# Tanks need vertical stabilizers and more splash damage

**URL:** <https://battlefieldforum.co/t/tanks-need-vertical-stabilizers-and-more-splash-damage/106146>\
**Category:** General Discussion\
**Created:** [December 9, 2018, 6:28am UTC](https://battlefieldforum.co/t/tanks-need-vertical-stabilizers-and-more-splash-damage/106146 "2018-12-09T06:28:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![MiasmaGrowlmon](https://battlefieldforum.co/user_avatar/battlefieldforum.co/miasmagrowlmon/32/102132_2.png) [@MiasmaGrowlmon](https://battlefieldforum.co/u/MiasmaGrowlmon)\
**Post date:** [December 9, 2018, 6:28am UTC](https://battlefieldforum.co/t/tanks-need-vertical-stabilizers-and-more-splash-damage/106146/1 "2018-12-09T06:28:00Z")

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Not sure what else needs to be said. Tanks are still in an absolutely abysmal state with the wobbly aiming, lack of stopping power, lack of splash damage, lack of maneuverability, general lack of everything, not to mention modules made of wet toilet paper where after a slight hit to the turret you can’t even turn it faster than infantry can run.

I’m just asking for two buffs here: Give every tank vertical stabilizers so it’s possible to reasonably aim, and buff the splash damage so if I miss someone’s big toe by a millimeter with a tank shell they still die, because it’s a tank shell. We really need to go back to around Battlefield 3 levels of tank balance so it’s actually possible for tanks to do something.

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**Author:** ![DukeSan27](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dukesan27/32/101798_2.png) [@DukeSan27](https://battlefieldforum.co/u/DukeSan27)\
**Post date:** [December 9, 2018, 9:10am UTC](https://battlefieldforum.co/t/tanks-need-vertical-stabilizers-and-more-splash-damage/106146/2 "2018-12-09T09:10:00Z")

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Apparently gun stabilization was a thing even in 1940s - [https://en.m.wikipedia.org/wiki/Gun\_stabilizer](https://en.m.wikipedia.org/wiki/Gun_stabilizer), so it would be historically accurate.

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**Author:** ![DCSTomcat](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dcstomcat/32/101664_2.png) [@DCSTomcat](https://battlefieldforum.co/u/DCSTomcat)\
**Post date:** [December 9, 2018, 9:22am UTC](https://battlefieldforum.co/t/tanks-need-vertical-stabilizers-and-more-splash-damage/106146/3 "2018-12-09T09:22:00Z")

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But only the Soviet tanks had gyro stabilization. The German tanks don’t. The Tiger had to stop to fire its main gun because of the lack of any form of stabilization.

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**Author:** ![TennouHeikaBanza](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/9f8e36/32.png) [@TennouHeikaBanza](https://battlefieldforum.co/u/TennouHeikaBanza)\
**Post date:** [December 9, 2018, 9:25am UTC](https://battlefieldforum.co/t/tanks-need-vertical-stabilizers-and-more-splash-damage/106146/4 "2018-12-09T09:25:00Z")

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Some does, some don’t. Most German tanks, including Tiger, were not equipped with any stabilizer.

Giving more splash damage could be a valid option.

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**Author:** ![Khronikos](https://battlefieldforum.co/user_avatar/battlefieldforum.co/khronikos/32/102498_2.png) [@Khronikos](https://battlefieldforum.co/u/Khronikos)\
**Post date:** [December 9, 2018, 9:34am UTC](https://battlefieldforum.co/t/tanks-need-vertical-stabilizers-and-more-splash-damage/106146/5 "2018-12-09T09:34:00Z")

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> [@MiasmaGrowlmon](#):
>
> Not sure what else needs to be said. Tanks are still in an absolutely abysmal state with the wobbly aiming, lack of stopping power, lack of splash damage, lack of maneuverability, general lack of everything, not to mention modules made of wet toilet paper where after a slight hit to the turret you can’t even turn it faster than infantry can run.
> 
> I’m just asking for two buffs here: Give every tank vertical stabilizers so it’s possible to reasonably aim, and buff the splash damage so if I miss someone’s big toe by a millimeter with a tank shell they still die, because it’s a tank shell. We really need to go back to around Battlefield 3 levels of tank balance so it’s actually possible for tanks to do something.

I don’t know about this. I have been using the tanks extensively, used them in BF1 extensively, and I think overall the tanks are mostly fine. There are some minor adjustments to be made, but overall you cannot expect to go 40-4 every time you take out a tank. That crap needs to be long gone. Dice needs to leave the tanks alone for any major adjustments.

More splash damage is going to mean you are just going to go on tears up close and no one will be able to stop you but from far away. It will make things ridiculous overall. I thought tanks were crap before, but after using them, a decent portion of them are actually good. You just gotta use your machine gun for troops for the most part.

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**Author:** ![ninjapenquinuk](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/n/eb8c5e/32.png) [@ninjapenquinuk](https://battlefieldforum.co/u/ninjapenquinuk)\
**Post date:** [December 9, 2018, 9:57am UTC](https://battlefieldforum.co/t/tanks-need-vertical-stabilizers-and-more-splash-damage/106146/6 "2018-12-09T09:57:00Z")

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Splash damage increase is the one thing I’d say tanks need. It’s ridiculously poor at the moment. AP shells should have barely any slash damage but HE shells should do much more. Landing shots at the toes of a enemy on,y for them to still be alive is silly.

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**Author:** ![ProAssassin2003](https://battlefieldforum.co/user_avatar/battlefieldforum.co/proassassin2003/32/103170_2.png) [@ProAssassin2003](https://battlefieldforum.co/u/ProAssassin2003)\
**Post date:** [December 9, 2018, 10:26am UTC](https://battlefieldforum.co/t/tanks-need-vertical-stabilizers-and-more-splash-damage/106146/7 "2018-12-09T10:26:00Z")

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I just want my Tank to go over a Pebble without it flipping me over.

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**Author:** ![Faylum](https://battlefieldforum.co/user_avatar/battlefieldforum.co/faylum/32/101926_2.png) [@Faylum](https://battlefieldforum.co/u/Faylum)\
**Post date:** [December 9, 2018, 12:58pm UTC](https://battlefieldforum.co/t/tanks-need-vertical-stabilizers-and-more-splash-damage/106146/8 "2018-12-09T12:58:00Z")

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BUT REALISM!!! In sweden they think Tanks envolved in the Blitzkrieg got into their positioned after the infantry ran to the front. Garbage vehicles in a garbage game. We are still in early access. Dont expect any assistance. All they want to make sure is that the tactical nukes are for assault.

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**Author:** ![B3ANTOWN\_B3A5T](https://battlefieldforum.co/user_avatar/battlefieldforum.co/b3antown_b3a5t/32/101262_2.png) [@B3ANTOWN\_B3A5T](https://battlefieldforum.co/u/B3ANTOWN_B3A5T)\
**Post date:** [December 9, 2018, 1:05pm UTC](https://battlefieldforum.co/t/tanks-need-vertical-stabilizers-and-more-splash-damage/106146/9 "2018-12-09T13:05:00Z")

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After playing the tanks for a few hours I think aside from the aiming and splash damage they are ok. Its more of a problem with the panzerfaust being OP than the tanks being terrible.

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**Author:** ![Ramell\_of\_Cadia](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ramell_of_cadia/32/107083_2.png) [@Ramell\_of\_Cadia](https://battlefieldforum.co/u/Ramell_of_Cadia)\
**Post date:** [December 9, 2018, 2:41pm UTC](https://battlefieldforum.co/t/tanks-need-vertical-stabilizers-and-more-splash-damage/106146/10 "2018-12-09T14:41:00Z")

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The Americans were the only ones to use stabilizers extensively during WWII. The Staghound may have had one, being an American design, but I’m not sure.

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**Author:** ![Kagg](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/f04885/32.png) [@Kagg](https://battlefieldforum.co/u/Kagg)\
**Post date:** [December 9, 2018, 2:51pm UTC](https://battlefieldforum.co/t/tanks-need-vertical-stabilizers-and-more-splash-damage/106146/11 "2018-12-09T14:51:00Z")

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> [@MiasmaGrowlmon](#):
>
> Not sure what else needs to be said. Tanks are still in an absolutely abysmal state with the wobbly aiming, lack of stopping power, lack of splash damage, lack of maneuverability, general lack of everything, not to mention modules made of wet toilet paper where after a slight hit to the turret you can’t even turn it faster than infantry can run.
> 
> I’m just asking for two buffs here: Give every tank vertical stabilizers so it’s possible to reasonably aim, and buff the splash damage so if I miss someone’s big toe by a millimeter with a tank shell they still die, because it’s a tank shell. We really need to go back to around Battlefield 3 levels of tank balance so it’s actually possible for tanks to do something.

The heck are you tanking about? Tanks are silly OP and needs to be nerfed in pretty much every way.

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**Author:** ![DavTan](https://battlefieldforum.co/user_avatar/battlefieldforum.co/davtan/32/101656_2.png) [@DavTan](https://battlefieldforum.co/u/DavTan)\
**Post date:** [December 9, 2018, 3:01pm UTC](https://battlefieldforum.co/t/tanks-need-vertical-stabilizers-and-more-splash-damage/106146/12 "2018-12-09T15:01:00Z")

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Why is it I feel like the splash damage was improved in the last update … I’m getting many more infy kills with main cannon than before … ? I know there was nothing in the notes , but they’ve sneaked stuff in before.

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**Author:** ![WinterWarhurst](https://battlefieldforum.co/user_avatar/battlefieldforum.co/winterwarhurst/32/107315_2.png) [@WinterWarhurst](https://battlefieldforum.co/u/WinterWarhurst)\
**Post date:** [December 9, 2018, 3:15pm UTC](https://battlefieldforum.co/t/tanks-need-vertical-stabilizers-and-more-splash-damage/106146/13 "2018-12-09T15:15:00Z")

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> [@Kagg](#):
>
> > [@MiasmaGrowlmon](#):
> >
> > Not sure what else needs to be said. Tanks are still in an absolutely abysmal state with the wobbly aiming, lack of stopping power, lack of splash damage, lack of maneuverability, general lack of everything, not to mention modules made of wet toilet paper where after a slight hit to the turret you can’t even turn it faster than infantry can run.
> > 
> > I’m just asking for two buffs here: Give every tank vertical stabilizers so it’s possible to reasonably aim, and buff the splash damage so if I miss someone’s big toe by a millimeter with a tank shell they still die, because it’s a tank shell. We really need to go back to around Battlefield 3 levels of tank balance so it’s actually possible for tanks to do something.
> 
> The heck are you tanking about? Tanks are silly OP and needs to be nerfed in pretty much every way.

You’re literally the only person on the entire forum that thinks that, hence your troll posts

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**Author:** ![WinterWarhurst](https://battlefieldforum.co/user_avatar/battlefieldforum.co/winterwarhurst/32/107315_2.png) [@WinterWarhurst](https://battlefieldforum.co/u/WinterWarhurst)\
**Post date:** [December 9, 2018, 3:17pm UTC](https://battlefieldforum.co/t/tanks-need-vertical-stabilizers-and-more-splash-damage/106146/14 "2018-12-09T15:17:00Z")

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> [@MiasmaGrowlmon](#):
>
> Not sure what else needs to be said. Tanks are still in an absolutely abysmal state with the wobbly aiming, lack of stopping power, lack of splash damage, lack of maneuverability, general lack of everything, not to mention modules made of wet toilet paper where after a slight hit to the turret you can’t even turn it faster than infantry can run.
> 
> I’m just asking for two buffs here: Give every tank vertical stabilizers so it’s possible to reasonably aim, and buff the splash damage so if I miss someone’s big toe by a millimeter with a tank shell they still die, because it’s a tank shell. We really need to go back to around Battlefield 3 levels of tank balance so it’s actually possible for tanks to do something.

Not sure I agree on vertical stabilisation but the splash damage is pretty poor for everything other than the Churchill Howitzer & Tiger, and even those are relatively poor.

I’ve noticed that even stationary on stable ground the tanks tend to wobble about a lot. I think if they fixed these physics issues the idea of a gun stabiliser (I mean they’re basically already pretty stabilised) would be a non-issue.

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**Author:** ![Dunhall](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/7ea924/32.png) [@Dunhall](https://battlefieldforum.co/u/Dunhall)\
**Post date:** [December 9, 2018, 3:25pm UTC](https://battlefieldforum.co/t/tanks-need-vertical-stabilizers-and-more-splash-damage/106146/15 "2018-12-09T15:25:00Z")

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Can you adjust the distance for gunsight? I mean like the zeroing for scopes.

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**Author:** ![DavTan](https://battlefieldforum.co/user_avatar/battlefieldforum.co/davtan/32/101656_2.png) [@DavTan](https://battlefieldforum.co/u/DavTan)\
**Post date:** [December 9, 2018, 3:33pm UTC](https://battlefieldforum.co/t/tanks-need-vertical-stabilizers-and-more-splash-damage/106146/16 "2018-12-09T15:33:00Z")

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> [@WinterWarhurst](#):
>
> > [@MiasmaGrowlmon](#):
> >
> > Not sure what else needs to be said. Tanks are still in an absolutely abysmal state with the wobbly aiming, lack of stopping power, lack of splash damage, lack of maneuverability, general lack of everything, not to mention modules made of wet toilet paper where after a slight hit to the turret you can’t even turn it faster than infantry can run.
> > 
> > I’m just asking for two buffs here: Give every tank vertical stabilizers so it’s possible to reasonably aim, and buff the splash damage so if I miss someone’s big toe by a millimeter with a tank shell they still die, because it’s a tank shell. We really need to go back to around Battlefield 3 levels of tank balance so it’s actually possible for tanks to do something.
> 
> Not sure I agree on vertical stabilisation but the splash damage is pretty poor for everything other than the Churchill Howitzer & Tiger, and even those are relatively poor.
> 
> I’ve noticed that even stationary on stable ground the tanks tend to wobble about a lot. I think if they fixed these physics issues the idea of a gun stabiliser (I mean they’re basically already pretty stabilised) would be a non-issue.

Have you noticed how stable and heavy the tank feels in the last Tiger story… that’s how they should feel

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**Author:** ![Chubzdoomer](https://battlefieldforum.co/user_avatar/battlefieldforum.co/chubzdoomer/32/101517_2.png) [@Chubzdoomer](https://battlefieldforum.co/u/Chubzdoomer)\
**Post date:** [December 9, 2018, 3:37pm UTC](https://battlefieldforum.co/t/tanks-need-vertical-stabilizers-and-more-splash-damage/106146/17 "2018-12-09T15:37:00Z")

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The wobbly aim is starting to make me rage more than the Panzerfausts coming at me from every nook and cranny.

It’s made worse by this game’s highly-detailed environments, where the terrain has bumps/grooves everywhere. And of course, you can’t drive more than 10 feet without running into SOMETHING, whether it be a fence, a tree, a pole, a shed, or some other obstacle, which not only disrupts your aim but also your movement.

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**Author:** ![WinterWarhurst](https://battlefieldforum.co/user_avatar/battlefieldforum.co/winterwarhurst/32/107315_2.png) [@WinterWarhurst](https://battlefieldforum.co/u/WinterWarhurst)\
**Post date:** [December 9, 2018, 4:10pm UTC](https://battlefieldforum.co/t/tanks-need-vertical-stabilizers-and-more-splash-damage/106146/18 "2018-12-09T16:10:00Z")

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> [@DavTan](#):
>
> > [@WinterWarhurst](#):
> >
> > > [@MiasmaGrowlmon](#):
> > >
> > > Not sure what else needs to be said. Tanks are still in an absolutely abysmal state with the wobbly aiming, lack of stopping power, lack of splash damage, lack of maneuverability, general lack of everything, not to mention modules made of wet toilet paper where after a slight hit to the turret you can’t even turn it faster than infantry can run.
> > > 
> > > I’m just asking for two buffs here: Give every tank vertical stabilizers so it’s possible to reasonably aim, and buff the splash damage so if I miss someone’s big toe by a millimeter with a tank shell they still die, because it’s a tank shell. We really need to go back to around Battlefield 3 levels of tank balance so it’s actually possible for tanks to do something.
> > 
> > Not sure I agree on vertical stabilisation but the splash damage is pretty poor for everything other than the Churchill Howitzer & Tiger, and even those are relatively poor.
> > 
> > I’ve noticed that even stationary on stable ground the tanks tend to wobble about a lot. I think if they fixed these physics issues the idea of a gun stabiliser (I mean they’re basically already pretty stabilised) would be a non-issue.
> 
> Have you noticed how stable and heavy the tank feels in the last Tiger story… that’s how they should feel

> [@Chubzdoomer](#):
>
> The wobbly aim is starting to make me rage more than the Panzerfausts coming at me from every nook and cranny.
> 
> It’s made worse by this game’s highly-detailed environments, where the terrain has bumps/grooves everywhere. And of course, you can’t drive more than 10 feet without running into SOMETHING, whether it be a fence, a tree, a pole, a shed, or some other obstacle, which not only disrupts your aim but also your movement.

For me the problem is consistency. I try to place my tank on stable terrain, however sometimes I find simply a front gunner firing will rock the tank, people getting in and out will ruin my aim! A Tiger weighs 50-60 tonnes yet the ones in game often have a physics model closer to 50-60 kilograms.

I’m sure I’m not the only one who has flipped tanks on minor obstacles, or had them spin 180 degrees!

For me the physics model is more important than the stabilisation (although stabilisation could of course be an easier fix for them, in which case so be it!)

Also I have to say when the patch dropped I immediately played The Last Tiger for the sick skin, and it was GREAT! But when I returned to multiplayer I was CONVINCED they nerfed the MGs and Cannon hahahaha But really I had just gotten used to a better tank model.

One of my biggest gripes is only having 18 rounds when you’re so cumbersome returning to a depot is quite a chore… So basically most people just depot camp with the Tiger and never stray far from them.

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**Author:** ![WinterWarhurst](https://battlefieldforum.co/user_avatar/battlefieldforum.co/winterwarhurst/32/107315_2.png) [@WinterWarhurst](https://battlefieldforum.co/u/WinterWarhurst)\
**Post date:** [December 9, 2018, 4:11pm UTC](https://battlefieldforum.co/t/tanks-need-vertical-stabilizers-and-more-splash-damage/106146/19 "2018-12-09T16:11:00Z")

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> [@WinterWarhurst](#):
>
> > [@DavTan](#):
> >
> > > [@WinterWarhurst](#):
> > >
> > > > [@MiasmaGrowlmon](#):
> > > >
> > > > Not sure what else needs to be said. Tanks are still in an absolutely abysmal state with the wobbly aiming, lack of stopping power, lack of splash damage, lack of maneuverability, general lack of everything, not to mention modules made of wet toilet paper where after a slight hit to the turret you can’t even turn it faster than infantry can run.
> > > > 
> > > > I’m just asking for two buffs here: Give every tank vertical stabilizers so it’s possible to reasonably aim, and buff the splash damage so if I miss someone’s big toe by a millimeter with a tank shell they still die, because it’s a tank shell. We really need to go back to around Battlefield 3 levels of tank balance so it’s actually possible for tanks to do something.
> > > 
> > > Not sure I agree on vertical stabilisation but the splash damage is pretty poor for everything other than the Churchill Howitzer & Tiger, and even those are relatively poor.
> > > 
> > > I’ve noticed that even stationary on stable ground the tanks tend to wobble about a lot. I think if they fixed these physics issues the idea of a gun stabiliser (I mean they’re basically already pretty stabilised) would be a non-issue.
> > 
> > Have you noticed how stable and heavy the tank feels in the last Tiger story… that’s how they should feel
> 
> > [@Chubzdoomer](#):
> >
> > The wobbly aim is starting to make me rage more than the Panzerfausts coming at me from every nook and cranny.
> > 
> > It’s made worse by this game’s highly-detailed environments, where the terrain has bumps/grooves everywhere. And of course, you can’t drive more than 10 feet without running into SOMETHING, whether it be a fence, a tree, a pole, a shed, or some other obstacle, which not only disrupts your aim but also your movement.
> 
> For me the problem is consistency. I try to place my tank on stable terrain, however sometimes I find simply a front gunner firing will rock the tank, people getting in and out will ruin my aim! A Tiger weighs 50-60 tonnes yet the ones in game often have a physics model closer to 50-60 kilograms.
> 
> I’m sure I’m not the only one who has flipped tanks on minor obstacles, or had them spin 180 degrees!
> 
> For me the physics model is more important than the stabilisation (although stabilisation could of course be an easier fix for them, in which case so be it!)
> 
> Also I have to say when the patch dropped I immediately played The Last Tiger for the sick skin, and it was GREAT! But when I returned to multiplayer I was CONVINCED they nerfed the MGs and Cannon hahahaha But really I had just gotten used to a better tank model.
> 
> One of my biggest gripes is only having 18 rounds when you’re so cumbersome returning to a depot is quite a chore… So basically most people just depot camp with the Tiger and never stray far from them.

EDIT: just wait till they give us hybrid hardcore servers, tanks will probably feel great

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**Author:** ![Stahlmach](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@Stahlmach](https://battlefieldforum.co/u/Stahlmach)\
**Post date:** [December 9, 2018, 4:42pm UTC](https://battlefieldforum.co/t/tanks-need-vertical-stabilizers-and-more-splash-damage/106146/20 "2018-12-09T16:42:00Z")

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> [@WinterWarhurst](#):
>
> Also I have to say when the patch dropped I immediately played The Last Tiger for the sick skin, and it was GREAT! But when I returned to multiplayer I was CONVINCED they nerfed the MGs and Cannon hahahaha But really I had just gotten used to a better tank model.

I felt the same, especially since i played it more than once to get the assignments and in the end the Skin.  
What a surprise: a Board machine Gun that actually works like its ingame " mobile " counterpart and actual Splash damage. And no need for four !!! Shots to destroy a Staghound.  
Honestly DICE you dont have to go as far as giving us the same Stats as in " The last Tiger " but for once get Tanks back to the point where they once have been in BF 3/4.  
Which means that Infantry first instinct is to run away from a Tank and not straight towards it.

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