# Tanks need vertical stabilizers and more splash damage

**URL:** <https://battlefieldforum.co/t/tanks-need-vertical-stabilizers-and-more-splash-damage/106146>\
**Category:** General Discussion\
**Created:** [December 9, 2018, 6:28am UTC](https://battlefieldforum.co/t/tanks-need-vertical-stabilizers-and-more-splash-damage/106146 "2018-12-09T06:28:00Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![WinterWarhurst](https://battlefieldforum.co/user_avatar/battlefieldforum.co/winterwarhurst/32/107315_2.png) [@WinterWarhurst](https://battlefieldforum.co/u/WinterWarhurst)\
**Post date:** [December 9, 2018, 6:43pm UTC](https://battlefieldforum.co/t/tanks-need-vertical-stabilizers-and-more-splash-damage/106146/21 "2018-12-09T18:43:00Z")

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> [@Stahlmach](#):
>
> > [@WinterWarhurst](#):
> >
> > Also I have to say when the patch dropped I immediately played The Last Tiger for the sick skin, and it was GREAT! But when I returned to multiplayer I was CONVINCED they nerfed the MGs and Cannon hahahaha But really I had just gotten used to a better tank model.
> 
> I felt the same, especially since i played it more than once to get the assignments and in the end the Skin.  
> What a surprise: a Board machine Gun that actually works like its ingame " mobile " counterpart and actual Splash damage. And no need for four !!! Shots to destroy a Staghound.  
> Honestly DICE you dont have to go as far as giving us the same Stats as in " The last Tiger " but for once get Tanks back to the point where they once have been in BF 3/4.  
> Which means that Infantry first instinct is to run away from a Tank and not straight towards it.

From my experience Staghounds take two to the side and one to the rear as they’re tryna run away, but whatever.

I’d personally take extra ammo for the 88 over extra splash damage as I’m pretty accurate with the cannon. The problem is that if you use the 88 on infantry and a tank rocks up you’re screwed!

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