# Team-balancing

**URL:** <https://battlefieldforum.co/t/team-balancing/106690>\
**Category:** General Discussion\
**Created:** [March 3, 2019, 9:33pm UTC](https://battlefieldforum.co/t/team-balancing/106690 "2019-03-03T21:33:00Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![Redstripe101](https://battlefieldforum.co/user_avatar/battlefieldforum.co/redstripe101/32/103252_2.png) [@Redstripe101](https://battlefieldforum.co/u/Redstripe101)\
**Post date:** [March 6, 2019, 3:12pm UTC](https://battlefieldforum.co/t/team-balancing/106690/21 "2019-03-06T15:12:00Z")

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> [@Key2Destiny](#):
>
> There is no team balancing what so ever just so you know OP.

there is team balancing, at a certain point, a disadvantaged team will have cap speeds, respawn times, and ticket counters increased to allow a “come back”. Given this known info, and how most features dont seem to work as intended. This could be a start, but I’m not sure if the algorithm coded in to trigger this is released info so we cannot compare intent to reality. instead its a guessing game

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