AKA-ART claims that the tank designs and specs take away versatility. Sure, if you CHOOSE to do that, and even then only really with light tanks. If you simply upgrade your tanks, they are perfectly versatile in their options. And you can re-spec for free, so it’s a moot point.
He clearly loves BF4’s tanks and therefore dislikes anything that deviates from BF4’s tanks. This is pure opinion and thus not really important. But frankly, I think BF4’s vehicles are horribly balanced against infantry, as infantry is utterly outmatched.
He claims that all the AT power is focused in the Assault class. Not true. Assaults are the best tank killers, yes, but Supports can also solo tanks. He later says he thinks Medics and Recons should have tools to help contribute to AT warfare. But they do. Medics can use smoke in a massive variety of ways to hinder tanks, and Recons can spot them for aircraft and other AT players. Maybe that’s not enough for you. Fine. Then switch to Assault. Too many players have this baseless refusal to change classes as needed. It’s dumb, not something that needs accommodation.
He says tankers hate facing lots of Assaults. Not a problem, so long as you are literally facing them. As long as you can keep AT players in front of you (with situational awareness and maneuver), you can absorb or evade AT attacks very effectively. And you can splatter Assaults very, very quickly with a constant mix of 1HK cannon shots and short MG bursts.
He claims tanks aren’t really threatened by infantry, mostly because they can camp and retreat to safety. This is true for every Battlefield I’ve played, it’s not unique to BFV at all. He says attrition and slow traversing makes it unwise for tanks to push objectives with infantry. This is dead wrong; it’s exactly the reason you WANT to push with infantry, because they can look out for you. When I’m playing Assault, I love it when enemy tanks try to camp and fight solo, because they are much easier to flank and destroy. He’s also ignoring a lot of the specs designed to counter close infantry, which is just ignorant or disingenuous.
He excuses OP copters in BF4 by saying the problem comes down to map design. I say the same is true of BFV. If tanks were disallowed to retreat to team spawns and vehicle resupplies were removed from those spawns as well, the campy meta would fade and tank players would fight with more versatility because, simply, they’d have to.
He claims that Battlefield needs to restrict vehicle selection because otherwise individual players can spawn in the wrong vehicles for the map. I’m not strictly opposed to having specific vehicle quotas for each map, but I will point out that nothing will ever stop players from misusing their vehicles and screwing their teams if that’s how they roll.
He proposes one tank spec’ing for pure anti-infantry and another spec’ing for better AT performance and calls their eventual battle “inevitable.” Is it? Absolutely not. I disagree with spec’ing a tank in a way that it can’t fight vehicles (AA is exempt because it can still fight planes), but if one did do that with a Staghound or Panzer 38T, they could simply avoid the unfavorable engagement and deal with infantry, freeing up AT teammates who will have the task of taking out that enemy tank. He also claims AA tanks are “useless” once they take out enemy planes. Dead wrong again, as AA tanks fight infantry just fine and those planes will be back soon anyway.
I like AKA-ART, but this is by far one of his worst videos. He’s factually wrong on many points and his thinking was extremely narrow. More to the point of this discussion, I don’t understand why you referenced this video, as it doesn’t support your assertion that tanks are too weak against infantry.
So let’s talk facts.
Tanks can kill infantry in one hit, even if they don’t actually hit.
Tanks can shred infantry between one hit cannon kills with MGs.
Tanks can crush infantry.
Tanks can keep pace with or outrun infantry.
Tanks can hear infantry footsteps.
Tanks can use 3rd person view to see more and even things behind them.
Tanks are immune to bullets and resistant to explosives.
Shots can glance off tanks and do sub-minimal damage.
Tanks’ weakest point is its rear, which it can protect with proper facing. Infantry must always show their weak head when engaging.
Tanks can instantly heal damage.
Tanks have massive engagement ranges.
Tanks can be used at pretty much full effectiveness by just one person.
Do you dispute any of these facts? As I see it, infantry has two things it can do that tanks can’t: go into certain buildings and areas of the map, and use stealth more effectively. Neither of these really close the lethality gap. I know a common Battlefield school of thought is that “tanks are TANKS, they’re SUPPOSED to be way more powerful than infantry.” I disagree, because tanks are generally used by one player and I don’t agree that one player should have every single advantage over another player not because of skill but because of the class he spawned in with.
If you’re honest when you say you don’t care about farming infantry and you want to push objectives with your team, then do it. If you do it competently and correctly, you’ll have a lot of success. But if you refuse to engage because you’re unhappy that tanks aren’t completely unkillable, then you’ll get nowhere with tanking and be miserable in BFV for the wrong reasons.
I do find tanks easier to use than ever, on the open maps at least. There’s just a bit too much complexity about the specialisations and jank about the movement for them to be much fun. Some of the spawns on some of the modes were painful as well. It really would have been better to pick two close enough tanks and make them identical for each side and leave it at that. Later maps could have had later and bigger tanks.
A solo assault can’t take out a tiger unless the tiger is sitting absolutely still and not shooting back. Even then ive unloaded my anti tank stuff on a tiger and it kept rolling. Also you know how hard it is to get to a tank and do significant damage when its humping a hill in its spawn lol
Well if you took a hit from a nearby tank round irl you’re human jelly 75mm is no joke you don’t walk away from something like that. the splash is a joke you need direct impact for a kill and it’s even worse in firestorm multiple direct hits on plates unless you headshot. ppl run at tanks that is clearly a problem they were feared in ww2. but that’s the meta everyone has a rocket launcher because the game is so poorly balanced there’s no reason to play any other class atm.
And you’re one person running a vehicle that requires 4. Come on, this has been addressed multiple times in this thread.
Also. I usually never rush a tank front on unless I know I have no choice. If people have rushed me head on I have usually killed them. Maybe tanks are not for you?
I do fine in tanks you kinda get good after 400hrs of conquest just stating how weak and limited they are I’ve never seen them portrayed this bad in a video game. Weakest in any bf I’ve played probably y the game can’t sell good garbage tanks and horrible balance across the board but you must think it’s perfect because your an assault main for life.
Well said. They miss the old BF4 sports-car tanks with the IR smoke and the reactive armor and the homing shells and of course infinite ammo.
I’m certainly no eSports pro, but I can keep a tank alive for most of a round, pushing objectives too, not sitting back (at least if the other side doesn’t have a pro bomber pilot who never misses). It’s a matter of going where the blue dots go and not trying to roll alone, and remembering what Gen. Patton said, the tank’s most important weapon is it’s machine guns. If a scrub like me can go 20/1 in a tank, anyone can. But then one of our resident tank fanatics said 60/1 should be the bare minimum for a good tanker, so what do I know?
It’s so funny it’s like these people think we play in Tanks 1 round and say they are weak. Lol. I was probably one of the best Tankers on PS since Bad Company 2. I could take objectives with the light Tank in Battlefield 1 more effectively then any Tank in BFV. How sad is that.
Is requesting that they lose their job entirely a bit extreme?
I don’t want to say it’s easy. But it’s was not exactly difficult to blow up a tank before this feature/update. If you were assault you just had to sneak up on the tank, throw 2 dynamite at it and hit throw AT grenade, 99% of the time that would destroy it. If it did not, you just make sure to have your Piat or what ever ready to shoot and it was definitely dead.
When I drive tanks I would avoid this by moving. I do have a question, did they change the tiger so the turret really bounces a lot more when ever it gets hit? I’ve played rounds in tigers in which I get the first round on a Churchill. They then start shooting me and my turret is bouncing all over to the point that I can’t hit the Churchill again.
You don’t get it you think it’s one extreme to another extreme with no middle ground. Bottom line experienced Tankers and the vast majority of the community knows Tanks are a joke in BFV. It’s not black and white. And it’s not rocket science. It requires easy fixes. Actually one fix. Just the Removal of the Systemic Damage would make me happy. Disabling is fine if I’m below 50% but being disabled with 80% Tank health is redicoulous. People love vehicles in Battlefield just as much as Infantry and planes and Tanks are perhaps the worst they ever been.
It’s like when DICE made TTK longer and the community got upset. It’s the same with Tanks but we have had almost zero changes or balance to Tanks and also while dealing with the bugs still present with vehicles.
I just know I’m good at the game. It’s not a ego thing. More of a experience thing. In fact I’ve touched vehicles less in BFV then any Battlefield before it because of the issues.
What an interesting idea, remove vehicle ammo/repair points from spawns. That could be done with infantry ammo and med points too, it sure would do away with camping in the spawn, shooting into the nearest objective and running away if it gets too hot. Great idea. Of course that means DICE won’t touch it with a three-meter pole.