
> > > I like that the tanks have systematic damage. It makes some sense to me.
> > 
> > Does it not highlight that the tanks and the infantry play a different game with separate rules?  
> > In a game where systematic damage exists for tanks, when a tank shoots to the side of a rock behind which an enemy assault is hiding at, the soldier should be sent rolling the other way by the blast with multiple leg and arm injuries from the shrapnel
> 
> Sure, give systemic damage to infantry, it’s only fair. And then make it so tank MGs don’t hurt infantry at all and hitting an infantry with a cannon shot does 10 damage.

and also make it so that only 2 to 5 infantry can spawn with a cooldown of minutes. As well as increasing their size/hitbox by 10 times and give them tank movement physics with that tortuously slow acceleration.

Slippery slope arguments are fun.  
Did you just implied that tanks can take 10 fausts?

[Previous page](https://battlefieldforum.co/t/tanks-crippled-and-limping-after-first-hit/107158.md?page=4)
