I’ve played many hours of TDM, some of the maps felt a little too big with spawn points set right back meaning it took too long to get back into the action.
The changes seem to have taken it to the other extreme, now too concentrated where there is little space/time to utilise all class types effectively and feels a little like COD - quick reacting, instant action, spray and pray etc.
I’m sure with all the data collated a heatmap could be produced on the areas least used and perhaps a simple algorithm put together based on the activity and action to identify parts of the maps that could be trimmed down or have spawn points altered. This would improve the overall experience in TDM, staying true to it’s original feel rather than totally change it.