# Teamwork....

**URL:** <https://battlefieldforum.co/t/teamwork/101043>\
**Category:** General Discussion\
**Created:** [May 9, 2016, 11:45pm UTC](https://battlefieldforum.co/t/teamwork/101043 "2016-05-09T23:45:00Z")\
**Posts on this page:** 19\
**Page:** 1

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**Author:** ![Mr\_Raaawwwrrr](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/8baadc/32.png) [@Mr\_Raaawwwrrr](https://battlefieldforum.co/u/Mr_Raaawwwrrr)\
**Post date:** [May 9, 2016, 11:45pm UTC](https://battlefieldforum.co/t/teamwork/101043/1 "2016-05-09T23:45:00Z")

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I’m surprised that i haven’t seen a single thread about teamwork unless i’m not looking deep enough…

Anyways… so i’m been thinking… is teamwork going to be fixed in the new Bf1 game or not?

From my past experience, all i have to say that I’ve never played a game full with stupid and clueless players who doesn’t know know how to shoot, how to operate a vehicle, how to fly a vehicle, and most important.. how to support other teammates. And i’m talking about BF3 and BF4.

While playing both games for a long time, i can’t help it to see that many players don’t know how to support each other.. or i should that many players don’t know what their main class roles are. I don’t see medics revive, i don’t see engineers repair, i don’t see support giving ammo, and i don’t see sniper spotting enemies. The only team i see this is in most close quarters maps like operation locker and metro. And what’s worse is that i see several clueless players die when it comes to operating or flying a vehicle. Makes me cringe to see them crashing a jet or a heli while taking off… it can be pretty funny too.

mini story. few days ago i got over 40 kills and less than 4 death in rush paracel storm twice in 2 matches. And my god.. I’ve never asked for repairs so much in my bf experience. I had to spam “I NEED REPAIRS” several times yet none of the silly engineers in my boat bothered repairing me… and i died of course.. thanks guys! 😕

So… i know most of you guys might disagree with me but i think it’s time to enable a force tutorial before entering multiplayer. Not only this can teach the new players on how to play each class and know that their roles are, but it can also help the players on how to operate and fly vehicles too.

From Bf 1943 (console version), i exactly don’t remember but i believe that the game had a force tutorial… and boy from playing that mini game for a long time, I’ve never received so much repairs from the engineers class. they just pop out of nowhere and repair me with no problem… i can even confirm that i received more repairs in 1943 than Bf3 and Bf4 COMBINE.

Anyways… i think a force tutorial will help the new players on only how to play the game with teamwork, but understand each class role. Like teach the players how to revive other players, give ammo, repair, and also operate a vehicle too especially planes.

What can encourage the players to use teamwork while playing? Well… i’m not too sure. Maybe give each class exclusive useful items that can be rewarding from teamwork? Maybe give the each class special weapons from completing missions like get 500 revives, 500 repairs… or anything like that.

And if you think about it… this game is already popular… over 20 million views and 1 million likes from the new battlefield 1 trailer. And that’s not just from the Bf fans. these are from COD and other FPS fans too… basically this new game is going to gain millions of new newbie players from other game series… especially COD… AHHH THE HORROR!!! jk but With no improvements in teamwork, i think that Battlefield 1 will just be Battlefield 3 and 4 all over again with broken teamwork system.

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**Author:** ![afnav130](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/22d042/32.png) [@afnav130](https://battlefieldforum.co/u/afnav130)\
**Post date:** [May 9, 2016, 11:48pm UTC](https://battlefieldforum.co/t/teamwork/101043/2 "2016-05-09T23:48:00Z")

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It won’t matter. Unless you joing a server/team/squad that works together then you won’t have what you described. Cater this game to real players not the 12 year olds and you may have more of what you seek.

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**Author:** ![snavelaer](https://battlefieldforum.co/user_avatar/battlefieldforum.co/snavelaer/32/103541_2.png) [@snavelaer](https://battlefieldforum.co/u/snavelaer)\
**Post date:** [May 9, 2016, 11:53pm UTC](https://battlefieldforum.co/t/teamwork/101043/3 "2016-05-09T23:53:00Z")

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The singleplayer should be more like the multiplayer.  
Where if you play as a support you actually NEED to supply your AI squad.  
Or medic you need to revive your AI squadmembers to etc etc

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**Author:** ![CAPT\_Gangplank](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/eb9ed0/32.png) [@CAPT\_Gangplank](https://battlefieldforum.co/u/CAPT_Gangplank)\
**Post date:** [May 10, 2016, 12:14am UTC](https://battlefieldforum.co/t/teamwork/101043/4 "2016-05-10T00:14:00Z")

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Want to see team work? Eliminate the K/D ratios and reward on the basis of map and class objectives.

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**Author:** ![UnderbossNiko](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/u/cab0a1/32.png) [@UnderbossNiko](https://battlefieldforum.co/u/UnderbossNiko)\
**Post date:** [May 10, 2016, 12:30am UTC](https://battlefieldforum.co/t/teamwork/101043/5 "2016-05-10T00:30:00Z")

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> [@Napoleonicus](#):
>
> Want to see team work? Eliminate the K/D ratios and reward on the basis of map and class objectives.

I agree. Especially given the source of material for this game. With Trench Warfare it was all about teamwork. All going over the line, charging, retreating and defending. It was about coordinating not only with the man next to you, but the gents down the row, or artillery a few miles back. Squad objectives, the ability to offer assistance and eliminating the basis of kill more, die less, be better will hopefully help people work together. That way, we don’t have the one who decides to always take the plane, or heli or tank or whatever and just run off on his own to get kills. Leaving his team screwed and on their own.

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**Author:** ![ThePoolshark](https://battlefieldforum.co/user_avatar/battlefieldforum.co/thepoolshark/32/103801_2.png) [@ThePoolshark](https://battlefieldforum.co/u/ThePoolshark)\
**Post date:** [May 10, 2016, 12:37am UTC](https://battlefieldforum.co/t/teamwork/101043/6 "2016-05-10T00:37:00Z")

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You can’t fix terrible and oblivious players. Best bet for teamwork is to play with a group of friends

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**Author:** ![LOLGotYerTags](https://battlefieldforum.co/user_avatar/battlefieldforum.co/lolgotyertags/32/101041_2.png) [@LOLGotYerTags](https://battlefieldforum.co/u/LOLGotYerTags)\
**Post date:** [May 10, 2016, 1:08am UTC](https://battlefieldforum.co/t/teamwork/101043/7 "2016-05-10T01:08:00Z")

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^What Pool said.

Granted there will still be players who want to lone wolf and that’s fine if they can hold their own ground.

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**Author:** ![RougeDestr\_7i0v](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/f07891/32.png) [@RougeDestr\_7i0v](https://battlefieldforum.co/u/RougeDestr_7i0v)\
**Post date:** [May 10, 2016, 1:12am UTC](https://battlefieldforum.co/t/teamwork/101043/8 "2016-05-10T01:12:00Z")

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this is where a reduction in automatic weapons outside of heavy and slow moving MG placements is going to bring back teamwork

seconds count with singe shot bolt action rifles, even though this is not musket volleying

and lets not get started about officers killing soldiers for deserting in WW1…

if ranks really do matter, at least spawn only on the highest ranking squad member

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**Author:** ![afnav130](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/22d042/32.png) [@afnav130](https://battlefieldforum.co/u/afnav130)\
**Post date:** [May 10, 2016, 1:26am UTC](https://battlefieldforum.co/t/teamwork/101043/9 "2016-05-10T01:26:00Z")

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> [@RougeDestr\_7i0v](#):
>
> this is where a reduction in automatic weapons outside of heavy and slow moving MG placements is going to bring back teamwork
> 
> seconds count with singe shot bolt action rifles, even though this is not musket volleying
> 
> and lets not get started about officers killing soldiers for deserting in WW1…
> 
> if ranks really do matter, at least spawn only on the highest ranking squad member

A majority of the desertion executions were actually PTSD and Shell Shock related.

Don’t think for a second there will be a reduction in auto weapons. Everyone will be using auto weapons in multiplayer. And they won’t be heavy.

Remember even prototype weapons. That’s a Pandora’s box that will be opened for the 12 year olds.

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**Author:** ![snavelaer](https://battlefieldforum.co/user_avatar/battlefieldforum.co/snavelaer/32/103541_2.png) [@snavelaer](https://battlefieldforum.co/u/snavelaer)\
**Post date:** [May 10, 2016, 12:33pm UTC](https://battlefieldforum.co/t/teamwork/101043/10 "2016-05-10T12:33:00Z")

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1. Teamwork suggest a hierarchy in command…following someones lead.  
Why would I follow John Doe’s lead and he mine if we are not familair with eachothers playing style?

2. People are afraid to use there mic.

3. Players are distracted by many side objectives and thus not fight at full potential.  
Side objective as unlocking ‘stuff’  
Side objective such as personal vengeance.  
Side objectives sush as improving ‘stats’.

Not all reasons obvious

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**Author:** ![Peccath](https://battlefieldforum.co/user_avatar/battlefieldforum.co/peccath/32/103094_2.png) [@Peccath](https://battlefieldforum.co/u/Peccath)\
**Post date:** [May 10, 2016, 2:28pm UTC](https://battlefieldforum.co/t/teamwork/101043/11 "2016-05-10T14:28:00Z")

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> [@snavelaer](#):
>
> The singleplayer should be more like the multiplayer.  
> Where if you play as a support you actually NEED to supply your AI squad.  
> Or medic you need to revive your AI squadmembers to etc etc

Yeah, exactly! And the levels of the single player campaign should be like the game modes of the multiplayer.

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**Author:** ![snavelaer](https://battlefieldforum.co/user_avatar/battlefieldforum.co/snavelaer/32/103541_2.png) [@snavelaer](https://battlefieldforum.co/u/snavelaer)\
**Post date:** [May 10, 2016, 2:56pm UTC](https://battlefieldforum.co/t/teamwork/101043/12 "2016-05-10T14:56:00Z")

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> [@Peccath](#):
>
> > [@snavelaer](#):
> >
> > The singleplayer should be more like the multiplayer.  
> > Where if you play as a support you actually NEED to supply your AI squad.  
> > Or medic you need to revive your AI squadmembers to etc etc
> 
> Yeah, exactly! And the levels of the single player campaign should be like the game modes of the multiplayer.

I remembered playing bf2 modern combat (Bf2’s console version) and was amazed that it weren’t scripted battles.  
To be honest the way the bad company 1 game played I found More satisfying than the more scripted bfbc2’s singleplayer.

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**Author:** ![Peccath](https://battlefieldforum.co/user_avatar/battlefieldforum.co/peccath/32/103094_2.png) [@Peccath](https://battlefieldforum.co/u/Peccath)\
**Post date:** [May 10, 2016, 3:32pm UTC](https://battlefieldforum.co/t/teamwork/101043/13 "2016-05-10T15:32:00Z")

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> [@snavelaer](#):
>
> > [@Peccath](#):
> >
> > > [@snavelaer](#):
> > >
> > > The singleplayer should be more like the multiplayer.  
> > > Where if you play as a support you actually NEED to supply your AI squad.  
> > > Or medic you need to revive your AI squadmembers to etc etc
> > 
> > Yeah, exactly! And the levels of the single player campaign should be like the game modes of the multiplayer.
> 
> I remembered playing bf2 modern combat (Bf2’s console version) and was amazed that it weren’t scripted battles.  
> To be honest the way the bad company 1 game played I found More satisfying than the more scripted bfbc2’s singleplayer.

Dude, you and me share the same taste in gaming! I was quite disappointed in BC2’s single player campaign after the one in BC1, which I still replay annually.

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**Author:** ![GRAW2ROBZ](https://battlefieldforum.co/user_avatar/battlefieldforum.co/graw2robz/32/102113_2.png) [@GRAW2ROBZ](https://battlefieldforum.co/u/GRAW2ROBZ)\
**Post date:** [May 10, 2016, 4:14pm UTC](https://battlefieldforum.co/t/teamwork/101043/14 "2016-05-10T16:14:00Z")

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Every game will have the clueless blueberries.

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**Author:** ![Cryphisss](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/977dab/32.png) [@Cryphisss](https://battlefieldforum.co/u/Cryphisss)\
**Post date:** [May 10, 2016, 4:43pm UTC](https://battlefieldforum.co/t/teamwork/101043/15 "2016-05-10T16:43:00Z")

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> [@Napoleonicus](#):
>
> Want to see team work? Eliminate the K/D ratios and reward on the basis of map and class objectives.

I agree. I really believe that BF1 will promote more teamwork. The era just feels more teamwork oriented.

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**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [May 10, 2016, 5:01pm UTC](https://battlefieldforum.co/t/teamwork/101043/16 "2016-05-10T17:01:00Z")

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Support class being the repair guy and the introduction of the Tanker class I think we’ll see more teamwork in general. Pilot class pretty much removing the plane taxi and hopefully the removal of the spawn beacon gadgets should reduce a lot of the lone wolf play styles. We shall see.

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**Author:** ![snavelaer](https://battlefieldforum.co/user_avatar/battlefieldforum.co/snavelaer/32/103541_2.png) [@snavelaer](https://battlefieldforum.co/u/snavelaer)\
**Post date:** [May 10, 2016, 5:07pm UTC](https://battlefieldforum.co/t/teamwork/101043/17 "2016-05-10T17:07:00Z")

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> [@Rev0verDrive](#):
>
> Support class being the repair guy and the introduction of the Tanker class I think we’ll see more teamwork in general. Pilot class pretty much removing the plane taxi and hopefully the removal of the spawn beacon gadgets should reduce a lot of the lone wolf play styles. We shall see.

And hopefully by using a tankercommander class the chance that your vehcles get nicked during repairs by Joe Random

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**Author:** ![GRAW2ROBZ](https://battlefieldforum.co/user_avatar/battlefieldforum.co/graw2robz/32/102113_2.png) [@GRAW2ROBZ](https://battlefieldforum.co/u/GRAW2ROBZ)\
**Post date:** [May 10, 2016, 5:11pm UTC](https://battlefieldforum.co/t/teamwork/101043/18 "2016-05-10T17:11:00Z")

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Curious on the sizes of squads.

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**Author:** ![Cryphisss](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/977dab/32.png) [@Cryphisss](https://battlefieldforum.co/u/Cryphisss)\
**Post date:** [May 10, 2016, 5:22pm UTC](https://battlefieldforum.co/t/teamwork/101043/19 "2016-05-10T17:22:00Z")

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> [@GRAW2ROBZ](#):
>
> Curious on the sizes of squads.

Good point. I would love to see bigger squads. More friends = more fun.
